|
|
| Line 1: |
Line 1: |
| The Mission of the Day is given to the player by Ragnar in [[The Nexus]]. | | The Mission of the Day is given to the player by Ragnar in [[The Nexus]]. |
|
| |
|
| Ragnar currently has 3 different mini missions available for the Silverlings: Temple Run, Echoes of the Past and Tower Defence. | | Ragnar currently has 3 different mini missions available for the Silverlings: Temple Run, Echoes of the Past and Tower Defense. |
|
| |
|
| <div class="hoverbox"> | | <div class="hoverbox"> |
| Line 11: |
Line 11: |
| 2,000 Soul Points to all Classes <br> | | 2,000 Soul Points to all Classes <br> |
| +10% Loot Boost on Seasonal Characters until the next Cycle.<br> | | +10% Loot Boost on Seasonal Characters until the next Cycle.<br> |
| (''Complete Tower Defence with <49 Health lost or Temple Run/ Echoes of the Past within <4 minutes'') | | (''Complete Tower Defense with <49 Health lost or Temple Run/ Echoes of the Past within <4 minutes'') |
|
| |
|
| '''Gold''' <br> | | '''Gold''' <br> |
| Line 17: |
Line 17: |
| 2,000 Soul Points to all Classes <br> | | 2,000 Soul Points to all Classes <br> |
| +10% Loot Boost on Seasonal Characters until the next Cycle.<br> | | +10% Loot Boost on Seasonal Characters until the next Cycle.<br> |
| (''Complete Tower Defence with <99 Health lost or Temple Run/ Echoes of the Past within <5 minutes'') | | (''Complete Tower Defense with <99 Health lost or Temple Run/ Echoes of the Past within <5 minutes'') |
|
| |
|
| '''Silver''' <br> | | '''Silver''' <br> |
| Line 23: |
Line 23: |
| 1,500 Soul Points to all Classes <br> | | 1,500 Soul Points to all Classes <br> |
| +5% Loot Boost on Seasonal Characters until the next Cycle.<br> | | +5% Loot Boost on Seasonal Characters until the next Cycle.<br> |
| (''Complete Tower Defence with <149 Health lost or Temple Run/ Echoes of the Past within <6 minutes'') | | (''Complete Tower Defense with <149 Health lost or Temple Run/ Echoes of the Past within <6 minutes'') |
|
| |
|
| '''Bronze''' <br> | | '''Bronze''' <br> |
| Line 121: |
Line 121: |
|
| |
|
| <div class="hoverbox"> | | <div class="hoverbox"> |
| ==Kurvaros' Tower Defence== | | ==Kurvaros' Tower Defense== |
|
| |
|
| ===Objective=== | | ===Objective=== |
| Protect the objective from an oncoming horde. | | Protect the objective from an oncoming horde. |
| The objective has 100 Health and 3 Lives, when all lives are lost you '''lose'''. | | The objective has 100 Health and 3 Lives, when all lives are lost you '''lose'''. |
| To succeed in Tower Defence make sure to pick your Towers and Upgrades '''wisely'''. | | To succeed in Tower Defense make sure to pick your Towers and Upgrades '''wisely'''. |
|
| |
|
| (Crystal only) | | (Crystal only) |
| Line 149: |
Line 149: |
| ===Levels=== | | ===Levels=== |
| <tabber> | | <tabber> |
| Crystal Tower Defence= | | Crystal Tower Defense= |
| <div class="pre-dungeon"> | | <div class="pre-dungeon"> |
