Desert Temple: Difference between revisions
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{{ | <!-------------------------------------Short Dungeon Description Below-----------------------------------> | ||
The decrepit ruins of a great kingdom, Miraj's wrath is brought down to those unfortunate enough to explore his tomb. | |||
Can be accesed by defeating Tribal enemies in the [[Desert]]. | |||
{{NPCInfobox | |||
|title= Miraj - Ancient Pharaoh | |title= Miraj - Ancient Pharaoh | ||
|image= Miraj.png | |image= Miraj.png;MirajBossBar | ||
|Health= 517 | |Health= 517 | ||
|Biome= Desert | |Fame= 80 | ||
|Biome= [[Desert]] | |||
|Tiered= 4-5 | |Tiered= 4-5 | ||
| | |Irradiated= | ||
Weapons; Sceptre Of Thorns; SceptreOfThorns.png; 20, | |||
Abilities; Sandstone Emblem; SandstoneEmblem.png; 20 | Abilities; Sandstone Emblem; SandstoneEmblem.png; 20 | ||
|Companion= Pets; Lost Cleric; 2D_Lost_Cleric.png; 2, | |Companion= Pets; Lost Cleric; 2D_Lost_Cleric.png; 2, | ||
Mounts; Grumbleglob; 2D_Grumbleglorp.png; 2 | Mounts; Grumbleglob; 2D_Grumbleglorp.png; 2 | ||
|Required= 18 | |Required= 18 | ||
|Solo= 18 | |Solo= 18 | ||
}} | }} | ||
< | <div class="dungeon-clear"> | ||
==Dungeon Clear== | |||
*To reach Miraj follow every path until you find the hole in the ground. | |||
== | |||
</div> | </div> | ||
==Boss | <div class="pre-dungeon"> | ||
==Boss Behaviour== | |||
<!------------------Make sure to indent a space for each pattern------------> | |||
100% (Phase 1: Attack 1) | Miraj summons four totems that deal constant AoE damage in a very small area. | |||
Miraj | 100% to 20% (Phase 1: Attack 2) | Miraj teleports to the player, dealing AoE damage in a small radius. | ||
100% to 20% (Phase 1: Attack 3) | Miraj fires a fast-moving projectile at the player. | |||
100% to 20% (Phase 1: Attack 4) | Miraj summons ghastly hands from the ground at the player’s location, inflicting damage and slowness. | |||
20% to 0% (Phase 2: Attack 1) | Miraj activates the four totems, allowing them to fire projectiles in all directions and summon a beetle for every totem. These totems must be killed to defeat Miraj. | |||
</div> | |||
</ | <!------------------Do not touch unless authorized by lorers------------> | ||
<div class="dlog> | |||
<b>[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: MIRAJ] BYPASS STATE:</b> ??? | |||
</div> | </div> | ||
== Dungeon Enemies == | |||
==Dungeon Enemies== | <div class="dungeon-enemies"> | ||
{{NPCInfobox | |||
<div | |title= Tribal Protector | ||
{{ | |image= Tribal Protector.png | ||
| title = Tribal Protector | |Attack= | ||
| image = Tribal Protector.png | |Health= 44 | ||
| Attack = | |Fame= 9 | ||
| Health = 44 | }} | ||
{{NPCInfobox | |||
|title= Tribal Shaman | |||
|image= Tribal Shaman.png | |||
|Attack= | |||
|Health= 33 | |||
|Fame= 9 | |||
}} | }} | ||
{{NPCInfobox | |||
|title= Tribal Minion | |||
{{ | |image= Tribal Minion.png | ||
| title = Tribal | |Attack= | ||
| image = Tribal | |Health= 27 | ||
| Attack = | |Fame= 9 | ||
| Health = | |||
}} | }} | ||
{{NPCInfobox | |||
|title= Voodoo Bug | |||
{{ | |image= VoodooBug.png | ||
| title = | |Attack= | ||
| image = | |Health= 16 | ||
| Attack = | |Fame= 9 | ||
| Health = | |||
}} | }} | ||
</div> | </div> | ||
<div | |||
== Tips and Tricks == | |||
<div class="tipstricks"> | |||
*N/A | |||
</div> | </div> | ||
{{Dungeon Navbox}} | {{Dungeon Navbox}} | ||
Revision as of 10:55, 23 September 2025
The decrepit ruins of a great kingdom, Miraj's wrath is brought down to those unfortunate enough to explore his tomb.
Can be accesed by defeating Tribal enemies in the Desert.
Dungeon Clear
- To reach Miraj follow every path until you find the hole in the ground.
Boss Behaviour
100% (Phase 1: Attack 1) | Miraj summons four totems that deal constant AoE damage in a very small area.
100% to 20% (Phase 1: Attack 2) | Miraj teleports to the player, dealing AoE damage in a small radius.
100% to 20% (Phase 1: Attack 3) | Miraj fires a fast-moving projectile at the player.
100% to 20% (Phase 1: Attack 4) | Miraj summons ghastly hands from the ground at the player’s location, inflicting damage and slowness.
20% to 0% (Phase 2: Attack 1) | Miraj activates the four totems, allowing them to fire projectiles in all directions and summon a beetle for every totem. These totems must be killed to defeat Miraj.
[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: MIRAJ] BYPASS STATE: ???
Dungeon Enemies
Tips and Tricks
- N/A
