imported>Dawning
mNo edit summary
imported>Willow
Updated all world bosses
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__NOTOC__
__NOTOC__
==World Bosses==
<div class="hoverbox">
 
== World Bosses ==
Within the open world of Telos, there are stronger enemies that have asserted themselves in their own biomes and arenas.
 
Their allegiances wildly vary so do not leave anything to chance. I do not recommended engaging these bosses alone with less than 40 tier points.


All 10 World Bosses are spawned in every realm and when defeated, they are placed on a respawn timer of 200s. Each World Boss will each drop their own dungeons and unique UT's. Upon killing ten World Bosses, the Sanguine Lord himself will challenge you to a final duel.
Within the open world of Telos, there are stronger enemies that have asserted themselves in their own biomes and arenas. Their allegiances wildly vary, so do not leave anything to chance. It is not recommended to engage these bosses alone with less than 40 tier points.


All ten World Bosses are spawned in every realm and, when defeated, are placed on a respawn timer of 250s (200s on [[Game Mechanics|Realm Day]]). Each World Boss will drop their own respective dungeon and unique UT's. Upon killing ten World Bosses, Raphael, the Sanguine Lord himself, will challenge you to a final duel.


The Realm Bosses loot table is listed below.  
The Realm Bosses loot table is listed below.  
{| class="wikitable"
{| class="wikitable"
|[[File:T7HeavyC.png|size=32px|link=]]&nbsp;&nbsp;&nbsp;&nbsp;T7 Equipment||&nbsp;&nbsp;&nbsp;&nbsp;Guaranteed&nbsp;&nbsp;&nbsp;&nbsp;
|[[File:T7HeavyC.png|size=32px|link=]]&nbsp;&nbsp;&nbsp;&nbsp;T7 Equipment||&nbsp;&nbsp;&nbsp;&nbsp;Guaranteed&nbsp;&nbsp;&nbsp;&nbsp;
Line 21: Line 17:
|[[File:RoyalBag.png|size=32px|link=]]&nbsp;&nbsp;&nbsp;&nbsp;Royal UT||&nbsp;&nbsp;&nbsp;&nbsp;2.5%&nbsp;&nbsp;&nbsp;&nbsp;
|[[File:RoyalBag.png|size=32px|link=]]&nbsp;&nbsp;&nbsp;&nbsp;Royal UT||&nbsp;&nbsp;&nbsp;&nbsp;2.5%&nbsp;&nbsp;&nbsp;&nbsp;
|}
|}
</div>


Below is a list of realm bosses.
<!--Tidol Drop Down-->
<div class="hoverbox">
<div class="hoverbox">
{{ButtonHeader
{{ButtonHeader
|type=Tidol
|type=Chungus
|text=Tidol
|text=Chungus
|img=2DTidol
|img=2DChungus
|content=
|content=
{{NPCInfobox
{{NPCInfobox
|title=Tidol
| title = Chungus;Voided Rabbit
|image=3DTidol.png
| image = 3DChungus.png;ChungusBossBar
|Health=3630
| Health = 3850
|Biome=[[Beach]]
| Biome = Swamp
|Tiered=7-8
| Fame = 250
|Frag=Gilded;15
| Royal = Weapons;Carrot On A Stick;Ut-CarrotOnAStick.png;2.5,
|Fame = 250
Abilities;Spring Seasoned Scripture;Ut-SpringSeasonedScripture.png;2.5
|DungeonDrop=Corsair's Conductorium;Key-Corsair'sConductorium.png
| DungeonDrop = Void;Key-Void.png
|Royal=Armours;Greaves Of The Juggernaut;Ut-GreavesOfTheJuggernaut.png;2.5,
| Tiered = 7-8
Abilities;Emblem Of The Juggernaut;Ut-EmblemOfTheJuggernaut.png;2.5
| Frag = Gilded;15
}}
}}
Arriving in a voided meteorite, Chungus has claimed the blast site as their home and will not hesitate to use voided magic on approaching adventurers out of panic. Chungus fears that what remaining life they have left will be spent on this foreign planet.
<div class="pre-dungeon">
=== Boss Behaviour ===
<!------------------Make sure to indent a space for each pattern------------>
(Attack 1) {{!}} Chungus leaps into the air before crashing down, releasing a bouncing, arcing projectiles in all directions that deal damage upon impact.
(Attack 2) {{!}} Chungus levitates into the air, summoning a storm of void projectiles that rain across the arena. Each projectile explodes on impact, dealing AoE damage.
(Attack 3) {{!}} Chungus fires three waves of projectiles toward the player, the third wave firing projectiles in all directions and dealing damage on contact.
(Attack 4) {{!}} Chungus targets a nearby player, launching them upwards before slamming them down into the ground, dealing damage upon contact with every strike.


Once a revered leader the sea, Tidol seeks the ruins of his underwater kingdom on the beaches of Telos. His cries of anguish are often heard echoing throughout the realm, followed by bellows of rage directed at the Sanguine Lord.
(Attack 5) {{!}} Chungus summons voided particles around them before launching them at the player.


<div class="pre-dungeon">
100% to 33% (Phase 1) {{!}} Chungus cycles through their main attacks listed above in order to damage the player while occasionally teleporting to random positions across the arena.


Tidol throws his trident in a direction, landing and creating shockwaves on the ground. Upon calling the trident back, Tidol releases 1 shockwave and linear projectiles in all directions on the floor.
33% to 0% (Phase 2) {{!}} Chungus summons multiple shadow clones that must be killed before they can be damaged. During this phase, Chungus continues cycling through their main attacks listed above while randomly teleporting and occasionally summoning more clones.
</div>
{{DLog|Chungus|So this is where the plague spread from. Despite this creature's claims of extraterrestrial origins, the samples show that this is simply another animal twisted and evolved by the Void. Strike it down, that'll hold him alright.}}
}}


Tidol propels himself backwards and launches a mix of light blue and dark blue projectiles. After reaching a certain distance, the dark blue projectiles home in on the aggroed player.  
{{ButtonHeader
|type=Illarius
|text=Illarius
|img=2DIllarius
|content=
{{NPCInfobox
| title = Illarius;Minotaur King
| image = 3DIllarius.png;IllariusBossBar
| Health = 3300
| Biome = Jungle
| Fame = 250
| Royal = Armours;Cursed Brigadine;Ut-CursedBrigadine.png;2.5,
Weapons;Bow Of The Forest;Ut-BowOfTheForest.png;2.5
| Frag = Gilded;15
| Tiered = 7-8
| DungeonDrop = Illarius' Hideout;Key-Illarius'Hideout.png
}}
The Sanguine Lord's reign led to the culling of Illarius’ kind. Now, Illarius stands as the final protector of the jungle and has sworn to keep his hideout safe which harbors other creatures of the jungle who suffered a similar fate. It is said that an ancient being also resides within this sanctum...
<div class="pre-dungeon">
=== Boss Behaviour ===
<!------------------Make sure to indent a space for each pattern------------>
(Attack 1) {{!}} Illarius tears a massive piece of ground from below him and throws it forward. Upon impact, it shatters into eight boulders that scatter in all directions, each one exploding into fragments that spread in all directions on impact.


Tidol launches golden trident projectiles in all directions, which turn red and launch towards the aggroed player.
(Attack 2) {{!}} Illarius leaps into the air and crashes down, sending out eight boulders in all directions. Each boulder explodes on impact, scattering fragments in every direction.


Tidol summons mines across the arena, exploding and dealing damage to anyone inside one.
(Attack 3) {{!}} Illarius slams the ground, releasing boulders in four directions that explode into fragments on impact.


Tidol summons large ghost tridents, which home in on the aggroed player with a large turning radius.
(Attack 4) {{!}} Illarius throws a single boulder toward the player which explodes into a burst of fragments when it hits the ground or a target.


===Boss Phases===
(Attack 5) {{!}} Illarius charges forward in a furious rush, dealing contact damage to any player caught in his path.


'''66%''' {{!}} Armored Phase.
(Attack 6) {{!}} Illarius rushes the player, grabbing them before throwing them high into the air, then striking mid-air — dealing heavy damage and massive knockback.


'''33%''' {{!}} Armored Phase, Tidol lets out a damaging roar, dealing damage to those in a large radius.
100% to 33% (Phase 1) {{!}} Illarius cycles through his main attacks listed above in order to damage the player.