| yo: gurt <br> | | yo: gurt <br> |
| Line 179: |
Line 179: |
| </div> | | </div> |
| |-| | | |-| |
| Short Tower Defence= | | Short Tower Defense= |
| <div class="pre-dungeon"> | | <div class="pre-dungeon"> |
| yo: gurt <br> | | yo: gurt <br> |
| Line 209: |
Line 209: |
| </div> | | </div> |
| |-| | | |-| |
| Long Tower Defence= | | Long Tower Defense= |
| <div class="pre-dungeon"> | | <div class="pre-dungeon"> |
| yo: gurt <br> | | yo: gurt <br> |
| Line 244: |
Line 244: |
| Tower Stats= | | Tower Stats= |
| <div class="pre-dungeon"> | | <div class="pre-dungeon"> |
| I love Orzeszek <br>
| | To defend the objective you get acces to various towers. <br> |
| {| class="wikitable"
| | They can be bought for a base price of '''50 Coins''', upgraded to T2 for '''75 Coins''' and upgraded to T3 for '''150 Coins'''. <br> |
| |+ Tower Stats | | Upgrading a Tower can be done by '''Shift-Clicking''' on it after placing it down. |
| |- | | |
| ! Tower&Tier !! Damage !! Cooldown !! Range !! Special 1 !! Special 2
| | </div> |
| |- | | |
| | Laser Cannon T1 || 30 || 0.75 || 9 || x || x | | <br> |
| |- | | |
| | Laser Cannon T2 || 40 || 0.6 || 9.5 || x || x | | <div class="display-items"> |
| |- | | {{ItemInfobox |
| | Laser Cannon T3 || 65 || 0.45 || 10 || x || x | | |title=Laser Cannon |
| |- | | |images=3DLaserCannonT1.png,T1;3DLaserCannonT2.png,T2;3DLaserCannonT3.png,T3 |
| | Incinerator T1 || 10+1*6/1.2s || 0.45 || 10 || x || x | | |T1_Desc= Shoots powerful lasers at enemies. |
| |- | | |T2_Desc= Shoots powerful lasers at enemies. |
| | Incinerator T2 || 12+2*6/1.2 || 0.4 || 10.5 || 8(2 Range) || x
| | |T3_Desc= Shoots powerful lasers at enemies. |
| |-
| | |T1_Damage= 30 |
| | Incinerator T3 || 18+3*8/1.6(burn aoe 2) || 0.3 ||11 || 12(3 range) || Wizard burn stacks
| | |T1_Cooldown= 0.75s |
| |- | | |T1_Range= 9 |
| | Bombardier T1 || 25(2.5rang) || 0.6 || 6 || x || x | | |T2_Damage= 40 |
| |- | | |T2_Cooldown= 0.6s |
| | Bombardier T2 || 35(2.5rang) || 0.5 || 6 || 8x4(1 rang) || x
| | |T2_Range= 9.5 |
| |- | | |T3_Damage= 65 |
| | Bombardier T3 || 45(3rang) || 0.3 || 6 || 10x4(1rang) || 5*6/1.5s(1rang)
| | |T3_Cooldown= 0.45s |
| |- | | |T3_Range= 10 |
| | Railgun T1 || 50 || 2.2 || 20 || x || x | | |T1_Ability= |
| |- | | |T2_Ability= |
| | Railgun T2 || 75 || 2.1 || 20 || 1.5s slow || x | | |T3_Ability= |
| |- | | }} |
| | Railgun T3 || 100 || 2 || 20 || 1.5s slow || 10(5 range 3 max enemies,0.75s slow) | | |
| |- | | {{ItemInfobox |
| | Minigunner T1 || 2*5 || 0.3 || 10 || x || x | | |title=Incinerator |
| |- | | |images=3DIncineratorT1.png,T1;3DIncineratorT2.png,T2;3DIncineratorT3.png,T3 |
| | Minigunner T2 || 2.5*5 || 0.25 || 10 || 2(10 shots per repeat 10 repeats) 5 cd || x
| | |T1_Desc= Shoots powerful orbs at the closest enemy. |
| |- | | |T2_Desc= Shoots powerful orbs at the closest enemy. |
| | Minigunner T3 || 3*4 || 0.2 || 10 || 2(10 shots per repeat 10 repeats) 5 cd || 5 turrets each shooting 4 times 8 shots each shot 1.5dmg 10s cd
