Desert Temple: Difference between revisions
imported>LoekTheBawz m eugh |
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{{NPCInfobox | {{NPCInfobox | ||
|title= Miraj;Ancient Pharaoh | |title= Miraj;Ancient Pharaoh | ||
|image= | |image= 3DMiraj.png;MirajBossBar | ||
|Health= 517 | |Health= 517 | ||
|Fame= 80 | |Fame= 80 | ||
| Line 13: | Line 13: | ||
|Irradiated= | |Irradiated= | ||
Weapons; Sceptre Of Thorns; SceptreOfThorns.png; 20, | Weapons; Sceptre Of Thorns; Ut-SceptreOfThorns.png; 20, | ||
Abilities; Sandstone Emblem; SandstoneEmblem.png; 20 | Abilities; Sandstone Emblem; Ut-SandstoneEmblem.png; 20 | ||
|Companion= Pets; Lost Cleric; | |Companion= Pets; Lost Cleric; 2DLostCleric.png; 2, | ||
Mounts; Grumbleglob; | Mounts; Grumbleglob; 2DGrumbleglob.png; 2 | ||
|Required= 18 | |Required= 18 | ||
|Solo= 18 | |Solo= 18 | ||
| Line 53: | Line 53: | ||
{{NPCInfobox | {{NPCInfobox | ||
|title= Tribal Protector | |title= Tribal Protector | ||
|image= | |image= 3DTribalProtector.png | ||
|Attack= | |Attack= | ||
|Health= 44 | |Health= 44 | ||
| Line 60: | Line 60: | ||
{{NPCInfobox | {{NPCInfobox | ||
|title= Tribal Shaman | |title= Tribal Shaman | ||
|image= | |image= 3DTribalShaman.png | ||
|Attack= | |Attack= | ||
|Health= 33 | |Health= 33 | ||
| Line 67: | Line 67: | ||
{{NPCInfobox | {{NPCInfobox | ||
|title= Tribal Minion | |title= Tribal Minion | ||
|image= | |image= 3DTribalMinion.png | ||
|Attack= | |Attack= | ||
|Health= 27 | |Health= 27 | ||
| Line 74: | Line 74: | ||
{{NPCInfobox | {{NPCInfobox | ||
|title= Voodoo Bug | |title= Voodoo Bug | ||
|image= | |image= 3DVoodooBug.png | ||
|Attack= | |Attack= | ||
|Health= 16 | |Health= 16 | ||
Revision as of 15:32, 27 September 2025
The decrepit ruins of a great kingdom, Miraj's wrath is brought down to those unfortunate enough to explore his tomb.
Can be accesed by defeating Tribal enemies in the Desert.
Ancient Pharaoh

Dungeon Clear
- To reach Miraj follow every path until you find the hole in the ground.
Boss Behaviour
100% (Phase 1: Attack 1) | Miraj summons four totems that deal constant AoE damage in a very small area.
100% to 20% (Phase 1: Attack 2) | Miraj teleports to the player, dealing AoE damage in a small radius.
100% to 20% (Phase 1: Attack 3) | Miraj fires a fast-moving projectile at the player.
100% to 20% (Phase 1: Attack 4) | Miraj summons ghastly hands from the ground at the player’s location, inflicting damage and slowness.
20% to 0% (Phase 2: Attack 1) | Miraj activates the four totems, allowing them to fire projectiles in all directions and summon a beetle for every totem. These totems must be killed to defeat Miraj.
[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: MIRAJ] BYPASS STATE: ???
Dungeon Enemies

Tips and Tricks
- N/A