imported>Dawning
No edit summary
imported>Dawning
mNo edit summary
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{{Dungeon Enemy
{{Dungeon Enemy
| title = Tribal Protector
| title = Tribal Protector
| image = TribalProtector.png
| image = Tribal Protector.png
| Attack =  
| Attack =  
| Health =  
| Health =  
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{{Dungeon Enemy
{{Dungeon Enemy
| title = Tribal Shaman
| title = Tribal Shaman
| image = TribalProtector.png
| image = Tribal Shaman.png
| Attack =  
| Attack =  
| Health =  
| Health =  
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{{Dungeon Enemy
{{Dungeon Enemy
| title = Tribal Minion
| title = Tribal Minion
| image = TribalProtector.png
| image = Tribal Minion.png
| Attack =  
| Attack =  
| Health =  
| Health =  

Revision as of 08:21, 7 September 2024

Template:Dungeon Boss


The decrepit ruins of a great kingdom, Miraj's wrath is brought down to those unfortunate enough to explore his tomb.

Miraj, Ancient Pharaoh

Boss Patterns

Miraj teleports to the player, dealing AoE damage in a small radius.
Miraj fires a fast-moving projectile at the player.
Miraj summons ghastly hands from the ground at the player’s location, inflicting damage and slowness.

Boss Phases

100% | Miraj summons four totems that deal constant AoE damage in a very small area.
20% | Miraj activates the four totems, allowing them to fire projectiles in all directions and summon a beetle for every totem. These totems must be killed before Miraj can be killed.

Dungeon Enemies