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WARNING: Beating this dungeon allows access to the harder version [[Seraph's Domain]], including the true seraphim bossfight, with a far better loot droprate and an exclusive unholy crafting material: the Holy Cross. To open the portal, you must consume a [[sigil of eternal light]].
WARNING: Beating this dungeon allows access to the harder version [[Seraph's Domain]], including the true seraphim bossfight, with a far better loot droprate and an exclusive unholy crafting material: the Holy Cross. To open the portal, you must consume a [[sigil of eternal light]].


{{BossInfobox
{{NPCInfobox
|title=Seraphim;Conquerer of the Universe
|title=Seraphim;Conquerer of the Universe
|image= Seraphimbossbar.png
|image= Seraphimbossbar.png
Line 7: Line 7:
|Biome=Shadowlands
|Biome=Shadowlands
|Tiered=11
|Tiered=11
|Bloodshot= abilities; Feathers Of The Seraph ;feathersOfTheSeraph.png;0.8,
 
|Bloodshot=  
abilities; Feathers Of The Seraph ;feathersOfTheSeraph.png;0.8,
 
weapons; Seraphic Shiv ;seraphicShiv.png;0.8,
weapons; Seraphic Shiv ;seraphicShiv.png;0.8,
abilities; Empyrean Epitome ;EmpyreanEpitome.png;0.8
abilities; Empyrean Epitome ;EmpyreanEpitome.png;0.8
|Companion= Mounts;Seraphix ;SeraphixIcon.png;0.2,
 
Pets; Thanatos ;ThanatosIcon.png;0.2
|Companion= Pets; Thanatos ;ThanatosIcon.png;0.2,
 
Mounts;Seraphix ;SeraphixIcon.png;0.2
 
|Rune= Runes;Rune Of The Seraph;seraphRune.png;3
|Rune= Runes;Rune Of The Seraph;seraphRune.png;3
|Frag= Bloodshot;20
|Frag= Bloodshot;20
|Required= 66
|Required= 66
|Solo= 78
|Solo= 78
}}
}}
<div class="pre-dungeon">
==Boss Phases==
<!------------------Make sure to indent a space for each pattern------------>


100% to 80% (Phase 1) | Seraphim eleports to 5 areas of the arena, each time firing projectiles at the previous location after teleporting. Throughout this phase, constant sources of bouncing projectiles are spread throughout the arena.


80% (Phase 2: Chicken) | Seraphim flies across the arena in a straight line, creating an expanding shot of feathers at the edge of the arena. True Seraph is invincible until the dashing is over.


80% to 20% (Phase 3: Bedrock) | Seraphim pulls everyone to the middle of the arena. Waves of Celestial Fragments approach the player in a sinusoidal manner. Players must find the gap in the wave to avoid being damaged, while additionally evading the feathers.


80% to 20% (Phase 3: Rain) | Seraphim flies in the air and starts throwing poisons which when reaching the ground, makes a small particle effect and then explode dealing AOE damage. Additionally eyes spawn around the arena, getting stabbed by a cross after a short period of time, causing them to shoot a spread of feathers


<!-------------------------------------Short Dungeon Description Below----------------------------------->
80% to 20% (Phase 3: Slow Beams) | Seraphim slowly moves towards a person while summoning rolling Celestial Beams, Seraphim also shoots projectiles all around him four times and feathers spawn on the sides of the arena which then fly towards the zone.


Asmodeus' defeat urges Seraphim to take over and conform the area to his liking.
80% to 20% (Phase 3: Fast Beams) | Seraphim flies into the sky near the middle of the arena and starts summoning an onslaught of Celestial Beams, which appear and dissapear very quickly, there's also a ton of feathers going through the arena constantly.  


==Seraphim, Conquerer of the Universe==
0% to 0% (Phase 4: Desperation) | Seraphim triggers his final phase, enclosing the arena in beams and having an intense amount of feathers fire from all sides. In addition, Seraphim fires a volley of shots at the player, indicated by a red laser that summons the feathers.