| | |T3_Desc= Shoots powerful orbs at the closest enemy. |
| |- | | |T1_Damage= 10+1*6/1.2s |
| | Alchemist T1 || 10*5/1.25s || 0.6 || 10 || x || x | | |T1_Cooldown= 0.45s |
| |- | | |T1_Range= 10 |
| | Alchemist T2 || 15*6/1.5s || 0.5 || 10 || slow 1.5(effectively just poison) || x
| | |T2_Damage= 12+2*6/1.2s |
| |- | | |T2_Cooldown= 0.4s |
| | Alchemist T3 || 20*7/1.5s || 0.4 || 10 || slow 1.5(effectively just poison) || 12*6/1.5s(also slows for 1.5s) 4 cd 4 shots each 2 targets max
| | |T2_Range= 10.5 |
| |-
| | |T3_Damage= 8+3*8/1.6s |
| |}
| | |T3_Cooldown= 0.3s |
| | |T3_Range= 11 |
| | |T1_Ability= |
| | |T2_Ability= Burn enemies within 2 blocks of the tower. The burn does 8 damage. |
| | |T3_Ability= Burns enemies, burn can spread to other nearby enemies within 3 blocks. The burn does 12 damage. |
| | }} |
| | |
| | {{ItemInfobox |
| | |title=Bombardier |
| | |images=3DBombardierT1.png,T1;3DBombardierT2.png,T2;3DBombardierT3.png,T3 |
| | |T1_Desc= Fires bombs at the closest enemy. |
| | |T2_Desc= Fires bombs at the closest enemy. |
| | |T3_Desc= Fires bombs at the closest enemy. |
| | |T1_Damage= 25 (2.5 AoE) |
| | |T1_Cooldown= 0.6s |
| | |T1_Range= 6 |
| | |T2_Damage= 35 (2.5 AoE) |
| | |T2_Cooldown= 0.5s |
| | |T2_Range= 6 |
| | |T3_Damage= 45 (3 AoE) |
| | |T3_Cooldown= 0.3s |
| | |T3_Range= 6 |
| | |T1_Ability= |
| | |T2_Ability= The shot splits into 4, for 8 damage per with 1 AoE. |
| | |T3_Ability= The shot splits into 4 and burn the ground with 1 AoE, bombs deal 10 damage per with 1 AoE and the burn 5*6/1.5s. |
| | }} |
| | |
| | {{ItemInfobox |
| | |title=Railgun |
| | |images=3DRailgunT1.png,T1;3DRailgunT2.png,T2;3DRailgunT3.png,T3 |
| | |T1_Desc= Fires concentrated beams that pierces through enemies. |
| | |T2_Desc= Fires concentrated beams that pierces through enemies. |
| | |T3_Desc= Fires concentrated beams that pierces through enemies. |
| | |T1_Damage= 50 |
| | |T1_Cooldown= 2.2s |
| | |T1_Range= 20 |
| | |T2_Damage= 75 |
| | |T2_Cooldown= 2.1s |
| | |T2_Range= 20 |
| | |T3_Damage= 100 |
| | |T3_Cooldown= 2s |
| | |T3_Range= 20 |
| | |T1_Ability= |
| | |T2_Ability= Slows hit enemies for 1.5s. |
| | |T3_Ability= Slows first enemy for 1.5s. After hitting an enemy the shot splits and chains onto the 3 closest enemies (5 AoE), dealing 10 damage and slowing for 0.75s. |
| | }} |
| | |
| | {{ItemInfobox |
| | |title=Minigunner |
| | |images=3DMinigunnerT1.png,T1;3DMinigunnerT2.png,T2;3DMinigunnerT3.png,T3 |
| | |T1_Desc= Firest rapid bursts of projectiles. |
| | |T2_Desc= Firest rapid bursts of projectiles. |
| | |T3_Desc= Firest rapid bursts of projectiles. |
| | |T1_Damage= 2*5 |
| | |T1_Cooldown= 0.3s |
| | |T1_Range= 10 |
| | |T2_Damage= 2.5*5 |
| | |T2_Cooldown= 0.25s |
| | |T2_Range= 10 |
| | |T3_Damage= 3*5 |
| | |T3_Cooldown= 0.2s |
| | |T3_Range= 10 |
| | |T1_Ability= |
| | |T2_Ability= Every 5 seconds a barrage shoots at enemies with missiles for 2*10 damage 10 times. |
