imported>Sondershohm
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| CChance = 2%
| CChance = 2%
| Companion = [[Pets | Lost Cleric]][[File:Lost Cleric.png|30px]]<br>
| Companion = [[Pets | Lost Cleric]][[File:2D_Lost_Cleric.png]]


[[Mounts | Grumbleglob]][[File:Grumbleglob.png|30px]]
[[Mounts | Grumbleglob]][[File:2D_Grumbleglorp.png]]


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Revision as of 21:53, 29 August 2025

Template:Dungeon Boss


The decrepit ruins of a great kingdom, Miraj's wrath is brought down to those unfortunate enough to explore his tomb.

Miraj, Ancient Pharaoh

Boss Patterns

Miraj teleports to the player, dealing AoE damage in a small radius.
Miraj fires a fast-moving projectile at the player.
Miraj summons ghastly hands from the ground at the player’s location, inflicting damage and slowness.

Boss Phases

100% | Miraj summons four totems that deal constant AoE damage in a very small area.
20% | Miraj activates the four totems, allowing them to fire projectiles in all directions and summon a beetle for every totem. These totems must be killed before Miraj can be killed.

Dungeon Enemies