33% to 0% (Phase 2) {{!}} Illarius draws his battleaxe and hurls it toward the player. The axe rebounds across the arena’s walls, continuing its path and dealing damage to any player it touches. During this phase, Illarius cycles through his main attacks listed above in order to damage the player as the axe continues in its path.
</div>
</div>
<div class="dlog">
{{DLog|Illarius|Poor creature...the last one of its species. Wait... Is that... Silverling. Turn back. Now.}}
<b>[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: TIDOL] BYPASS STATE:</b> Tests show that the waters surrounding Telos are noticeably higher in pH than usual. There also seems to be a toxic concentration of iron within the currents. The seas might conceal more bloodshed than the lands have witnessed.
</div>
}}
}}


<!--ASTAROTH DROPDOWN-->
{{ButtonHeader
{{ButtonHeader
|type=Astaroth
|type=Astaroth
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|content=
|content=
{{NPCInfobox
{{NPCInfobox
|title= Astaroth;Lord's Lieutenant
| title = Astaroth;Lord's Lieutenant
|image= 3DAstaroth.png
| image = 3DAstaroth.png;AstarothBossBar
|Health=4400
| Health = 4400
|Biome= [[Crimson Forest]]
| Biome = Crimson Forest
|Royal= Abilities;Kunai Of Conflict;Ut-KunaiOfConflict.png;2.5,
| Royal = Abilities;Kunai Of Conflict;Ut-KunaiOfConflict.png;2.5,
Abilities;Orb Of Conflict;Ut-OrbOfConflict.png;2.5
Abilities;Orb Of Conflict;Ut-OrbOfConflict.png;2.5
| Tiered = 7-8
| Tiered = 7-8
| Frag=Gilded;15
| Frag = Gilded;15
| Fame = 250
| Fame = 250
|DungeonDrop=Rustborn Kingdom: Part 1;Key-RustbornKingdom.png
| DungeonDrop = Rustborn Kingdom: Part 1;Key-RustbornKingdom.png
}}
}}
The Voided King's most loyal subject; sworn in as his lieutenant. He has been ordered to eternally guard the gates of the forgotten kingdom to prevent any unwanted guests.  
The Voided King's most loyal subject; sworn in as his lieutenant. He has been ordered to eternally guard the gates of the forgotten kingdom to prevent any unwanted guests.  
<div class="pre-dungeon">
<div class="pre-dungeon">
===Boss Patterns===
=== Boss Behaviour ===
 
<!------------------Make sure to indent a space for each pattern------------>
Astaroth fires 3 projectiles that follow the player, slowing down to a stop and speeding up in the process.
(Attack 1) {{!}} Astaroth fires three projectiles that home in on the player, slowing momentarily before speeding up.
 
Astaroth fires 2 large shots towards the aggroed player, and then runs towards the player to fire another large shot, dealing damage in the surrounding area on the final shot.


Astaroth fires 2 large shots towards the aggroed player in conjunction with another phase.
(Attack 2) {{!}} Astaroth fires two large shots toward the targeted player, then runs forward to unleash a larger third shot, dealing more damage on impact.


Astaroth slams his scythe down, creating a line of cracked ground. The cracked ground explodes into many projectiles soon after.
(Attack 3) {{!}} Astaroth fires two large shots in sync with his first attack.


===Boss Phases===
(Attack 4) {{!}} Astaroth slams his scythe into the ground, creating a long fissure in the ground. A few seconds later, the cracked ground explodes into a barrage of projectiles.


'''66%''' {{!}} Armored Phase.
100% to 33% (Phase 1) {{!}} Astaroth cycles through his main attacks listed above in order to damage the player.
 
'''33%''' {{!}} Armored Phase, Astaroth rips open the ground, summoning arcing projectiles from the created fissure.
</div>
<div class="dlog">
 
<b>[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: ASTAROTH] BYPASS STATE:</b> How bizarre. A conscious subject of the Voided King. It seems that this loyal lieutenant is sworn to eternally stand guard over the kingdom. I do have to admit, his choice of fashion really shines in his disguise. Unfortunately he's unaware that he's already failed his duties. Although...there might be something I can take inspiration from here.


33% to 0% (Phase 2) {{!}} Astaroth tears open the ground beneath him, releasing arcing projectiles from the resulting fissure. He continues cycling through his main attacks listed above in order to damage the player.
</div>
</div>
{{DLog|Astaroth|How bizarre. A conscious subject of the Voided King. It seems that this loyal lieutenant is sworn to eternally stand guard over the kingdom. I do have to admit, his choice of fashion really shines in his disguise. Unfortunately he's unaware that he's already failed his duties. Although...there might be something I can take inspiration from here.}}
}}
}}


<!--GLUMI DROPDOWN-->
{{ButtonHeader
{{ButtonHeader
|type=Glumi
|type=Glumi
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|content=
|content=
{{NPCInfobox
{{NPCInfobox
|title= Glumi;InfectedPanda
| title = Glumi;InfectedPanda
|image= 3DGlumi.png
| image = 3DGlumi.png;GlumiBossBar
|Health=3740
| Health = 3740
|Biome= [[Swamp]]
| Biome = Swamp
|Royal=Abilities;Crystal Kunai;Ut-CrystalKunai.png;2.5,
| Royal = Abilities;Crystal Kunai;Ut-CrystalKunai.png;2.5,
Abilities;Crystal Kunai;Ut-CrystalPoison.png;2.5
Abilities;Crystal Poison;Ut-CrystalPoison.png;2.5
|DungeonDrop= Fungal Cavern;Key-FungalCavern.png
| DungeonDrop = Fungal Cavern;Key-FungalCavern.png
| Fame = 250
| Fame = 250
| Tiered = 7-8
| Tiered = 7-8
| Frag =Gilded;15
| Frag = Gilded;15
| Fame = 250
| Fame = 250
}}
}}
Curiosity took the better of this jungle panda, leading to its possession at the hands of the Void. Upon its shattering, the Void used this event as a catalyst to spread mayhem among the local wildlife. The Void plague altered Glumi's DNA, causing irreversible and rapid evolution.
Curiosity took the better of this jungle panda, leading to its possession at the hands of the Void. Upon its shattering, the Void used this event as a catalyst to spread mayhem among the local wildlife. The Void plague altered Glumi's DNA, causing irreversible and rapid evolution.
<div class="pre-dungeon">
<div class="pre-dungeon">
===Boss Patterns===
=== Boss Behaviour ===
 
<!------------------Make sure to indent a space for each pattern------------>
Glumi jumps backwards, sending out 4 sets of projectiles into the four cardinal directions.
(Attack 1) {{!}} Glumi leaps backward, releasing four sets of projectiles that are shout out in the four cardinal directions, dealing damage on impact.
 
Glumi sends a flurry of arcing projectiles into the air, along with a wave of projectiles towards the aggroed player.
 
Glumi dashes towards the aggroed player and sends out projectiles in all directions at the end of the dash.
 
Glumi jumps upwards and summons two waves of projectiles in all directions.


===Boss Phases===
(Attack 2) {{!}} Glumi fires a barrage of arcing projectiles into the air while launching a wave of projectiles toward the aggroed player at the same time.


'''66%''' {{!}} Armored Phase.
(Attack 3) {{!}} Glumi dashes toward the player, releasing a burst of projectiles in all directions when he reaches the end of his dash.


'''33%''' {{!}} Armored Phase, Glumi summons three ponds that fire out projectiles, dealing AOE damage upon hitting the floor or player. Glumi also deals periodic damage in the surrounding area.
(Attack 4) {{!}} Glumi jumps high into the air, summoning two waves of projectiles that are shout out in all directions and deal damage on contact.
</div>
<div class="dlog">


<b>[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: GLUMI] BYPASS STATE:</b> I see the Void has developed new means of annihilation. Its intelligence seems to grow with every world it takes. I've already begun to find a cure but I fear that the panda will never be the same again.
100% to 33% (Phase 1) {{!}} Glumi cycles through its main attacks listed above in order to damage the player.


