Defence: Difference between revisions
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Defense gives exponentially diminishing returns, meaning it has less effect at higher values. | Defense gives exponentially diminishing returns, meaning it has less effect at higher values. | ||
Equation to calculate Damage Reduction: | |||
<div style="font-size: 150%;"><math>Damage\ Reduction\ Percentage = (1 - \frac{100}{Defense + 100}) * 100%</math></div> | |||
Equation to calculate Effective Health (disregarding the [[Evasion]] Stat): | Equation to calculate Effective Health (disregarding the [[Evasion]] Stat): | ||
<div style="font-size: 150%;"><math>Effective\ Health\ Points = \frac{Health+20}{1-\frac{Defence}{200}}</math></div> | <div style="font-size: 150%;"><math>Effective\ Health\ Points = \frac{Health+20}{1-\frac{Defence}{200}}</math></div> | ||
==Base Stats== | ==Base Stats== | ||
Revision as of 09:06, 31 August 2025
Mechanic
The Defense stat is one of seven Stats that each player has in Telos Realms
This stat modifies the total damage taken by a player from all sources.
Defense gives exponentially diminishing returns, meaning it has less effect at higher values.
Equation to calculate Damage Reduction:
Equation to calculate Effective Health (disregarding the Evasion Stat):
Base Stats
Each class has different maximum base stats.
These stats begin at 0 and can be increased by increasing Transcendence.
Each classes maximum defense stat is as follows
| Class | Base Defense |
|---|---|
| Knight | 16 |
| Samurai | 12.5 |
| Assassin | 10 |
| Huntress | 7.5 |
| Necromancer | 7.5 |
| Arcanist | 10 |
Loot
Every piece of equipment in Telos Realms gives a unique pairing of stats.
Discover these pieces of equipment in the Loot page.