Desert Temple: Difference between revisions
imported>Dawning Created page with "{{Dungeon Boss | title = FILL | image = 968px | Health = FILL | Treasure = FILL <!--TIERED SECTION START--> | Tiered = T Equipment30px<br> T Equipment30px <!--TIERED SECTION END--> <!--COMPANION SECTION START--> | CChance = 1/FILL | Companion = 30px<br> 30px <!--COMPANION SECTION END--> <!--IRRADIATED SECTION START--> | IChance = 1/FILL | Irradiated..." |
imported>Dawning No edit summary |
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{{Dungeon Boss | {{Dungeon Boss | ||
| title = | | title = Miraj | ||
| image = [[File:.png|968px]] | |||
| Health = | Ancient Pharaoh | ||
| Treasure = | | image = [[File:Miraj.png|968px]] | ||
| Health = 450 | |||
| Treasure = No | |||
<!--TIERED SECTION START--> | <!--TIERED SECTION START--> | ||
| Tiered = [[Loot | | | Tiered = [[Loot | T4 Equipment]][[File:T4HeavyChestplate.png|30px]]<br> | ||
[[Loot | | [[Loot | T5 Equipment]][[File:T5HeavyChestplate.png|30px]] | ||
<!--TIERED SECTION END--> | <!--TIERED SECTION END--> | ||
<!--COMPANION SECTION START--> | <!--COMPANION SECTION START--> | ||
| CChance = 1/ | | CChance = 1/80 | ||
| Companion = [[Pets | ]][[File:.png|30px]]<br> | | Companion = [[Pets | Lost Cleric]][[File:Lost Cleric.png|30px]]<br> | ||
[[Mounts | ]][[File:.png|30px]] | [[Mounts | Grumbleglob]][[File:Grumbleglob.png|30px]] | ||
<!--COMPANION SECTION END--> | <!--COMPANION SECTION END--> | ||
<!--IRRADIATED SECTION START--> | <!--IRRADIATED SECTION START--> | ||
| IChance = 1/ | | IChance = 1/15 | ||
| Irradiated = [[Weapons | ]][[File:.png|30px]]<br> | | Irradiated = [[Weapons | Sceptre of Thorns]][[File:SceptreOfThorns.png|30px]]<br> | ||
[[Abilities | ]][[File: | [[Abilities | Sandstone Emblem]][[File:SandstoneEmblem.png|30px]] | ||
<!--IRRADIATED SECTION END--> | <!--IRRADIATED SECTION END--> | ||
<!--FRAGMENT & TIER POINT SECTION START--><!----------------------------------------------------------------- PICK THE CORRECT FRAG TYPE IF APPLICABLE -----------------------------> | <!--FRAGMENT & TIER POINT SECTION START--><!----------------------------------------------------------------- PICK THE CORRECT FRAG TYPE IF APPLICABLE -----------------------------> | ||
| Fragment = [[Exalting | Irradiated Forge Fragment]][[File:Forge3 | | Fragment = [[Exalting | Irradiated Forge Fragment]][[File:Forge3.png|30px]] | ||
| TP = | | TP = 18 TP | ||
| SoloTP = | | SoloTP = 18 TP | ||
<!--FRAGMENT & TIER POINT SECTION END--> | <!--FRAGMENT & TIER POINT SECTION END--> | ||
| Line 62: | Line 42: | ||
<!-------------------------------------Short Dungeon Description Below-----------------------------------> | <!-------------------------------------Short Dungeon Description Below-----------------------------------> | ||
The decrepit ruins of a great kingdom, Miraj's wrath is brought down to those unfortunate enough to explore his tomb. | |||
== | ==Miraj, Ancient Pharaoh== | ||
<div style="width: 100%;"> | <div style="width: 100%;"> | ||
<div style="float: left;"> | <div style="float: left;"> | ||
</div> | </div> | ||
<div style="float: left; margin-left: 2%; width: 40%;"> | <div style="float: left; margin-left: 2%; width: 40%;"> | ||
==Boss Patterns== <!------------------Make sure to indent a space for each pattern------------> | ==Boss Patterns== <!------------------Make sure to indent a space for each pattern------------> | ||
Miraj teleports to the player, dealing AoE damage in a small radius. | |||
Miraj fires a fast-moving projectile at the player. | |||
