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{{Dungeon Boss
__notoc__
| title = Miraj
{{BossInfobox
|title= Miraj
|image= Miraj.png
|Health= 517
|Biome= Desert
|Tiered= 4-5


Ancient Pharaoh
|Unholy=
| image = [[File:Miraj.png|968px]]
|Voidbound=
| Health = 517
|Bloodshot=
| Treasure = No
|Royal=
 
|Gilded =
<!--TIERED SECTION START-->
|Irradiated= Weapons; Sceptre Of Thorns; SceptreOfThorns.png; 20,
 
Abilities; Sandstone Emblem; SandstoneEmblem.png; 20
| Tiered = [[Loot | T4 Equipment]][[File:T4HeavyChestplate.png|30px]]<br>
|Companion= Pets; Lost Cleric; 2D_Lost_Cleric.png; 2,
 
Mounts; Grumbleglob; 2D_Grumbleglorp.png; 2
[[Loot | T5 Equipment]][[File:T5HeavyChestplate.png|30px]]
|Rune=
 
<!--TIERED SECTION END-->
<!--COMPANION SECTION START-->
| CChance = 2%
| Companion = [[Pets | Lost Cleric]][[File:2D_Lost_Cleric.png]]
 
[[Mounts | Grumbleglob]][[File:2D_Grumbleglorp.png]]
 
<!--COMPANION SECTION END-->
<!--IRRADIATED SECTION START-->
 
| IChance = 20%
| Irradiated = [[Weapons | Sceptre of Thorns]][[File:SceptreOfThorns.png|30px]]<br>
 
[[Abilities | Sandstone Emblem]][[File:SandstoneEmblem.png|30px]]
 
<!--IRRADIATED SECTION END-->
<!--TIER POINT SECTION START--><!----------------------------------------------------------------- PICK THE CORRECT FRAG TYPE IF APPLICABLE ----------------------------->
 
| TP = 18 TP
| SoloTP = 18 TP
 
<!--FRAGMENT & TIER POINT SECTION END-->


|Required= 18
|Solo= 18
}}
}}



Revision as of 06:43, 1 September 2025

Miraj
General Info
HP
517
Biome
Desert
Available Tiered Drops
4-5
Tier Points
Required Tier Points
18
Recommended Solo Tier Points
18


The decrepit ruins of a great kingdom, Miraj's wrath is brought down to those unfortunate enough to explore his tomb.

Miraj, Ancient Pharaoh

Boss Patterns

Miraj teleports to the player, dealing AoE damage in a small radius.
Miraj fires a fast-moving projectile at the player.
Miraj summons ghastly hands from the ground at the player’s location, inflicting damage and slowness.

Boss Phases

100% | Miraj summons four totems that deal constant AoE damage in a very small area.
20% | Miraj activates the four totems, allowing them to fire projectiles in all directions and summon a beetle for every totem. These totems must be killed before Miraj can be killed.

Dungeon Enemies

<infobox> <title source="title"> <default>Desert Temple</default> </title> <image source="image"/>

   

<label>Attack Pattern</label> <panel> <section> <label>Health</label>

   

<label>Dropped Loot</label>

   

<label>Dropped Dungeon</label> </section> </panel>

</infobox>

<infobox> <title source="title"> <default>Desert Temple</default> </title> <image source="image"/>

   

<label>Attack Pattern</label> <panel> <section> <label>Health</label>

   

<label>Dropped Loot</label>

   

<label>Dropped Dungeon</label> </section> </panel>

</infobox>

<infobox> <title source="title"> <default>Desert Temple</default> </title> <image source="image"/>

   

<label>Attack Pattern</label> <panel> <section> <label>Health</label>

   

<label>Dropped Loot</label>

   

<label>Dropped Dungeon</label> </section> </panel>

</infobox>

<infobox> <title source="title"> <default>Desert Temple</default> </title> <image source="image"/>

   

<label>Attack Pattern</label> <panel> <section> <label>Health</label>

   

<label>Dropped Loot</label>

   

<label>Dropped Dungeon</label> </section> </panel>

</infobox>