imported>Willowx
Lore div
imported>Willowx
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The decrepit ruins of a great kingdom, Miraj's wrath is brought down to those unfortunate enough to explore his tomb.
The decrepit ruins of a great kingdom, Miraj's wrath is brought down to those unfortunate enough to explore his tomb.


Can be accesed by defeating Tribal enemies in the [[Desert]].
This dungeon is dropped by [[Tribal Protector]], [[Tribal Shaman]], and [[Tribal Minion]].
{{NPCInfobox
{{NPCInfobox
|title= Miraj;Ancient Pharaoh
|title= Miraj;Ancient Pharaoh
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<div class="dungeon-clear">
<div class="dungeon-clear">
==Dungeon Clear==
==Dungeon Clear==
*To reach Miraj follow every path until you find the hole in the ground.
*Go through the dungeon while clearing the rooms until you find the entrance to the boss arena, which is a hole in the ground.
</div>
</div>


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<!------------------Make sure to indent a space for each pattern------------>
<!------------------Make sure to indent a space for each pattern------------>


100% (Phase 1: Attack 1) | Miraj summons four totems that deal constant AoE damage in a very small area.
(Arena Hazard) | Miraj summons four totems that deal constant AoE damage in a very small area.


100% to 20% (Phase 1: Attack 2) | Miraj teleports to the player, dealing AoE damage in a small radius.
(Attack 1) | Miraj teleports to the player, dealing AoE damage in a small radius upon teleporting.


100% to 20% (Phase 1: Attack 3) | Miraj fires a fast-moving projectile at the player.
(Attack 2) | Miraj fires a fast-moving projectile at the player, dealing damage on impact.


100% to 20% (Phase 1: Attack 4) | Miraj summons ghastly hands from the ground at the player’s location, inflicting damage and slowness.
(Attack 3) | Miraj summons ghastly hands from the ground at the player’s location, dealing damage and inflicting slowness.


20% to 0% (Phase 2: Attack 1) | Miraj activates the four totems, allowing them to fire projectiles in all directions and summon a beetle for every totem. These totems must be killed to defeat Miraj.
(Attack 4) | Miraj melees the player if close.
 
100% to 20% (Phase 1) | Miraj cycles through his main attacks listed above in order to damage the player.
 
20% to 0% (Phase 2) | Miraj activates the four totems, allowing them to fire projectiles in all directions and summon beetles for each totem. The totems must be destroyed to defeat Miraj.
</div>
</div>


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|title= Tribal Protector
|title= Tribal Protector
|image= 3DTribalProtector.png
|image= 3DTribalProtector.png
|Attack=
|Attack= Slams the ground, causing sand to rise and deal contact damage, or performs a melee attack if close.
|Health= 44
|Health= 44
|Fame=  9
|Fame=  9
Line 72: Line 76:
|title= Tribal Shaman
|title= Tribal Shaman
|image= 3DTribalShaman.png
|image= 3DTribalShaman.png
|Attack=
|Attack= Performs a melee attack if close, or raises a sceptre into the air, then slams it down to create an AoE blast and summon skull pillars that shoot projectiles.
|Health= 33
|Health= 33
|Fame= 9
|Fame= 9
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|title= Tribal Minion
|title= Tribal Minion
|image= 3DTribalMinion.png
|image= 3DTribalMinion.png
|Attack=
|Attack= Impales the player with a spear.
|Health= 27
|Health= 27
|Fame= 9
|Fame= 9
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|title= Voodoo Bug
|title= Voodoo Bug
|image= 3DVoodooBug.png
|image= 3DVoodooBug.png
|Attack=
|Attack= Crawls toward the player and stings on contact.
|Health= 16
|Health= 16
|Fame= 9
|Fame= 9

Revision as of 17:55, 16 October 2025

The decrepit ruins of a great kingdom, Miraj's wrath is brought down to those unfortunate enough to explore his tomb.

This dungeon is dropped by Tribal Protector, Tribal Shaman, and Tribal Minion.

Miraj
Ancient Pharaoh
General Info
HP
517
Fame Given
80
Biome
Available Tiered Drops
4-5
Loot
Irradiated Loot
Companion Loot
Tier Points
Required Tier Points
18
Recommended Solo Tier Points
18

Dungeon Clear

  • Go through the dungeon while clearing the rooms until you find the entrance to the boss arena, which is a hole in the ground.

Boss Behaviour

(Arena Hazard) | Miraj summons four totems that deal constant AoE damage in a very small area.

(Attack 1) | Miraj teleports to the player, dealing AoE damage in a small radius upon teleporting.

(Attack 2) | Miraj fires a fast-moving projectile at the player, dealing damage on impact.

(Attack 3) | Miraj summons ghastly hands from the ground at the player’s location, dealing damage and inflicting slowness.

(Attack 4) | Miraj melees the player if close.

100% to 20% (Phase 1) | Miraj cycles through his main attacks listed above in order to damage the player.

20% to 0% (Phase 2) | Miraj activates the four totems, allowing them to fire projectiles in all directions and summon beetles for each totem. The totems must be destroyed to defeat Miraj.

Lore

[D̷̛͖̲̜'s LOG: ???] BYPASS STATE: ???

Boss & Dungeon Dialogue

Dialogue

  • Coming soon

Dungeon Enemies

Tribal Protector
General Info
HP
44
Fame Given
9
Attack Pattern
Slams the ground, causing sand to rise and deal contact damage, or performs a melee attack if close.
Tribal Shaman
General Info
HP
33
Fame Given
9
Attack Pattern
Performs a melee attack if close, or raises a sceptre into the air, then slams it down to create an AoE blast and summon skull pillars that shoot projectiles.
Tribal Minion
General Info
HP
27
Fame Given
9
Attack Pattern
Impales the player with a spear.
Voodoo Bug
General Info
HP
16
Fame Given
9
Attack Pattern
Crawls toward the player and stings on contact.

Tips and Tricks

  • N/A