Miraj summons ghastly hands from the ground at the player’s location, inflicting damage and slowness. | |||
===Boss Phases=== | |||
100% | Miraj summons four totems that deal constant AoE damage in a very small area. | |||
20% | Miraj activates the four totems, allowing them to fire projectiles in all directions and summon a beetle for every totem. These totems must be killed before Miraj can be killed. | |||
</div> | </div> | ||
| Line 87: | Line 72: | ||
<div style="float: left;"> | <div style="float: left;"> | ||
{{Dungeon Enemy | {{Dungeon Enemy | ||
| title = | | title = Tribal Protector | ||
| image = .png | | image = TribalProtector.png | ||
| Attack = | | Attack = | ||
| Health = | | Health = | ||
| Line 95: | Line 80: | ||
<div style="float: left;"> | <div style="float: left;"> | ||
{{Dungeon Enemy | {{Dungeon Enemy | ||
| title = | | title = Tribal Shaman | ||
| image = .png | | image = TribalProtector.png | ||
| Attack = | | Attack = | ||
| Health = | | Health = | ||
| Line 103: | Line 88: | ||
<div style="float: left;"> | <div style="float: left;"> | ||
{{Dungeon Enemy | {{Dungeon Enemy | ||
| title = | | title = Tribal Minion | ||
| image = .png | | image = TribalProtector.png | ||
| Attack = | | Attack = | ||
| Health = | | Health = | ||
Revision as of 02:31, 7 September 2024
<infobox> <title source="title"> <default>Desert Temple</default> </title> <image source="image"/> <panel> <section> <label>Health</label>
<label>Biome</label>
<format>[[{{{Biome}}}]]</format>
<label>Treasure Room</label>
<format>
T5 Equipment
</format>
<format>
</format>
<format>
Sandstone EmblemFile:SandstoneEmblem.png
</format>
<format>
</format>
<format>
</format>
<format>
</format>
<format>
</format>
<format>
</format>
<format>
</format>
<format>
</format>
<format>
</format>
<format>
</format>
<format>
{{{Voidbound}}}
</format>
<format>
</format>
<format>
GrumbleglobFile:Grumbleglob.png
</format>
<format>
</format>
<format>
</format>
<format>
</format>
<header> Tier Points </header>
<label>Required Tier Points</label>
<label>Rec. Solo Tier Points</label> </section> </panel> </infobox>
The decrepit ruins of a great kingdom, Miraj's wrath is brought down to those unfortunate enough to explore his tomb.
Miraj, Ancient Pharaoh
Boss Patterns
Miraj teleports to the player, dealing AoE damage in a small radius.
Miraj fires a fast-moving projectile at the player.
Miraj summons ghastly hands from the ground at the player’s location, inflicting damage and slowness.
Boss Phases
100% | Miraj summons four totems that deal constant AoE damage in a very small area.
20% | Miraj activates the four totems, allowing them to fire projectiles in all directions and summon a beetle for every totem. These totems must be killed before Miraj can be killed.
Dungeon Enemies
<infobox> <title source="title"> <default>Desert Temple</default> </title> <image source="image"/>
<label>Attack Pattern</label> <panel> <section> <label>Health</label>
<label>Dropped Loot</label>
<label>Dropped Dungeon</label> </section> </panel>
</infobox>
<infobox> <title source="title"> <default>Desert Temple</default> </title> <image source="image"/>
<label>Attack Pattern</label> <panel> <section> <label>Health</label>
<label>Dropped Loot</label>
<label>Dropped Dungeon</label> </section> </panel>
</infobox>
<infobox> <title source="title"> <default>Desert Temple</default> </title> <image source="image"/>
<label>Attack Pattern</label> <panel> <section> <label>Health</label>
<label>Dropped Loot</label>
<label>Dropped Dungeon</label> </section> </panel>
</infobox>