| | |T3_Ability= Every 5 seconds a barrage shoots at enemies with missiles for 2*10 damage 10 times. Also summon 8 Mini-Towers every 10s, despawning after 2s and dealing 8*1.5 damage 4 times. |
| | }} |
| | |
| | {{ItemInfobox |
| | |title=Laser Cannon |
| | |images=3DAlchemistT1.png,T1;3DAlchemistT2.png,T2;3DAlchemistT3.png,T3 |
| | |T1_Desc= Throws vials of poison at enemies. |
| | |T2_Desc= Throws vials of poison at enemies. |
| | |T3_Desc= Throws vials of poison at enemies. |
| | |T1_Damage= 10*5/1.25s |
| | |T1_Cooldown= 0.6s |
| | |T1_Range= 10 |
| | |T2_Damage= 15*6/1.5s |
| | |T2_Cooldown= 0.5s |
| | |T2_Range= 10 |
| | |T3_Damage= 20*7/1.5s |
| | |T3_Cooldown= 0.4s |
| | |T3_Range= 10 |
| | |T1_Ability= |
| | |T2_Ability= Slows poisoned enemies for 1.5s. |
| | |T3_Ability= Slows poisoned enemies for 1.5s. Every 4 seconds the Alchemist launches 4 shots into the air that launch to the 2 closest enemies after reaching max range. The launched shots inflict poison upon enemies dealing 12*6/1.5s and slows them for 1.5s. |
| | }} |
| </div> | | </div> |
| | |
| |-| | | |-| |
| Mob Stats= | | Mob Stats= |
| Line 295: |
Line 381: |
| |+ Mob Stats | | |+ Mob Stats |
| |- | | |- |
| ! Mob !! Tower Defence !! Velocity !! Health | | ! Mob !! Tower Defense !! Velocity !! Health |
| |- | | |- |
| | I'm fixing this later lol. Gonna make it ItemInfoBoxes WOW! | | | I'm fixing this later lol. Gonna make it ItemInfoBoxes WOW! |
| Line 309: |
Line 395: |
| </tabber> | | </tabber> |
| </div> | | </div> |
|
| |
| {{ItemInfobox
| |
| |title=imfallingasleepalreadysorry
| |
| |Reskin_title=Lovebound Emblem
| |
| |images=Ut-DwarvenEmblem.png,UT;Ex-DwarvenEmblem.png,EX;VReskin-DwarvenEmblem.png,Reskin
| |
| |Reskin_Desc='''Valentine Exclusive Reskin'''<br />A material that constantly changes state of matter; the same essence that powers the dwarves also powers this rare emblem.
| |
| |Desc=A material that constantly changes state of matter; the same essence that powers the dwarves also powers this rare emblem.
| |
| |Cooldown=12s
| |
| |UT_Ability=Buffs attack speed by 33% for you and 25% for players around you with a 6 seconds duration in a 4 block radius. This effect does not stack. Also gives you 30 defense for 6 seconds.
| |
| |EX_Ability=Buffs attack speed by 33% for you and 25% for players around you with a 6 seconds duration in a 4 block radius. This effect does not stack. Also gives you '''40''' defense for 6 seconds.
| |
| |Reskin_Ability=Buffs attack speed by 33% for you and 25% for players around you with a 6 seconds duration in a 4 block radius. This effect does not stack. Also gives you '''40''' defense for 6 seconds.
| |
| |UT_Drop=[[Dwarven Frostkeep]]
| |
| |EX_Drop=[[Dwarven Frostkeep]]
| |
| |UT_TP=10
| |
| |EX_TP=11
| |
| |Reskin_TP=11
| |
| |Classes=Knight
| |
| }}
| |
The Mission of the Day is given to the player by Ragnar in The Nexus.
