Desert Temple: Difference between revisions
imported>Willow m Adjusted dungeon description and Dlog |
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== | == Dungeon Data == | ||
The decrepit ruins of a great kingdom, Miraj's wrath is brought down to those unfortunate enough to explore his tomb. | The decrepit ruins of a great kingdom, Miraj's wrath is brought down to those unfortunate enough to explore his tomb. | ||
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==Lore== | ==Lore== | ||
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{{DLog| | {{DLog||Miraj|???}} | ||
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Revision as of 12:00, 29 October 2025
Ancient Pharaoh

Dungeon Data
The decrepit ruins of a great kingdom, Miraj's wrath is brought down to those unfortunate enough to explore his tomb.
This dungeon is dropped by Tribal Protector, Tribal Shaman, and Tribal Minion in the Desert.
Dungeon Clear
- Go through the dungeon while clearing the rooms until you find the entrance to the boss arena, which is a hole in the ground.
Boss Behaviour
(Arena Hazard) | Miraj summons four totems that deal constant AoE damage in a very small area.
(Attack 1) | Miraj teleports to the player, dealing AoE damage in a small radius upon teleporting.
(Attack 2) | Miraj fires a fast-moving projectile at the player, dealing damage on impact.
(Attack 3) | Miraj summons ghastly hands from the ground at the player’s location, dealing damage and inflicting slowness.
(Attack 4) | Miraj melees the player if close.
100% to 20% (Phase 1) | Miraj cycles through his main attacks listed above in order to damage the player.
20% to 0% (Phase 2) | Miraj activates the four totems, allowing them to fire projectiles in all directions and summon beetles for each totem. The totems must be destroyed to defeat Miraj.
Dungeon Enemies

Lore
[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: Miraj] BYPASS STATE: ???
Boss & Dungeon Dialogue
Dialogue
- Coming soon
Tips and Tricks
- N/A