33% to 0% (Phase 2) {{!}} Glumi summons three corrupted ponds that continuously fire projectiles randomly in the arena. These projectiles explode on impact with the ground or a player, dealing AoE damage. During this phase, Glumi also deals periodic damage to nearby players.
</div>
</div>
{{DLog|Glumi|I see the Void has developed new means of annihilation. Its intelligence seems to grow with every world it takes. I've already begun to find a cure but I fear that the panda will never be the same again.}}
}}
}}


<!--ANUBIS DROPDOWN-->
{{ButtonHeader
{{ButtonHeader
|type=Anubis
|type=Lotil
|text=Anubis
|text=Lotil
|img=2DAnubis
|img=2DLotil
|content=
|content=
{{NPCInfobox
{{NPCInfobox
|title= Anubis;Guardian of Ancient Tech
| title = Lotil;Omnipotent's Servant
|image= 3DAnubis.png
| image = 3DLotil.png;LotilBossBar
|Health=3850
| Health = 3630
|Biome= [[Desert]]
| Fame = 250
|Royal= Weapons;Anubis Staff;Ut-AnubisStaff.png;2.5,
| Biome = Permafrost
Abilities;Jewel Of The Nile;Ut-JewelOfTheNile.png;2.5
| Royal = Abilities;Cloak Of The Warlord;Ut-CloakOfTheWarlord.png;2.5,
|Fame = 250
Abilities;Shield Of Ogmur;Ut-ShieldOfOgmur.png;2.5
|Tiered = 7-8
| Frag = Gilded;15
|Frag=Gilded;15
| Tiered = 7-8
|DungeonDrop= Anubis Lair;Key-AnubisLair.png
| DungeonDrop = Omnipotent's Citadel;Key-Omnipotent'sCitadel.png
}}
}}
This ancient Egyptian god was forcefully summoned and subdued by the Sanguine Lord to watch over the desert. This was no easy feat and the biome was cursed as a result.
This beast and his never ending appetite for human flesh has claimed the permafrost as its territory. Lotil single-handedly destroyed the once commanding stronghold led by Raphael, of which he now occupies.
<div class="pre-dungeon">
<div class="pre-dungeon">
===Boss Patterns===
=== Boss Behaviour ===
 
<!------------------Make sure to indent a space for each pattern------------>
Anubis sends out a wave of mines in all directions, with there being more in the four cardinal directions. These mines disappear after a few seconds, and deal damage to anyone in the mine upon disappearing.
(Attack 1) {{!}} Lotil rolls a massive snowball toward the player. The snowball moves towards the targeted player, shooting out projectiles in all directions and pushing back any players who get to close.
 
Anubis throws his staff, which circles around him and fires projectiles in all directions from the staff. Anubis also deals damage in the surrounding area.


Anubis stomps the ground and summons four pillars, which will fire lasers at the aggroed player if not killed.
(Attack 2) {{!}} Lotil scoops up snow and throws four shotgun bursts of condensed snow at the player.


Anubis slams his staff down and fires many waves of projectiles in all directions, stemming from his staff.
(Attack 3) {{!}} Lotil burrows underground and jumps upward from beneath the targeted player, dealing damage and great knockback.


===Boss Phases===
(Attack 4) {{!}} Lotil stomps the ground, releasing a shockwave that expands outward, dealing damage on contact.


'''66%''' {{!}} Armored Phase.
100% to 33% (Phase 1) {{!}} Lotil cycles through his main attacks listed above in order to damage the player.
 
'''33%''' {{!}} Armored Phase, Anubis exalts himself, creating a laser-firing sigil above himself.
</div>
<div class="dlog">
 
<b>[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: ANUBIS] BYPASS STATE:</b>Anubis I don't understand the purpose of summoning this old god. Perhaps it was a feat of strength and power to strike fear within the citizens?


33% to 0% (Phase 2) {{!}} Lotil enrages, slamming the ground to release a wave of ice projectiles in all directions. He then fires two volleys of three ice projectiles at the targeted player before slamming the ground again. Afterward, he continues cycling through his main attacks listed above in order to damage the player..
</div>
</div>
{{DLog|Lotil|I wonder how this creature became a peon for Omnipotent. How interesting.}}
}}
}}


<!--OOZUL DROPDOWN-->
{{ButtonHeader
{{ButtonHeader
|type=Oozul
|type=Tidol
|text=Oozul
|text=Tidol
|img=2DOozul
|img=2DTidol
|content=
|content=
{{NPCInfobox
{{NPCInfobox
|title= Oozul;Slime God
| title = Tidol;Merloc Chieftain
|image= 3DOozul.png
| image = 3DTidol.png;TidolBossBar
|Health=2970
| Health = 3630
|Biome= [[Jungle]]
| Biome = Beach
|Royal= Weapons;Dirk of Chronos;Ut-DirkOfChronos.png;2.5,
| Tiered = 7-8
Abilities;Dimensional Star;Ut-DimensionalStar.png;2.5
| Frag= Gilded;15
|Frag= Gilded;15
| Fame = 250
|Tiered= 7-8
| DungeonDrop = Corsair's Conductorium;Key-Corsair'sConductorium.png
|Fame = 250
| Royal = Armours;Greaves Of The Juggernaut;Ut-GreavesOfTheJuggernaut.png;2.5,
|DungeonDrop=Chronos;Key-Chronos.png
Abilities;Emblem Of The Juggernaut;Ut-EmblemOfTheJuggernaut.png;2.5
}}
}}
Oozul is a naturally occurring magical creature that assumed its esteemed position among the slimes through living for thousands of years. Oozul has achieved its large size from ingesting millions of living organism and possibly numerous fragments of dark energy.
Once a revered leader the sea, Tidol seeks the ruins of his underwater kingdom on the beaches of Telos. His cries of anguish are often heard echoing throughout the realm, followed by bellows of rage directed at the Sanguine Lord.
<div class="pre-dungeon">
<div class="pre-dungeon">
===Boss Patterns===
=== Boss Behaviour ===
<!------------------Make sure to indent a space for each pattern------------>
(Attack 1) {{!}} Tidol summons five spectral tridents that hover around him before launching toward the player. These tridents home in with a wide turning radius and deal damage on impact.


(<66%) Oozul fires a volley of projectiles at the aggroed player.
(Attack 2) {{!}} Tidol propels himself backward, releasing a volley of light blue projectiles. Upon impacting with a surface or reaching their maximum distance, the projectiles change colour to dark blue and begin homing in on the player.


(33%) Oozul slams down upon a marked area, dealing damage to anyone in radius
(Attack 3) {{!}} Tidol fires a barrage of golden trident heads. Upon impacting with a surface or reaching their maximum distance, change colour to red and home in on the player, dealing contact damage.


(33%) Oozul dashes towards the aggroed player 3 times, dealing contact damage.
(Attack 4) {{!}} Tidol throws his trident, generating three shockwaves from where it lands. As he recalls his trident, he slams it into the ground, releasing a shockwave and linear projectiles in all directions on the arena floor.


===Boss Phases===
(Attack 5) {{!}} Tidol summons mines across the arena three times. These mines detonate a few seconds later, dealing damage to any player caught in their radius.


'''100%''' {{!}} Armored Phase, Oozul’s slimes must be killed before Oozul can be damaged. Oozul continuously fires projectiles in all directions.
100% to 33% (Phase 1) {{!}} Tidol cycles through his main attacks listed above in order to damage the player.


'''66%''' {{!}} Armored Phase, Oozul summons different types of slimes that must be killed. Oozul continuously fires projectiles in all directions.
33% to 0% (Phase 2) {{!}} Tidol becomes enraged, releasing a shockwave that causes massive knockback to nearby players. He then continues cycling through his main attacks listed above in order to damage the player.
 