Ragnar currently has 3 different mini missions available for the Silverlings: Temple Run, Echoes of the Past and Tower Defense.
Mini Mission Merits
Ragnar gives you different rewards depending on how well you did in the Mini Mission.
Platinum
25,000 Seasonpass XP
2,000 Soul Points to all Classes
+10% Loot Boost on Seasonal Characters until the next Cycle.
(Complete Tower Defense with <49 Health lost or Temple Run/ Echoes of the Past within <4 minutes)
Gold
20,000 Seasonpass XP
2,000 Soul Points to all Classes
+10% Loot Boost on Seasonal Characters until the next Cycle.
(Complete Tower Defense with <99 Health lost or Temple Run/ Echoes of the Past within <5 minutes)
Silver
15,000 Seasonpass XP
1,500 Soul Points to all Classes
+5% Loot Boost on Seasonal Characters until the next Cycle.
(Complete Tower Defense with <149 Health lost or Temple Run/ Echoes of the Past within <6 minutes)
Bronze
10,000 Seasonpass XP
1,000 Soul Points to all Classes
+3% Loot Boost on Seasonal Characters until the next Cycle.
(Participation Reward)
Temple Run
Objective
Collect Treasure from Treasure Piles and return it to the Treasure Chest at spawn.
Treasure Piles are found at the end of each path.
Various obstacles will be blocking your path like Spikes and Arrows.
being hit will send you back to Spawn and drop any undeposited Treasure.
Obstacles
(Dispenser) |
(Wall Shits) |
(Incoming Walls) |
(Arrows) |
(Spikes) |
(Flame 1) |
(Flame 2) |
(Flame 3) |
Echoes of the Past
Objective
Dodge and defeat Echoes of the Past.
Elyrion has 5 Phases, each one lasting 20% of their healthbar.
Each Phase will have a unique attack pattern.
Over time Elyrion will slowly decay.
Standing on the Glyph speeds up the decay.
The closer you are to its center the faster Elyrion decays.
Getting hit will disable additional decay for 2s.
Phases
(Phase 1) | Projectiles spawn from the centre of the circle and travel outwards at a moderate speed. A blue flame will orbit near the outer edge of the allowed zone, spewing out projectiles in a similar fashion to the centre. The glyph rotates slightly closer to the centre, in the opposite direction.
(Phase 2) | Projectiles of varying speeds pour out of a wall, travelling in straight lines towards the other end of the arena. The glyph will remain in the centre, moving from side to side.
(Phase 3) | Projectiles spawn from outside of the circle and travel inwards. Rotating blue circles will appear in groups, turning red after some time. Only red circles will hit players. The glyph remains fixed at the centre of the arena, completely stationary.
(Phase 4) | A blue flame teleports repeatedly to the middle of one of the arena’s four walls, briefly indicated by purple particles. Upon arrival, a wave of projectiles pours out of the wall, traveling in a line towards the other end of the arena. Additionally, a few slower projectiles are spawned from corners of the wall. The glyph remains fixed at the centre of the arena.
(Phase 5) | Projectiles spawn from outside the circle and travel inwards. Rings of stationary projectiles spawn in groups, indicated by blue fire. The glyph orbits the centre of the circle, near the edge.
(Phase 1) | Projectiles of varying directions spawn from two ends of the arena, travelling inwards. The glyph is stationary at the centre of the arena.
(Phase 2) | A grid of green lines will appear, shortly followed by lines of projectiles that follow them. The glyph will move erratically, taking brief pauses at times.
(Phase 3) | Waves of projectiles travel inwards, accompanied with projectiles spawning within the circle, indicated by green lines. Each wave of projectiles will be either green or white. Green projectiles can be jumped over, while white projectiles must be crouched under. The glyph orbits the centre of the circle, roughly halfway to the edge.
