Depths Of Purgatory: Difference between revisions
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<!------------------Make sure to indent a space for each pattern------------> | <!------------------Make sure to indent a space for each pattern------------> | ||
(Attack 1) | Pyro summons three fiery jewels | (Attack 1) | Pyro summons three fiery jewels that orbit around him and launch projectiles at the player. The projectiles deal damage on impact. | ||
(Attack 2) | Pyro | (Attack 2) | Pyro rises into the air and fires projectiles at the player. These shots rebound midair and curve back toward their target after a short delay. Afterwards, he slams his sword into the ground, sending out rippling shockwaves that deal AoE damage. | ||
(Attack 3) | Pyro dashes | (Attack 3) | Pyro dashes toward the player, dealing contact damage on impact. | ||
(Attack 4) | Pyro | (Attack 4) | Pyro swings his sword downward in a vertical slash aimed at the player, dealing damage on hit. | ||
100% to 50% (Phase 1) | Pyro cycles through his main attacks listed above in order to damage the player. | 100% to 50% (Phase 1) | Pyro cycles through his main attacks listed above in order to damage the player. | ||
50% to 0% (Phase 2) | Pyro absorbs the flames of purgatory, exalting himself and his attacks | 50% to 0% (Phase 2) | Pyro absorbs the flames of purgatory, exalting himself and his attacks. All of his attacks now deal burning damage as well, as he cycles through his main attacks. | ||
</div> | </div> | ||
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|title= Fire Wormling | |title= Fire Wormling | ||
|image= 3DFireWormling.png | |image= 3DFireWormling.png | ||
|Attack= Shoots a red projectile at the player. | |Attack= Shoots a red projectile at the player. The projectile deals damage on impact. | ||
|Health= 71 | |Health= 71 | ||
|Fame= 20 | |Fame= 20 | ||
| Line 77: | Line 77: | ||
|title= Fire Bombling | |title= Fire Bombling | ||
|image= 3DFireBombling.png | |image= 3DFireBombling.png | ||
|Attack= Throws a bomb at the player that | |Attack= Throws a bomb at the player that explodes on impact, dealing AoE damage and causing knockback. | ||
|Health= 110 | |Health= 110 | ||
|Fame= 20 | |Fame= 20 | ||
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|title= Fire Dragonling | |title= Fire Dragonling | ||
|image= 3DFireDragonling.png | |image= 3DFireDragonling.png | ||
|Attack= | |Attack= Rushes toward the player and attacks at close range, dealing melee damage. | ||
|Health= 99 | |Health= 99 | ||
|Fame= 20 | |Fame= 20 | ||
| Line 91: | Line 91: | ||
|title= Dark Demon Tower | |title= Dark Demon Tower | ||
|image= 3DDarkDemonTower.png | |image= 3DDarkDemonTower.png | ||
|Attack= | |Attack= Releases eight projectiles in all directions. Each projectile deals damage on contact. | ||
|Health= 110 | |Health= 110 | ||
|Fame= 20 | |Fame= 20 | ||
Revision as of 17:25, 16 October 2025
The essence of hell's flames resides within Pyro, raging and infecting the surrounding caves.
This dungeon is dropped by Fire Wormling and Fire Bombling.
Spirit Of Fire

Dungeon Clear
- Go through the dungeon while clearing the rooms until you find the entrance to the boss arena, which is a hole in the ground.
- This dungeon has a chance to spawn a highlighted chest, which gives you the chance to drop all the same items that the boss drops.
Boss Behaviour
(Attack 1) | Pyro summons three fiery jewels that orbit around him and launch projectiles at the player. The projectiles deal damage on impact.
(Attack 2) | Pyro rises into the air and fires projectiles at the player. These shots rebound midair and curve back toward their target after a short delay. Afterwards, he slams his sword into the ground, sending out rippling shockwaves that deal AoE damage.
(Attack 3) | Pyro dashes toward the player, dealing contact damage on impact.
(Attack 4) | Pyro swings his sword downward in a vertical slash aimed at the player, dealing damage on hit.
100% to 50% (Phase 1) | Pyro cycles through his main attacks listed above in order to damage the player.
50% to 0% (Phase 2) | Pyro absorbs the flames of purgatory, exalting himself and his attacks. All of his attacks now deal burning damage as well, as he cycles through his main attacks.
Lore
[D̷̛͖̲̜'s LOG: ???] BYPASS STATE: ???
Boss & Dungeon Dialogue
Dialogue
- Coming soon
Dungeon Enemies
Tips and Tricks
- Try to stay far away from the boss in the second phase as to not get damaged by the fire.