'''33%''' {{!}} Armored Phase, Oozul summons even more varieties of slimes. The healer slime must be killed before any other slime can be killed. Oozul continuously fires projectiles in all directions.
</div>
<div class="dlog">
<b>[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: OOZUL] BYPASS STATE:</b> I didn't know they could grow that big. My readings detect a high level of rampant time energy emanating from this abomination.
</div>
</div>
{{DLog|Tidol|Tests show that the waters surrounding Telos are noticeably higher in pH than usual. There also seems to be a toxic concentration of iron within the currents. The seas might conceal more bloodshed than the lands have witnessed.}}
}}
}}


<!--FREDDY DROPDOWN-->
{{ButtonHeader
{{ButtonHeader
|type=Freddy
|type=Valus
|text=Freddy
|text=Valus
|img=2DFreddy
|img=2DValus
|content=
|content=
{{NPCInfobox
{{NPCInfobox
|title= Freddy;Animatronic Bear
| title = Valus;Forgotten Sentry
|image= 3DFreddy.png
| image = 3DValus.png;ValusBossBar
|Health=3300
| Health = 3740
|Fame = 250
| Biome = Necropolis
|Biome= [[Desert]]
| Royal = Abilities;Cloak Of Bloody Surprises;Ut-CloakOfBloodySurprises.png;2.5,
|Royal= Armours;Exoskeleton Hood;Ut-ExoskeletonHood.png;2.5,
Armours;Spooky Sandals;Ut-SpookySandals.png;2.5
Weapons;Freddy's Microphone;Ut-Freddy'sMicrophone.png;2.5
| DungeonDrop = Cultist's Hideout;Key-Cultist'sHideout.png
|Frag=Gilded;15
| Frag = Gilded;15
|Tiered = 7-8
| Fame = 250
|DungeonDrop=Freddy's Pizzeria;Key-Freddy'sPizzeria.png
| Tiered = 7-8
}}
}}
Afton’s legacy reimagined into Telos through a misguided shipment. Intended to be sent to the Mariana Trench for disposal but instead made its way to the mysterious island of Telos. The boat arrived with the crew missing…
Valus resides in a forgotten graveyard, watches over the barren landscape of the Necropolis. He reminisces on a more pleasant era of Telos, where the ground he walked on bloomed with lush grass and beautiful flowers. Alas, that time is long gone. And all must pick a side if they are to survive.
<div class="pre-dungeon">
<div class="pre-dungeon">
===Boss Patterns===
=== Boss Behaviour ===
<!------------------Make sure to indent a space for each pattern------------>
(Attack 1) {{!}} Valus teleports four times around the player, each time striking the ground and sending a line of damage across the floor in the player’s direction.


Freddy teleports to the aggroed player 4 times, firing a flamethrower from his behind in the direction of the player.
(Attack 2) {{!}} Valus releases a barrage of projectiles in all directions, inflicting Slowness and Blindness on impact. Players struck are launched into the air and take an additional hit of damage upon landing. At the end of the attack, Valus releases a shockwave which deals damage on contact.


Freddy summons circles of flame in the surrounding area, dealing damage to anyone who stands in them as they disappear.
(Attack 3) {{!}} Valus summons spectral swords from the sky, which slam down onto the targeted players.


Freddy summons 8 circles around him, which fire projectiles in a pattern, stemming from the middle of the circle.
(Attack 4) {{!}} Valus summons spectral swords from the sky that fall randomly across the arena.


Freddy inflicts darkness on all players and chases the aggroed player, dealing contact damage (along with a visual jumpscare).
100% to 33% (Phase 1) {{!}} Valus cycles through his main attacks listed above in order to damage the player.


Freddy summons two identical clones that have less health than him. These clones must be killed before being able to deal damage to Freddy. The player must also crouch several times to avoid the “dance” effect inflicted by this phase.
33% to 0% (Phase 2) {{!}} Valus throws his ancient book randomly into the arena, summoning Djinns where it lands. Valus continues to cycle through his main attacks listed above.
 
</div>
===Boss Phases===
{{DLog|Valus|Ah...the sentry. Forgotten, left to guard an empty land devoid of invaders. But still he stands determined, holding his faceless visage high. Reminds me a bit of you, Silvering. Don't take that the wrong way though.}}
 
'''66%''' {{!}} Armored Phase.
 
'''33%''' {{!}} Armored Phase.


</div>
=== Boss Enemies ===
<div class="dlog">
<div class="dungeon-enemies">
<b>[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: FREDDY] BYPASS STATE:</b> Uhhhhhhh...what the fuck?
</div>
}}
<!--CHUNGUS DROPDOWN-->
{{ButtonHeader
|type=Chungus
|text=Chungus
|img=2DChungus
|content=
{{NPCInfobox
{{NPCInfobox
|title= Chungus;Voided Rabbit
| title = Djinn
|image= 3DChungus.png
| image = 3DDjinn.png
|Health=3850
| Attack = Performs a two-hit slashing combo on the player.
|Biome= [[Swamp]]
| Health = 66
| Fame = 250
| Fame = 0
|Royal= Weapons;Carrot On A Stick;Ut-CarrotOnAStick.png;2.5,
Abilities;Spring Seasoned Scripture;Ut-SpringSeasonedScripture.png;2.5
|DungeonDrop= Void;Key-Void.png
|Tiered= 7-8
|Frag= Gilded;15
}}
}}
Arriving in a voided meteorite, Chungus has claimed the blast site as their home and will not hesitate to use voided magic on approaching adventurers out of panic. Chungus fears that what remaining life they have left will be spent on this foreign planet.
<div class="pre-dungeon">
===Boss Patterns===
Chungus jumps up and release bouncing, arcing projectiles upon reaching the floor
Chungus jumps up into the air and summons many projectiles, which rain down on the players in the arena and deal AOE damage upon contact with the floor.
Chungus fires 3 rapid waves of projectiles at the player, with the 3rd being in all directions.
Chungus locks the player in a combo, hitting the player higher and higher until the combo ends.
===Boss Phases===
'''66%''' {{!}} Armored Phase.
'''33%''' {{!}} Armored Phase, Chungus is now able to summon two shadow clones as a phase, which teleport and deal contact damage.
</div>
<div class="dlog">
<b>[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: CHUNGUS] BYPASS STATE:</b> So this is where the plague spread from. Despite this creature's claims of extraterrestrial origins, the samples show that this is simply another animal twisted and evolved by the Void. Strike it down, that'll hold him alright.
</div>
</div>
}}
}}


<!--LOTIL DROPDOWN-->
{{ButtonHeader
{{ButtonHeader
|type=Lotil
|type=Oozul
|text=Lotil
|text=Oozul
|img=2DLotil
|img=2DOozul
|content=
|content=
{{NPCInfobox
{{NPCInfobox
|title= Lotil;Omnipotent's Servant
| title = Oozul;Slime God
|image= 3DLotil.png
| image = 3DOozul.png;OozulBossBar
|Health=3630
| Health = 2970
| Fame = 250
| Biome = Jungle
|Biome= [[Permafrost]]
| Royal = Weapons;Dirk of Chronos;Ut-DirkOfChronos.png;2.5,
|Royal= Abilities;Cloak Of The Warlord;Ut-CloakOfTheWarlord.png;2.5,
Abilities;Dimensional Star;Ut-DimensionalStar.png;2.5
Abilities;Shield Of Ogmur;Ut-ShieldOfOgmur.png;2.5
| Frag = Gilded;15
| Frag = Gilded;15
| Tiered = 7-8
| Tiered = 7-8
|DungeonDrop=Omnipotent's Citadel;Key-Omnipotent'sCitadel.png
| Fame = 250
| DungeonDrop = Chronos;Key-Chronos.png
}}
}}
This beast and his never ending appetite for human flesh has claimed the permafrost as its territory. Lotil single-handedly destroyed the once commanding stronghold led by Raphael, of which he now occupies.
Oozul is a naturally occurring magical creature that assumed its esteemed position among the slimes through living for thousands of years. Oozul has achieved its large size from ingesting millions of living organism and possibly numerous fragments of dark energy.
<div class="pre-dungeon">
<div class="pre-dungeon">
===Boss Patterns===
=== Boss Behaviour ===  
<!------------------Make sure to indent a space for each pattern------------>
100% to 60% (Phase 1) {{!}} Oozul begins the battle in an invincible state, summoning four Primitive Slimes that must be defeated before it can be damaged. While invincible, Oozul continuously fires blue projectiles in all directions, dealing contact damage. Once all slimes are killed, Oozul releases a shockwave that knocks back nearby players, then continues firing waves of blue projectiles in all directions.


Lotil rolls a snowball towards the player. The snowball homes in on the aggroed player, fires projectiles in all directions, and pushes the player back if any player gets too close to the snowball.
60% to 30% (Phase 2) {{!}} Oozul enters an invincible state again, summoning one Warrior Slime, two Lava Slimes, and two Frost Slimes, which must again be killed in order for it to be damaged. Throughout this phase, Oozul continues launching blue projectiles in all directions. When the slimes are killed, Oozul emits another shockwave explosion, knocking players away, before firing both blue particles and purple projectiles that rebound off the floor and walls.