(Phase 4) | Rows consisting of multiple lines of 4 projectiles travelling in a straight line spawn from alternating two adjacent walls. (e.g. North + West spawn, then East + South, and so on). The glyph orbits the centre of the arena.
(Phase 5) | A diagonal grid of green lines will appear, shortly followed by lines of projectiles that follow them. The glyph will move erratically, taking brief pauses at times. Essentially a more difficult version of this encounter’s Phase 3.
(Phase 1) | Projectiles spawn from outside the circle and travel inwards. An additional smaller zone circle that hits players within it spawns at the centre of the arena, leaving players effectively confined to a “donut” shape. A larger projectile that periodically emits 8 fast moving projectiles orbits the centre of the arena, just outside of the outer circle. The glyph orbits the centre of the arena near the edge of the outer circle, in the opposite direction of the larger projectile.
(Phase 2) | Both zone circles disappear. A pink flame appears at the centre of the arena, spawning rings of projectiles that travel outwards. The glyph orbits the centre of the arena.
(Phase 3) | Projectiles spawn from the centre of the circle and travel outwards, rebounding towards the centre upon travelling outside of the circle. The glyph orbits the centre of the arena, near the edge of the circle.
(Phase 4) | Same as Phase 2, but with a zone circle.
(Phase 5) | Three pink projectiles loosely orbit the centre of the arena at varying distances. Periodically, these projectiles spawn a ring of fast moving red projectiles that travel outwards. The glyph orbits the centre of the arena, near the edge of the circle, in the opposite direction of the pink projectiles.
Kurvaros' Tower Defense
Objective
Protect the objective from an oncoming horde.
The objective has 100 Health and 3 Lives, when all lives are lost you lose.
To succeed in Tower Defense make sure to pick your Towers and Upgrades wisely.
(Crystal only)
10 Waves of mobs will spawn from a randomised side, making their way to the Crystal.
The side(s) at which they invade is indicated.
(Other two)
10 Waves of mobs will spawn from a portal, they walk on a path towards the objective.
(all)
Each Wave is harder than the last.
Once every Wave is defeated you win.
Various Towers will be up for sale, mobs can only be damaged by Towers.
They can be upgraded after placing them next to the path by clicking on them.
Coins will be used to make purchases. Coins are obtained from killing enemies
and completing waves.
Towers have various stats and abilities, like having long range or AoE.
Every round the cost and stats of a tower are randomised.
To view a Towers' stats and abilities, Left-Click on it. This will open up its dialog.
Levels
yo: gurt
Invading Mobs
| Wave |
Mobs |
Amount
|
| 1 |
Eddie |
5
|
| 2 |
Eddie |
10
|
| 3 |
Eddie, Kobold |
9, 3
|
| 4 |
Eddie, Kobold |
8, 8
|
| 5 |
Kobold, Astaroth |
12, 4
|
| 6 |
Kobold, Astaroth, Nebula |
12, 4, 4
|
| 7 |
Kobold, Astaroth, Nebula |
12, 6, 6
|
| 8 |
Kobold, Astaroth, Nebula, Seraphim |
15, 6, 6, 3
|
| 9 |
Kobold, Astaroth, Nebula, Seraphim |
12, 8, 8, 12
|
| 10 |
Astaroth, Nebula, Seraphim |
12, 12, 13
|
yo: gurt
Invading Mobs
| Wave |
Mobs |
Amount
|
| 1 |
Eddie |
5
|
| 2 |
Eddie |
10
|
| 3 |
Eddie, Kobold |
9, 3
|
| 4 |
Eddie, Kobold |
8, 8
|
| 5 |
Kobold, Astaroth |
12, 4
|
| 6 |
Kobold, Astaroth, Nebula |
12, 4, 4
|
| 7 |
Kobold, Astaroth, Nebula |
12, 6, 6
|
| 8 |
Kobold, Astaroth, Nebula, Seraphim |
15, 6, 6, 3
|
| 9 |
Kobold, Astaroth, Nebula, Seraphim |
12, 8, 8, 12
|
| 10 |
Astaroth, Nebula, Seraphim |
10, 15, 20
|
yo: gurt
Invading Mobs
| Wave |
Mobs |
Amount
|
| 1 |
Eddie |
5
|
| 2 |
Eddie |
10
|
| 3 |
Eddie, Kobold |
9, 3
|
| 4 |
Eddie, Kobold |
8, 8
|
| 5 |
Kobold, Astaroth |
12, 4
|
| 6 |
Kobold, Astaroth, Nebula |
12, 4, 4
|
| 7 |
Kobold, Astaroth, Nebula |
12, 6, 6
|
| 8 |
Kobold, Astaroth, Nebula, Seraphim |
15, 6, 6, 3
|
| 9 |
Kobold, Astaroth, Nebula, Seraphim |
12, 8, 8, 12
|
| 10 |
Astaroth, Nebula, Seraphim |
10, 15, 20
|
Stats
To defend the objective you get acces to various towers.