<div style="width: 100%;">
10% (Phase 4) | Seraphim becomes armoured for a few seconds.
<div style="float: left;">
</div>
<div class="dlog>
<b>[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s PERSONAL LOG: ???] BYPASS STATE:</b> ???
</div>
</div>
<div style="float: left; margin-left: 2%; width: 40%;">
==Boss Patterns== <!------------------Make sure to indent a space for each pattern------------>
100% to 80% | Seraphim teleports to 5 areas of the arena, each time firing projectiles at the previous location after teleporting. Throughout this phase, constant sources of bouncing projectiles are spread throughout the arena.
Guaranteed at 80% | Seraphim flies across the arena in a straight line, creating two waves of projectiles at the end location. Seraphim is invincible in this phase.
After 80% health Seraphim starts performing different attacks which depends on RNG and these are the following:
Seraphim traverses the arena slowly while periodically firing sets of projectiles at the player. During this phase, celestial beams deal 30 damage before defense any player standing in them upon disappearing. Players should not stand in the celestial beams.
Seraphim flies in the air and starts throwing poisons which when reaching the ground, makes a small particle effect and then explode dealing AOE damage, during this phase around the edge of the arena eyes appear and then a cross stabs them, summoning projectiles all around it.
Seraphim flies above the arena and summons a rapid onslaught of celestial beams. Celestial bullets are also present in this phase, creating extra danger.
Seraphim creates beams which damage any player inside them when he flys through it once reaching the end seraphim creates two waves of projectiles at the end location. Seraphim is invincible in this phase.
Seraphim teleports above players and pulls players into a smaller portion of the arena. Players are dealt damage upon leaving this section of the arena. Waves of celestial fragments approach the player in a sinusoidal manner of moving. Players must find the gap in the wave to avoid being damaged.
20% | Seraphim triggers his final phase, enclosing the arena in beams and having projectiles fire from all sides of the arena. In addition, Seraphim fires a volley of shots at the player, indicated by a red laser that summons the shots after a few seconds of spawning.
10% | Seraphim becomes armoured for a few seconds.


== Tips and Tricks ==
<div class="tipstricks">
*N/A
</div>
</div>
</div>


{{Dungeon Navbox}}
{{Dungeon Navbox}}

Revision as of 21:44, 8 September 2025

WARNING: Beating this dungeon allows access to the harder version Seraph's Domain, including the true seraphim bossfight, with a far better loot droprate and an exclusive unholy crafting material: the Holy Cross. To open the portal, you must consume a sigil of eternal light.

Seraphim
Conquerer of the Universe
General Info
HP
16500
Biome
Shadowlands
Available Tiered Drops
11
Tier Points
Required Tier Points
66
Recommended Solo Tier Points
78

Boss Phases

100% to 80% (Phase 1) | Seraphim eleports to 5 areas of the arena, each time firing projectiles at the previous location after teleporting. Throughout this phase, constant sources of bouncing projectiles are spread throughout the arena.

80% (Phase 2: Chicken) | Seraphim flies across the arena in a straight line, creating an expanding shot of feathers at the edge of the arena. True Seraph is invincible until the dashing is over.

80% to 20% (Phase 3: Bedrock) | Seraphim pulls everyone to the middle of the arena. Waves of Celestial Fragments approach the player in a sinusoidal manner. Players must find the gap in the wave to avoid being damaged, while additionally evading the feathers.

80% to 20% (Phase 3: Rain) | Seraphim flies in the air and starts throwing poisons which when reaching the ground, makes a small particle effect and then explode dealing AOE damage. Additionally eyes spawn around the arena, getting stabbed by a cross after a short period of time, causing them to shoot a spread of feathers

80% to 20% (Phase 3: Slow Beams) | Seraphim slowly moves towards a person while summoning rolling Celestial Beams, Seraphim also shoots projectiles all around him four times and feathers spawn on the sides of the arena which then fly towards the zone.

80% to 20% (Phase 3: Fast Beams) | Seraphim flies into the sky near the middle of the arena and starts summoning an onslaught of Celestial Beams, which appear and dissapear very quickly, there's also a ton of feathers going through the arena constantly.

0% to 0% (Phase 4: Desperation) | Seraphim triggers his final phase, enclosing the arena in beams and having an intense amount of feathers fire from all sides. In addition, Seraphim fires a volley of shots at the player, indicated by a red laser that summons the feathers.

10% (Phase 4) | Seraphim becomes armoured for a few seconds.

[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s PERSONAL LOG: ???] BYPASS STATE: ???

Tips and Tricks

  • N/A