Lotil digs into the ground, launching upwards from the ground at the aggroed players feet.
30% (Phase 3) {{!}} Oozul enters the final invincible state, summoning one Healer Slime, one Warrior Slime, one Frost Slime, one Lava Slime, and three Primitive Slimes. The Healer Slime must be killed first to make the other slimes vulnerable. Then, once all the others are killed, Oozul releases another shockwave that knocks back nearby players.


Lotil stomps, dealing damage on the floor in a certain radius.
30% to 0% (Phase 4) {{!}} Oozul defines a circular area on the ground, leaps into the air, and slams into the ground causing an explosion, dealing AoE damage. It then begins rapidly dashing toward the targeted player three times, dealing contact damage to any players in its way.
 
</div>
===Boss Phases===
{{DLog|Oozul|I didn't know they could grow that big. My readings detect a high level of rampant time energy emanating from this abomination.}}
 
'''66%''' {{!}} Armored Phase.
 
'''33%''' {{!}} Armored Phase, Lotil enrages, chasing the player down. At the end of his rage, he fires projectiles at the player and in all directions.


</div>
=== Boss Enemies ===
<div class="dlog">
<div class="dungeon-enemies">
<b>[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: LOTIL] BYPASS STATE:</b> I wonder how this creature became a peon for Omnipotent. How interesting.
{{NPCInfobox
| title = Warrior Slime
| image = 3DWarriorSlime.png
| Attack = Slashes at the player, causing AoE damage in a small radius upon impact.
| Health = 220
| Fame = 35
}}
{{NPCInfobox
| title = Lava Slime
| image = 3DLavaSlime.png
| Attack = Fires three projectiles that deal contact damage and inflict Burning.
| Health = 192
| Fame = 35
}}
{{NPCInfobox
| title = Frost Slime
| image = 3DFrostSlime.png
| Attack = Fires three projectiles that deal contact damage and inflict Slowness.
| Health = 192
| Fame = 35
}}
{{NPCInfobox
| title = Primitive Slime
| image = 3DPrimitiveSlime.png
| Attack = Fires a single projectile that rebounds off walls and the floor.
| Health = 165
| Fame = 35
}}
{{NPCInfobox
| title = Healer Slime
| image = 3DHealerSlime.png
| Attack = Circles the arena, shielding other slimes with invincibility.
| Health = 110
| Fame = 35
}}
</div>
</div>
}}
}}


<!--ILLARIUS DROPDOWN-->
{{ButtonHeader
{{ButtonHeader
|type=Illarius
|type=Freddy
|text=Illarius
|text=Freddy
|img=2DIllarius
|img=2DFreddy
|content=
|content=
{{NPCInfobox
{{NPCInfobox
|title= Illarius;Minotaur King
| title = Freddy;Animatronic Bear
|image= 3DIllarius.png
| image = 3DFreddy.png;FreddyBossBar
|Health=3300
| Health = 3300
|Biome= [[Jungle]]
| Fame = 250
| Fame = 250
|Royal= Armours;Cursed Brigadine;Ut-CursedBrigadine.png;2.5,
| Biome = Desert
Weapons;Bow Of The Forest;Ut-BowOfTheForest.png;2.5
| Royal = Armours;Exoskeleton Hood;Ut-ExoskeletonHood.png;2.5,
|Frag= Gilded;15
Weapons;Freddy's Microphone;Ut-Freddy'sMicrophone.png;2.5
|Tiered= 7-8
| Frag = Gilded;15
|DungeonDrop= Illarius' Hideout;Key-Illarius'Hideout.png
| Tiered = 7-8
| DungeonDrop = Freddy's Pizzeria;Key-Freddy'sPizzeria.png
}}
}}
 
Afton’s legacy reimagined into Telos through a misguided shipment. Intended to be sent to the Mariana Trench for disposal but instead made its way to the mysterious island of Telos. The boat arrived with the crew missing…
 
The Sanguine Lord's reign led to the culling of Illarius’ kind. Now, Illarius stands as the final protector of the jungle and has sworn to keep his hideout safe which harbors other creatures of the jungle who suffered a similar fate. It is said that an ancient being also resides within this sanctum...
<div class="pre-dungeon">
<div class="pre-dungeon">
===Boss Patterns===
=== Boss Behaviour ===
 
<!------------------Make sure to indent a space for each pattern------------>
Illarius runs towards the player, grabbing the player and punching the player upwards into the air.
(Attack 1) {{!}} Freddy teleports to the targeted player four times, each time firing a burst of flames from his behind, dealing damage in a cone shape.
 
Illarius digs up the ground and throws it towards the player, which deals damage and also explodes into more projectiles.
 
Illarius dashes into the player.


Illarius jumps up into the air, and slams the ground near the player, pushing the player back and creating many projectiles.
(Attack 2) {{!}} Freddy summons circles of flame across the arena's floor four times. Each circle burns for several seconds before popping, dealing damage to any player who stood in one.


Illarius slams the ground, creating many projectiles.
(Attack 3) {{!}} Freddy teleports to the centre of the arena and summons eight circles around him. Each circle fires a eight projectiles outward in all directions from its centre.


===Boss Phases===
(Attack 4) {{!}} Freddy inflicts the player with Blindness, then begins walking on all fours while chasing the player, dealing contact damage while jumpscaring the player occasionally.


'''66%''' {{!}} Armored Phase.
(Attack 5) {{!}} Freddy summons two identical clones with less health. These clones must be killed before Freddy can be damaged. During this phase, players must also crouch repeatedly to stop the “dance” effect, which slows them down.


'''33%''' {{!}} Armored Phase, summons an axe that bounces around the arena, dealing contact damage.
100% to 0% (Phase 1) {{!}} Freddy cycles through his main attacks listed above in order to damage the player.
 
</div>
<div class="dlog">
<b>[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: ILLARIUS] BYPASS STATE:</b> Poor creature...the last one of its species. Wait... Is that... Silverling. Turn back. Now.
</div>
</div>
{{DLog|Freddy|Uhhhhhhh...what the fuck?}}
}}
}}


<!--VALUS DROPDOWN-->
{{ButtonHeader
{{ButtonHeader
|type=Valus
|type=Anubis
|text=Valus
|text=Anubis
|img=2DValus
|img=2DAnubis
|content=
|content=
{{NPCInfobox
{{NPCInfobox
|title= Valus;ForgottenSentry
| title = Anubis;Guardian of Ancient Tech
|image= 3DValus.png
| image = 3DAnubis.png;AnubisBossBar
|Health=3740
| Health = 3850
|Biome= [[Necropolis]]
| Biome = Desert
|Royal= Abilities;Cloak Of Bloody Surprises;Ut-CloakOfBloodySurprises.png;2.5,
| Royal = Weapons;Anubis Staff;Ut-AnubisStaff.png;2.5,
Armours;Spooky Sandals;Ut-SpookySandals.png;2.5
Abilities;Jewel Of The Nile;Ut-JewelOfTheNile.png;2.5
|DungeonDrop= Cultist's Hideout;Key-Cultist'sHideout.png
| Frag=Gilded;15
| Fame = 250
| Fame = 250
| Tiered = 7-8
| Tiered = 7-8
| Frag = Gilded;15
| DungeonDrop = Anubis Lair;Key-AnubisLair.png
}}
}}
 
This ancient Egyptian god was forcefully summoned and subdued by the Sanguine Lord to watch over the desert. This was no easy feat and the biome was cursed as a result.
Valus resides in a forgotten graveyard, watches over the barren landscape of the Necropolis. He reminisces on a more pleasant era of Telos, where the ground he walked on bloomed with lush grass and beautiful flowers. Alas, that time is long gone. And all must pick a side if they are to survive.
<div class="pre-dungeon">
<div class="pre-dungeon">
===Boss Patterns===
=== Boss Behaviour ===
<!------------------Make sure to indent a space for each pattern------------>
(Attack 1) {{!}} Anubis sends out a wave of spectral mines in all directions. These mines vanish after a few seconds, dealing damage to anyone standing within them.


