imported>Willowx
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imported>Willowx
Updated boss attacks
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<!-------------------------------------Short Dungeon Description Below----------------------------------->
<!-------------------------------------Short Dungeon Description Below----------------------------------->
Can be accesed by defeating the Defender.
Summoned by the presence of those who enter his sigil, Asmodeus shows invaders hell.


Summoned by the presence of those who enter his sigil, Asmodeus shows invaders hell. After defeat [[Celestial's Province: Part 2|Seraphim]] shows up and starts the second part of the dungeon.
This dungeon is dropped by [[Defender]].
{{NPCInfobox
{{NPCInfobox
|title= Asmodeus; Posessor of Raph
|title= Asmodeus; Posessor of Raph
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<!------------------Make sure to indent a space for each pattern------------>
<!------------------Make sure to indent a space for each pattern------------>


100% to 75% (Phase 1) | Asmodeus will fly towards a person summoning 3 sets of projectiles all around him three times.
(Arena Hazard) | Permanent zone indicator around the arena.


100% to 75% (Phase 1) | Asmodeus will start floating and starts raining down meteors, the place of where they land is indicated on the floor. When the meteors land they will summon projectiles in a "+" shape.
(Set 1, Attack 1) | Asmodeus will dash at the player, summoning 3 sets of projectiles in all directions three times, dealing both contact damage from his dash as well as the projectiles.
 
(Set 1, Attack 2) | Asmodeus will start floating and raining down meteors, the place of where they land is indicated on the floor. When the meteors land, they will summon projectiles in a "+" shape.
 
(Set 2, Attack 1) | Asmodeus fires 3 sets of hellflame from himself that bounce on impact with a wall and do not disappear until the end of the phase.
 
(Set 2, Attack 2) | Asmodeus jumps onto the target player, dealing AoE damage in a small area and launching bouncing projectiles across the arena.
 
100% to 75% (Phase 1) | Asmodeus cycles through his Set 1 attacks in order to damage the player.
   
   
75% to 50% (Phase 2) | Asmodeus jumps onto the target player, dealing AoE damage in a small area and launching bouncing projectiles across the arena.
75% to 50% (Phase 2) | Asmodeus cycles through his Set 2 attacks in order to damage the player.
 
75% to 50% (Phase 2) | Asmodeus fires 3 sets of hellflame from himself that bounce on impact with a wall and do not disappear until the end of the phase.


50% to 20% (Phase 3) | Asmodeus swings his axe around him, dealing contact damage and firing bouncing projectiles across the arena.
50% to 20% (Phase 3) | Asmodeus swings his axe around him, dealing contact damage and firing bouncing projectiles across the arena.


20% to 0% (Phase 4) | Asmodeus triggers his final phase, separating the arena into four moving quadrants that are divided by a beam that instantly kills the player if touched. And starts summoning projectiles from himself and from the walls that surround the arena
20% to 0% (Phase 4) | Asmodeus triggers his final phase, separating the arena into four moving quadrants that are divided by a beam that instantly kills the player if touched, and starts summoning projectiles from himself and from the walls that surround the arena.
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Revision as of 19:09, 14 October 2025

Summoned by the presence of those who enter his sigil, Asmodeus shows invaders hell.

This dungeon is dropped by Defender.

Asmodeus
Posessor of Raph
General Info
HP
17600
Fame Given
2000
Tier Points
Required Tier Points
66
Recommended Solo Tier Points
78

Boss Behaviour

(Arena Hazard) | Permanent zone indicator around the arena.

(Set 1, Attack 1) | Asmodeus will dash at the player, summoning 3 sets of projectiles in all directions three times, dealing both contact damage from his dash as well as the projectiles.

(Set 1, Attack 2) | Asmodeus will start floating and raining down meteors, the place of where they land is indicated on the floor. When the meteors land, they will summon projectiles in a "+" shape.

(Set 2, Attack 1) | Asmodeus fires 3 sets of hellflame from himself that bounce on impact with a wall and do not disappear until the end of the phase.

(Set 2, Attack 2) | Asmodeus jumps onto the target player, dealing AoE damage in a small area and launching bouncing projectiles across the arena.

100% to 75% (Phase 1) | Asmodeus cycles through his Set 1 attacks in order to damage the player.

75% to 50% (Phase 2) | Asmodeus cycles through his Set 2 attacks in order to damage the player.

50% to 20% (Phase 3) | Asmodeus swings his axe around him, dealing contact damage and firing bouncing projectiles across the arena.

20% to 0% (Phase 4) | Asmodeus triggers his final phase, separating the arena into four moving quadrants that are divided by a beam that instantly kills the player if touched, and starts summoning projectiles from himself and from the walls that surround the arena.

Lore

[D̷̛͖̲̜'s LOG: ASMODEUS] BYPASS STATE: So that's where he's run off to. It's funny how cowardly a Celestial of his stature can be.

Boss & Dungeon Dialogue

Dialogue

  • Coming soon

Tips and Tricks

  • N/A