Evasion: Difference between revisions
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Evasion gives exponentially diminishing returns, meaning it has less effect at higher values. | Evasion gives exponentially diminishing returns, meaning it has less effect at higher values. | ||
While the exact equation to calculate dodge percentage is unknown, there are some confirmed values: | |||
* 100 Evasion is a 66% chance to dodge | |||
* 50 Evasion is a 33% chance to dodge | |||
* 25 Evasion is a 20% chance to dodge | |||
==Base Stats== | ==Base Stats== | ||
Revision as of 09:33, 31 August 2025
Mechanic
The Evasion stat is one of seven Stats that each player has in Telos Realms
This stat modifies the chance that the player has to fully negate the damage from (dodge) an attack.
Evasion gives exponentially diminishing returns, meaning it has less effect at higher values.
While the exact equation to calculate dodge percentage is unknown, there are some confirmed values:
- 100 Evasion is a 66% chance to dodge
- 50 Evasion is a 33% chance to dodge
- 25 Evasion is a 20% chance to dodge
Base Stats
Each class has different maximum base stats.
These stats begin at 0 and can be increased by increasing Transcendence.
The maximum base evasion for each class is as follows:
| Class | Base Evasion |
|---|---|
| Knight | 5 |
| Samurai | 7.5 |
| Assassin | 10 |
| Huntress | 10 |
| Necromancer | 5 |
| Arcanist | 7.5 |
Loot
Every piece of equipment in Telos Realms gives a unique pairing of stats.
Discover these pieces of equipment in the Loot page.