imported>Willowx
Updated boss attacks
imported>LoekTheBawz
Rip Phillip
Line 1: Line 1:
<!-------------------------------------Short Dungeon Description Below----------------------------------->
Summoned by the presence of those who enter his sigil, Asmodeus shows invaders hell.
This dungeon is dropped by [[Defender]].
{{NPCInfobox
{{NPCInfobox
|title= Asmodeus; Posessor of Raph
|title= Asmodeus; Posessor of Raph
Line 9: Line 5:
|Fame= 2000
|Fame= 2000
|Biome=[[Shadowlands]]
|Biome=[[Shadowlands]]
|Bloodshot=
|Bloodshot=
abilities;Visage Of The Night ;Ut-VisageOfTheNight.png;0.8,
Abilities;Visage Of The Night ;Ut-VisageOfTheNight.png;0.8,
Abilities; Baphomet's Bomb;Ut-Baphomet'sBomb.png;0.8,
Abilities; Blood Of The Heretics;Ut-BloodOfTheHeretics.png;0.8,
|Required=66
|Solo=78
}}


abilities; Baphomet's Bomb;Ut-Baphomet'sBomb.png;0.8,
<div class="hoverbox">
== Dungeon Data ==
Summoned by the presence of those who enter his sigil, Asmodeus shows invaders hell.


abilities; Blood Of The Heretics;Ut-BloodOfTheHeretics.png;0.8,
This dungeon is dropped by [[Defender]].
</div>


|Required=66
<div class="hoverbox">
|Solo=78
}}
<div class="pre-dungeon">
<div class="pre-dungeon">
==Boss Behaviour==  
== Boss Behaviour ==  
<!------------------Make sure to indent a space for each pattern------------>
<!------------------Make sure to indent a space for each pattern------------>


Line 42: Line 42:


20% to 0% (Phase 4) | Asmodeus triggers his final phase, separating the arena into four moving quadrants that are divided by a beam that instantly kills the player if touched, and starts summoning projectiles from himself and from the walls that surround the arena.
20% to 0% (Phase 4) | Asmodeus triggers his final phase, separating the arena into four moving quadrants that are divided by a beam that instantly kills the player if touched, and starts summoning projectiles from himself and from the walls that surround the arena.
</div>
</div>
<div class="hoverbox">
== Dungeon Enemies ==
<div class="dungeon-enemies">
{{NPCInfobox
| title = Phillip
| image = 3DPhillip.png
| SpecialInfo = Asmodeus transforms Phillip into a beastly amalgamation upon getting close.
}}
</div>
</div>
</div>


<div class="hoverbox">
<div class="lore">
<div class="lore">
==Lore==  
== Lore ==  
<!------------------Do not touch unless authorized by lorers------------>
<!------------------Do not touch unless authorized by lorers------------>
<div class="dlog>
<div class="dlog>
Line 52: Line 66:


<!--Boss Dialogue Drop Down-->
<!--Boss Dialogue Drop Down-->
<h2 class="mw-customtoggle-dialogue button-expand-header">Boss & Dungeon Dialogue</h2>
{{ButtonHeader
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-dialogue">
|type=Dialogue
 
|text=Boss & Dungeon Dialogue
|img=
|content=
'''Dialogue'''
'''Dialogue'''
*Coming soon
*Collecting Data...
}}
</div>
</div>
</div>
</div>


<div class="hoverbox">
== Tips and Tricks ==
== Tips and Tricks ==
<div class="tipstricks">
<div class="tipstricks">
*N/A
*N/A
</div>
</div>
</div>


{{Dungeon Navbox}}
{{Dungeon Navbox}}

Revision as of 00:50, 15 November 2025

Asmodeus
Posessor of Raph
General Info
HP
17600
Fame Given
2000
Tier Points
Required Tier Points
66
Recommended Solo Tier Points
78

Dungeon Data

Summoned by the presence of those who enter his sigil, Asmodeus shows invaders hell.

This dungeon is dropped by Defender.

Boss Behaviour

(Arena Hazard) | Permanent zone indicator around the arena.

(Set 1, Attack 1) | Asmodeus will dash at the player, summoning 3 sets of projectiles in all directions three times, dealing both contact damage from his dash as well as the projectiles.

(Set 1, Attack 2) | Asmodeus will start floating and raining down meteors, the place of where they land is indicated on the floor. When the meteors land, they will summon projectiles in a "+" shape.

(Set 2, Attack 1) | Asmodeus fires 3 sets of hellflame from himself that bounce on impact with a wall and do not disappear until the end of the phase.

(Set 2, Attack 2) | Asmodeus jumps onto the target player, dealing AoE damage in a small area and launching bouncing projectiles across the arena.

100% to 75% (Phase 1) | Asmodeus cycles through his Set 1 attacks in order to damage the player.

75% to 50% (Phase 2) | Asmodeus cycles through his Set 2 attacks in order to damage the player.

50% to 20% (Phase 3) | Asmodeus swings his axe around him, dealing contact damage and firing bouncing projectiles across the arena.

20% to 0% (Phase 4) | Asmodeus triggers his final phase, separating the arena into four moving quadrants that are divided by a beam that instantly kills the player if touched, and starts summoning projectiles from himself and from the walls that surround the arena.


Dungeon Enemies

Phillip
Special
Asmodeus transforms Phillip into a beastly amalgamation upon getting close.

Lore

[D̷̛͖̲̜'s LOG: ASMODEUS] BYPASS STATE: So that's where he's run off to. It's funny how cowardly a Celestial of his stature can be.


  Boss & Dungeon Dialogue

Dialogue

  • Collecting Data...

Tips and Tricks

  • N/A