They can be bought for a base price of 50 Coins, upgraded to T2 for 75 Coins and upgraded to T3 for 150 Coins.
Upgrading a Tower can be done by Shift-Clicking on it after placing it down.
Shoots powerful lasers at enemies.
Shoots powerful lasers at enemies.
Shoots powerful lasers at enemies.
Shoots powerful orbs at the closest enemy.
Shoots powerful orbs at the closest enemy.
Shoots powerful orbs at the closest enemy.
Damage
10+1*6/1.2s
12+2*6/1.2s
8+3*8/1.6s
Abilities
Abilities
Abilities
Burn enemies within 2 blocks of the tower. The burn does 8 damage.
Burns enemies, burn can spread to other nearby enemies within 3 blocks. The burn does 12 damage.
Fires bombs at the closest enemy.
Fires bombs at the closest enemy.
Fires bombs at the closest enemy.
Damage
25 (2.5 AoE)
35 (2.5 AoE)
45 (3 AoE)
Abilities
Abilities
Abilities
The shot splits into 4, for 8 damage per with 1 AoE.
The shot splits into 4 and burn the ground with 1 AoE, bombs deal 10 damage per with 1 AoE and the burn 5*6/1.5s.
Fires concentrated beams that pierces through enemies.
Fires concentrated beams that pierces through enemies.
Fires concentrated beams that pierces through enemies.
Abilities
Abilities
Abilities
Slows hit enemies for 1.5s.
Slows first enemy for 1.5s. After hitting an enemy the shot splits and chains onto the 3 closest enemies (5 AoE), dealing 10 damage and slowing for 0.75s.
Firest rapid bursts of projectiles.
Firest rapid bursts of projectiles.
Firest rapid bursts of projectiles.
Abilities
Abilities
Abilities
Every 5 seconds a barrage shoots at enemies with missiles for 2*10 damage 10 times.
Every 5 seconds a barrage shoots at enemies with missiles for 2*10 damage 10 times. Also summon 8 Mini-Towers every 10s, despawning after 2s and dealing 8*1.5 damage 4 times.
Throws vials of poison at enemies.
Throws vials of poison at enemies.
Throws vials of poison at enemies.
Damage
10*5/1.25s
15*6/1.5s
20*7/1.5s
Abilities
Abilities
Abilities
Slows poisoned enemies for 1.5s.
Slows poisoned enemies for 1.5s. Every 4 seconds the Alchemist launches 4 shots into the air that launch to the 2 closest enemies after reaching max range. The launched shots inflict poison upon enemies dealing 12*6/1.5s and slows them for 1.5s.
KYSSSS CHUNGUS DEV
Mob Stats
| Mob |
Tower Defense |
Velocity |
Health
|
| I'm fixing this later lol. Gonna make it ItemInfoBoxes WOW!
|