Valus summons swords from the sky, which land in random areas across the arena.
(Attack 2) {{!}} Anubis throws his staff, which circles around him while firing projectiles in all directions. During this attack, Anubis also damages any players that are close to him.


Valus dashes into the player.
(Attack 3) {{!}} Anubis stomps the ground and summons four Anubical Towers. These towers continuously fire lasers at the targeted player until destroyed.


Valus teleports four times around the player, each time dealing damage across the floor in the direction of the player.
(Attack 4) {{!}} Anubis slams his staff into the ground, releasing several waves of projectiles in all directions.


Valus shoots out projectiles in all directions, dealing damage. If a player is hit by these projectiles, they are launched up and dealt another hit of damage. At the end of the phase, Valus deals damage across the floor in a certain radius.
100% to 33% (Phase 1) {{!}} Anubis cycles through his main attacks listed above in order to damage the player.


Valus summons swords from the sky, which slam down on every player in the vicinity.
33% to 0% (Phase 2) {{!}} Anubis exalts himself, summoning a sigil above him that continuously fires lasers at the player. He continues cycling through his main attacks in order to damage the player.
 
===Boss Phases===
 
'''66%''' {{!}} Armored Phase.
 
'''33%''' {{!}} Armored Phase, launches his book, which summons djinns where it lands.
 
</div>
<div class="dlog">
<b>[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: VALUS] BYPASS STATE:</b> Ah...the sentry. Forgotten, left to guard an empty land devoid of invaders. But still he stands determined, holding his faceless visage high. Reminds me a bit of you, Silvering. Don't take that the wrong way though.
</div>
</div>
{{DLog|Anubis|Anubis I don't understand the purpose of summoning this old god. Perhaps it was a feat of strength and power to strike fear within the citizens?}}
}}
}}
</div>
</div>


==Shadowlands Bosses==
== Shadowlands Bosses ==





Revision as of 18:25, 27 October 2025

World Bosses

Within the open world of Telos, there are stronger enemies that have asserted themselves in their own biomes and arenas. Their allegiances wildly vary, so do not leave anything to chance. It is not recommended to engage these bosses alone with less than 40 tier points.

All ten World Bosses are spawned in every realm and, when defeated, are placed on a respawn timer of 250s (200s on Realm Day). Each World Boss will drop their own respective dungeon and unique UT's. Upon killing ten World Bosses, Raphael, the Sanguine Lord himself, will challenge you to a final duel.

The Realm Bosses loot table is listed below.

size=32px    T7 Equipment     Guaranteed    
size=32px    T8 Equipment     Guaranteed    
size=32px    Gilded Forge Fragment     15%    
size=32px    Royal UT     2.5%    

  Chungus

Chungus
Voided Rabbit
General Info
HP
3850
Fame Given
250
Biome
Swamp
Available Tiered Drops
7-8
Dungeon Dropped
Loot
Fragments

Arriving in a voided meteorite, Chungus has claimed the blast site as their home and will not hesitate to use voided magic on approaching adventurers out of panic. Chungus fears that what remaining life they have left will be spent on this foreign planet.

Boss Behaviour

(Attack 1) | Chungus leaps into the air before crashing down, releasing a bouncing, arcing projectiles in all directions that deal damage upon impact.

(Attack 2) | Chungus levitates into the air, summoning a storm of void projectiles that rain across the arena. Each projectile explodes on impact, dealing AoE damage.

(Attack 3) | Chungus fires three waves of projectiles toward the player, the third wave firing projectiles in all directions and dealing damage on contact.

(Attack 4) | Chungus targets a nearby player, launching them upwards before slamming them down into the ground, dealing damage upon contact with every strike.

(Attack 5) | Chungus summons voided particles around them before launching them at the player.

100% to 33% (Phase 1) | Chungus cycles through their main attacks listed above in order to damage the player while occasionally teleporting to random positions across the arena.

33% to 0% (Phase 2) | Chungus summons multiple shadow clones that must be killed before they can be damaged. During this phase, Chungus continues cycling through their main attacks listed above while randomly teleporting and occasionally summoning more clones.

[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s Chungus LOG: So this is where the plague spread from. Despite this creature's claims of extraterrestrial origins, the samples show that this is simply another animal twisted and evolved by the Void. Strike it down, that'll hold him alright.] BYPASS STATE: {{{3}}}


  Illarius

Illarius
Minotaur King
General Info
HP
3300
Fame Given
250
Biome
Jungle
Available Tiered Drops
7-8
Dungeon Dropped
Loot
Fragments

The Sanguine Lord's reign led to the culling of Illarius’ kind. Now, Illarius stands as the final protector of the jungle and has sworn to keep his hideout safe which harbors other creatures of the jungle who suffered a similar fate. It is said that an ancient being also resides within this sanctum...

Boss Behaviour

(Attack 1) | Illarius tears a massive piece of ground from below him and throws it forward. Upon impact, it shatters into eight boulders that scatter in all directions, each one exploding into fragments that spread in all directions on impact.

(Attack 2) | Illarius leaps into the air and crashes down, sending out eight boulders in all directions. Each boulder explodes on impact, scattering fragments in every direction.

(Attack 3) | Illarius slams the ground, releasing boulders in four directions that explode into fragments on impact.

(Attack 4) | Illarius throws a single boulder toward the player which explodes into a burst of fragments when it hits the ground or a target.

(Attack 5) | Illarius charges forward in a furious rush, dealing contact damage to any player caught in his path.

(Attack 6) | Illarius rushes the player, grabbing them before throwing them high into the air, then striking mid-air — dealing heavy damage and massive knockback.

100% to 33% (Phase 1) | Illarius cycles through his main attacks listed above in order to damage the player.

33% to 0% (Phase 2) | Illarius draws his battleaxe and hurls it toward the player. The axe rebounds across the arena’s walls, continuing its path and dealing damage to any player it touches. During this phase, Illarius cycles through his main attacks listed above in order to damage the player as the axe continues in its path.

[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s Illarius LOG: Poor creature...the last one of its species. Wait... Is that... Silverling. Turn back. Now.] BYPASS STATE: {{{3}}}


  Astaroth

Astaroth
Lord's Lieutenant
General Info
HP
4400
Fame Given
250
Biome
Crimson Forest
Available Tiered Drops
7-8
Dungeon Dropped
Loot
Fragments

The Voided King's most loyal subject; sworn in as his lieutenant. He has been ordered to eternally guard the gates of the forgotten kingdom to prevent any unwanted guests.

Boss Behaviour

(Attack 1) | Astaroth fires three projectiles that home in on the player, slowing momentarily before speeding up.

(Attack 2) | Astaroth fires two large shots toward the targeted player, then runs forward to unleash a larger third shot, dealing more damage on impact.

(Attack 3) | Astaroth fires two large shots in sync with his first attack.

(Attack 4) | Astaroth slams his scythe into the ground, creating a long fissure in the ground. A few seconds later, the cracked ground explodes into a barrage of projectiles.

100% to 33% (Phase 1) | Astaroth cycles through his main attacks listed above in order to damage the player.

33% to 0% (Phase 2) | Astaroth tears open the ground beneath him, releasing arcing projectiles from the resulting fissure. He continues cycling through his main attacks listed above in order to damage the player.

[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s Astaroth LOG: How bizarre. A conscious subject of the Voided King. It seems that this loyal lieutenant is sworn to eternally stand guard over the kingdom. I do have to admit, his choice of fashion really shines in his disguise. Unfortunately he's unaware that he's already failed his duties. Although...there might be something I can take inspiration from here.] BYPASS STATE: {{{3}}}


  Glumi

Glumi
InfectedPanda
General Info
HP
3740
Fame Given
250
Biome
Swamp
Available Tiered Drops
7-8
Dungeon Dropped
Loot
Royal Loot
Fragments

Curiosity took the better of this jungle panda, leading to its possession at the hands of the Void. Upon its shattering, the Void used this event as a catalyst to spread mayhem among the local wildlife. The Void plague altered Glumi's DNA, causing irreversible and rapid evolution.

Boss Behaviour

(Attack 1) | Glumi leaps backward, releasing four sets of projectiles that are shout out in the four cardinal directions, dealing damage on impact.

(Attack 2) | Glumi fires a barrage of arcing projectiles into the air while launching a wave of projectiles toward the aggroed player at the same time.

(Attack 3) | Glumi dashes toward the player, releasing a burst of projectiles in all directions when he reaches the end of his dash.

(Attack 4) | Glumi jumps high into the air, summoning two waves of projectiles that are shout out in all directions and deal damage on contact.

100% to 33% (Phase 1) | Glumi cycles through its main attacks listed above in order to damage the player.

33% to 0% (Phase 2) | Glumi summons three corrupted ponds that continuously fire projectiles randomly in the arena. These projectiles explode on impact with the ground or a player, dealing AoE damage. During this phase, Glumi also deals periodic damage to nearby players.

[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s Glumi LOG: I see the Void has developed new means of annihilation. Its intelligence seems to grow with every world it takes. I've already begun to find a cure but I fear that the panda will never be the same again.] BYPASS STATE: {{{3}}}


  Lotil

Lotil
Omnipotent's Servant
General Info
HP
3630
Fame Given
250
Biome
Permafrost
Available Tiered Drops
7-8
Dungeon Dropped
Loot
Fragments

This beast and his never ending appetite for human flesh has claimed the permafrost as its territory. Lotil single-handedly destroyed the once commanding stronghold led by Raphael, of which he now occupies.

Boss Behaviour

(Attack 1) | Lotil rolls a massive snowball toward the player. The snowball moves towards the targeted player, shooting out projectiles in all directions and pushing back any players who get to close.

(Attack 2) | Lotil scoops up snow and throws four shotgun bursts of condensed snow at the player.

(Attack 3) | Lotil burrows underground and jumps upward from beneath the targeted player, dealing damage and great knockback.

(Attack 4) | Lotil stomps the ground, releasing a shockwave that expands outward, dealing damage on contact.

100% to 33% (Phase 1) | Lotil cycles through his main attacks listed above in order to damage the player.

33% to 0% (Phase 2) | Lotil enrages, slamming the ground to release a wave of ice projectiles in all directions. He then fires two volleys of three ice projectiles at the targeted player before slamming the ground again. Afterward, he continues cycling through his main attacks listed above in order to damage the player..

[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s Lotil LOG: I wonder how this creature became a peon for Omnipotent. How interesting.] BYPASS STATE: {{{3}}}


  Tidol

Tidol
Merloc Chieftain
General Info
HP
3630
Fame Given
250
Biome
Beach
Available Tiered Drops
7-8
Dungeon Dropped

Once a revered leader the sea, Tidol seeks the ruins of his underwater kingdom on the beaches of Telos. His cries of anguish are often heard echoing throughout the realm, followed by bellows of rage directed at the Sanguine Lord.

Boss Behaviour

(Attack 1) | Tidol summons five spectral tridents that hover around him before launching toward the player. These tridents home in with a wide turning radius and deal damage on impact.

(Attack 2) | Tidol propels himself backward, releasing a volley of light blue projectiles. Upon impacting with a surface or reaching their maximum distance, the projectiles change colour to dark blue and begin homing in on the player.

(Attack 3) | Tidol fires a barrage of golden trident heads. Upon impacting with a surface or reaching their maximum distance, change colour to red and home in on the player, dealing contact damage.

(Attack 4) | Tidol throws his trident, generating three shockwaves from where it lands. As he recalls his trident, he slams it into the ground, releasing a shockwave and linear projectiles in all directions on the arena floor.

(Attack 5) | Tidol summons mines across the arena three times. These mines detonate a few seconds later, dealing damage to any player caught in their radius.

100% to 33% (Phase 1) | Tidol cycles through his main attacks listed above in order to damage the player.

33% to 0% (Phase 2) | Tidol becomes enraged, releasing a shockwave that causes massive knockback to nearby players. He then continues cycling through his main attacks listed above in order to damage the player.

[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s Tidol LOG: Tests show that the waters surrounding Telos are noticeably higher in pH than usual. There also seems to be a toxic concentration of iron within the currents. The seas might conceal more bloodshed than the lands have witnessed.] BYPASS STATE: {{{3}}}


  Valus

Valus
Forgotten Sentry
General Info
HP
3740
Fame Given
250
Biome
Necropolis
Available Tiered Drops
7-8
Dungeon Dropped
Loot
Fragments

Valus resides in a forgotten graveyard, watches over the barren landscape of the Necropolis. He reminisces on a more pleasant era of Telos, where the ground he walked on bloomed with lush grass and beautiful flowers. Alas, that time is long gone. And all must pick a side if they are to survive.

Boss Behaviour

(Attack 1) | Valus teleports four times around the player, each time striking the ground and sending a line of damage across the floor in the player’s direction.

(Attack 2) | Valus releases a barrage of projectiles in all directions, inflicting Slowness and Blindness on impact. Players struck are launched into the air and take an additional hit of damage upon landing. At the end of the attack, Valus releases a shockwave which deals damage on contact.

(Attack 3) | Valus summons spectral swords from the sky, which slam down onto the targeted players.

(Attack 4) | Valus summons spectral swords from the sky that fall randomly across the arena.

100% to 33% (Phase 1) | Valus cycles through his main attacks listed above in order to damage the player.

33% to 0% (Phase 2) | Valus throws his ancient book randomly into the arena, summoning Djinns where it lands. Valus continues to cycle through his main attacks listed above.

[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s Valus LOG: Ah...the sentry. Forgotten, left to guard an empty land devoid of invaders. But still he stands determined, holding his faceless visage high. Reminds me a bit of you, Silvering. Don't take that the wrong way though.] BYPASS STATE: {{{3}}}


Boss Enemies

Djinn
General Info
HP
66
Fame Given
0
Attack Pattern
Performs a two-hit slashing combo on the player.


  Oozul

Oozul
Slime God
General Info
HP
2970
Fame Given
250
Biome
Jungle
Available Tiered Drops
7-8
Dungeon Dropped
Loot
Royal Loot
Fragments

Oozul is a naturally occurring magical creature that assumed its esteemed position among the slimes through living for thousands of years. Oozul has achieved its large size from ingesting millions of living organism and possibly numerous fragments of dark energy.

Boss Behaviour

100% to 60% (Phase 1) | Oozul begins the battle in an invincible state, summoning four Primitive Slimes that must be defeated before it can be damaged. While invincible, Oozul continuously fires blue projectiles in all directions, dealing contact damage. Once all slimes are killed, Oozul releases a shockwave that knocks back nearby players, then continues firing waves of blue projectiles in all directions.

60% to 30% (Phase 2) | Oozul enters an invincible state again, summoning one Warrior Slime, two Lava Slimes, and two Frost Slimes, which must again be killed in order for it to be damaged. Throughout this phase, Oozul continues launching blue projectiles in all directions. When the slimes are killed, Oozul emits another shockwave explosion, knocking players away, before firing both blue particles and purple projectiles that rebound off the floor and walls.

30% (Phase 3) | Oozul enters the final invincible state, summoning one Healer Slime, one Warrior Slime, one Frost Slime, one Lava Slime, and three Primitive Slimes. The Healer Slime must be killed first to make the other slimes vulnerable. Then, once all the others are killed, Oozul releases another shockwave that knocks back nearby players.

30% to 0% (Phase 4) | Oozul defines a circular area on the ground, leaps into the air, and slams into the ground causing an explosion, dealing AoE damage. It then begins rapidly dashing toward the targeted player three times, dealing contact damage to any players in its way.

[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s Oozul LOG: I didn't know they could grow that big. My readings detect a high level of rampant time energy emanating from this abomination.] BYPASS STATE: {{{3}}}


Boss Enemies

Warrior Slime
General Info
HP
220
Fame Given
35
Attack Pattern
Slashes at the player, causing AoE damage in a small radius upon impact.
Lava Slime
General Info
HP
192
Fame Given
35
Attack Pattern
Fires three projectiles that deal contact damage and inflict Burning.
Frost Slime
General Info
HP
192
Fame Given
35
Attack Pattern
Fires three projectiles that deal contact damage and inflict Slowness.
Primitive Slime
General Info
HP
165
Fame Given
35
Attack Pattern
Fires a single projectile that rebounds off walls and the floor.
Healer Slime
General Info
HP
110
Fame Given
35
Attack Pattern
Circles the arena, shielding other slimes with invincibility.


  Freddy

Freddy
Animatronic Bear
General Info
HP
3300
Fame Given
250
Biome
Desert
Available Tiered Drops
7-8
Dungeon Dropped
Loot
Fragments

Afton’s legacy reimagined into Telos through a misguided shipment. Intended to be sent to the Mariana Trench for disposal but instead made its way to the mysterious island of Telos. The boat arrived with the crew missing…

Boss Behaviour

(Attack 1) | Freddy teleports to the targeted player four times, each time firing a burst of flames from his behind, dealing damage in a cone shape.

(Attack 2) | Freddy summons circles of flame across the arena's floor four times. Each circle burns for several seconds before popping, dealing damage to any player who stood in one.

(Attack 3) | Freddy teleports to the centre of the arena and summons eight circles around him. Each circle fires a eight projectiles outward in all directions from its centre.

(Attack 4) | Freddy inflicts the player with Blindness, then begins walking on all fours while chasing the player, dealing contact damage while jumpscaring the player occasionally.

(Attack 5) | Freddy summons two identical clones with less health. These clones must be killed before Freddy can be damaged. During this phase, players must also crouch repeatedly to stop the “dance” effect, which slows them down.

100% to 0% (Phase 1) | Freddy cycles through his main attacks listed above in order to damage the player.

[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s Freddy LOG: Uhhhhhhh...what the fuck?] BYPASS STATE: {{{3}}}


  Anubis

Anubis
Guardian of Ancient Tech
General Info
HP
3850
Fame Given
250
Biome
Desert
Available Tiered Drops
7-8
Dungeon Dropped
Loot
Royal Loot
Fragments

This ancient Egyptian god was forcefully summoned and subdued by the Sanguine Lord to watch over the desert. This was no easy feat and the biome was cursed as a result.

Boss Behaviour

(Attack 1) | Anubis sends out a wave of spectral mines in all directions. These mines vanish after a few seconds, dealing damage to anyone standing within them.

(Attack 2) | Anubis throws his staff, which circles around him while firing projectiles in all directions. During this attack, Anubis also damages any players that are close to him.

(Attack 3) | Anubis stomps the ground and summons four Anubical Towers. These towers continuously fire lasers at the targeted player until destroyed.

(Attack 4) | Anubis slams his staff into the ground, releasing several waves of projectiles in all directions.

100% to 33% (Phase 1) | Anubis cycles through his main attacks listed above in order to damage the player.

33% to 0% (Phase 2) | Anubis exalts himself, summoning a sigil above him that continuously fires lasers at the player. He continues cycling through his main attacks in order to damage the player.

[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s Anubis LOG: Anubis I don't understand the purpose of summoning this old god. Perhaps it was a feat of strength and power to strike fear within the citizens?] BYPASS STATE: {{{3}}}

Shadowlands Bosses

[Transmission Received]

The air reeks of rot here. The sun dares not peek over the horizon, for it fears the indescribable horrors lurking in the shadows.

The legion that swore to protect this valley has been reduced to twisted monstrosities that mindlessly roam this wasteland. Killing these mobs will accumulate points.

Accumulating 200 points in one of three specific regions will spawn its respective Fallen Hero.

Upon defeating any shadowlands miniboss, a point will be granted towards the spawning of the Defender.

A strange barrier seem to repel any attack made upon the Fallen Heroes, only yielding to weapons imbued with shadow. This is tracked through Shadow Points, which will accumulate up to a max of 40 upon killing Shadowland mobs. Shadow points will dissipate every 30 seconds and a minimum of 25 are required in order to damage the minibuses, however, The Defender oddly does not require a minimum amount of shadow points to kill.

Sylvaris from the Dreadwood Thicket will provide a point towards the Defender and give 50 points towards spawning each miniboss. It will also give 20 shadow points.

...

That's a lot to process isn't it? I wish you success, I really do.

I hope this works...

[Transmission Ended]

  Reaper

Reaper
Fallen Hero
General Info
HP
5550
Fame Given
500
Loot
Bloodshot Loot
Royal Loot

Commander of the Cutthroat Cohort, the Reaper was an silent killing machine. Their resolve was a value they lived by after training with Raphael. Despite this, their focus was broken as they gazed into the hauntingly hollow eyes of the Sanguine Lord, leaving only fear as they were cut down.

Arena Hazard

The Reaper's mere presence allows devastating maelstroms to form around the arena, starting cyan and harmless before turning purple and dealing continuous damage while within it.

Boss Patterns

The Reaper walks towards you, sending out two slow slash projectiles before spinning and sending out a ring of slashes.

The Reaper sends forwards a narrow shockwave that inflicts burning on players caught within.

The Reaper leaps into the air before slamming its scythe into the ground, launching players into the air.

The Reaper channels its energy before dashing forwards and sending out bursts of energy.

The Reaper slams its scythe into the ground, sending out four tombstones in a cross pattern that radiate smaller slash projectiles.

Boss Phases

50% | Armored phase

[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: REAPER] BYPASS STATE:


  Warden

Warden
Fallen Hero
General Info
HP
4400
Fame Given
500
Loot
Bloodshot Loot

Commander of the Vanguard Cohort, the Warden was known as a steadfast and kind individual. They found the most joy in teaching and raising newer soldiers to eventually join the legion; a trait passed on by their master Raphael. Alas, in their haste to guide others, they never saw the Sanguine Lord approaching.

Arena Hazard

The Warden will send out spiked disks with certain attacks, which will bounce around the arena before dissipating.

Boss Patterns

The Warden walks towards you while sending out slow slash projectiles.

The Warden channels its energy before spinning and slashing a wide area, sending forwards three spiked disks in a shotgun pattern.

The Warden jabs out with its halberd, players caught in this narrow area are dealt heavy knockback. This also sends forwards three spiked disks in a shotgun pattern.

The Warden slams its halberd into the ground, launching players into the air and sending out four spiked disks in a cross pattern.

The Warden leaps into the air before slamming its halberd into the ground, launching players into the air and sending out four spiked disks in a cross pattern.

Boss Phases

50% | Armored phase

Template:Dlog


  Herald

Herald
Fallen Hero
General Info
HP
4675
Fame Given
500
Loot
Bloodshot Loot

Commander of the Scout Cohort, the Herald gained their title for their willingness to venture into dangerous territory. They were thus celebrated for their brave and unyielding nature, traits passed on by their teacher Raphael. Ironically, the Herald fell to the Sanguine Lord before they were able to warn the legion of their impending doom.

Arena Hazard

The Herald will periodically call upon a rain of fire, distracting players as they look upwards to determine their trajectory.

Boss Patterns

The Herald sends forward a narrow shockwave, damaging players caught within.

The Herald sends forward a carpet of fire, damaging and setting aflame players caught within.

The Herald walks towards you while sending out slow slash projectiles.

The Herald spins around, sending out blood-red projectiles around it.

The Herald spins around, sending out yellow projectiles that return as slashes upon reaching their maximum range.

Boss Phases

50% | Armored phase

[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: HERALD] BYPASS STATE:


  Defender

Defender
Guardian of the Province
General Info
HP
8250
Fame Given
1000
Loot
Bloodshot Loot

The legendary praetor of the legion and successor to Raphael upon his departure. Despite this, he was never a match for the Sanguine Lord and perished as the last bastion of the valley. Although this entity is that of the same as other possessed armors, the Celestials recognized that the previous owner and grade of this armor was superior, selecting it as the dark knight of the Celestial Province.

Arena Hazard

The Defender will allocate a quadrant where players will need to move to, dealing heavy damage and blinding players that are caught outside after the time limit.

Boss Patterns

Defender spins around, and jumps into the air, dealing massive damage in the surrounding area.

Defender slams the ground, creating a cross of fire in the arena.

Defender jumps onto a player, dealing damage and launching the player into the air.

(50%) Defender sends a fast flying slash towards the targeted player.

(50%) Defender sends 3, sequential slashes towards the targeted player.

Defender slams the ground, dealing AOE damage.

Boss Phases

66% | Armoured Phase.

33% | Armored Phase, Defender becomes exalted, dealing more damage, and unlocking slash attacks and a slam attack.

25% | Armoured Phase.

[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: DEFENDER] BYPASS STATE: