You can feel that this visage has never been worn by anyone before yet Warden has been seen wearing it countless times.
Stats
Attack
8
Defense
8
Evasion
4
Abilities
Synergy: When paired with Heraldic Heelguards, you gain +3 Vitality upon getting hit, stacking up to 3 times. Lose Vitality gained after not taking damage for 8s.
Forged in celestial crucibles, this divine crown channels Ophanim's essence. Its wearers fate is entwined with the cosmic struggles between light and shadow.
Forged in celestial crucibles, this divine crown channels Ophanim's essence. Its wearers fate is entwined with the cosmic struggles between light and shadow.
During the peak of battle, Raph took Loa's third arm ensuring he; had strength to hide but never enough to create again. It is said two guardians perished that day.
During the peak of battle, Raph took Loa's third arm ensuring he; had strength to hide but never enough to create again. It is said two guardians perished that day.
A spiky and worn pair of sabatons. They cannot be used without dulling down the spikes on the inside.
Stats
Attack
10
Defense
12
Critical Chance
8
Cooldown
1s
Abilities
Synergy: When paired with Warden's Faceguard, you gain +4 Speed when you hit an enemy, stacking up to 3 times. Lose speed gained after not hitting an enemy for 5s.
Equipping this piece of gear strangely gives you the confidence for anything, no matter how spicy the situation may get.
Stats
Defense
8
Speed
7
Cooldown
15s
Abilities
Ability: Upon ability use, your next attack will mark the enemy. Summoning hammers to strike the enemy. Afterwards, a giant hammer spawns dealing 6.25x damage in a 4 block radius.
Boots drenched in the void's silence, holding fragments of its eternal gaze.
Boots drenched in the void's silence, holding fragments of its eternal gaze.
Stats
Defense
15
15
Vitality
3
3
Critical Chance
9
9
Health
3
3
Cooldown
40s
40s
Abilities
Passive: Taking damage spawns a special flask orb randomly around you. The orb can be picked up by anyone and it will heal them for 1.5HP and give them +10 defense for 10s
Passive: Taking damage spawns a special flask orb randomly around you. The orb can be picked up by anyone and it will heal them for 1.5HP and give them +10 defense for 10s
This helmet was passed down by the Voided King to his greatest mortal knight as a token of appreciation for service of protecting the Rustborn Kingdom and its secrets.
This helmet was passed down by the Voided King to his greatest mortal knight as a token of appreciation for service of protecting the Rustborn Kingdom and its secrets.
Fate has played a cruel joke, forcing you to wear the visage of the late Master. He was an ambitious man, one who masked his true intentions at all costs. Perhaps you're not so different after all.
Fate has played a cruel joke, forcing you to wear the visage of the late Master. He was an ambitious man, one who masked his true intentions at all costs. Perhaps you're not so different after all.
Stats
Vitality
6
6
Health
3
3
Evasion
6
6
Abilities
Passive: On taking damage, void your enemy forever which Deals damage every second and +1 evasion for 5s on each damage tick.
Passive: On taking damage, void your enemy forever which Deals damage every second and +1 evasion for 5s on each damage tick.
An angel may lose its wings, but never their loyalty to their master.
Stats
Speed
11
Critical Chance
10
Health
2
Evasion
7
Cooldown
7.5s
Abilities
Passive: Hitting enemies with your weapon will grow wings behind your back. At max size (5 hits) they will shoot projectiles at your cursor before dissipating (0.75s CD each hit).
Still warm to the touch. Wear the dragon's flames, or be burned by them.
Stats
Attack
4
Speed
9
Vitality
5
Critical Chance
6
Cooldown
18s
Abilities
Ability: Crouching for 1.5s summons a magma pool that damages you for 10 true HP/3s. It then heals you for 6 HP and gives 10 Critical Chance and 10 Critical Damage for 6s.
The darkness has reignited the flame within these leggings with wicked intensity.
The darkness has reignited the flame within these leggings with wicked intensity.
Stats
Attack
8
8
Speed
9
9
Vitality
6
6
Critical Chance
7
7
Damage
18
18
Cooldown
18s
18s
Abilities
Ability: After sneaking for 1.5s, summon a magma pool that damages you for 10 HP over 3s. It will then heal HP, granting Critical Chance and Critical Damage for 6s. During this, summon a void mouth that chomps on the closest enemy, giving them slowness for 1.0s and dealing damage every 3.0s for 18.0s.
Ability: After sneaking for 1.5s, summon a magma pool that damages you for 10 HP over 3s. It will then heal HP, granting Critical Chance and Critical Damage for 6s. During this, summon a void mouth that chomps on the closest enemy, giving them slowness for 1.0s and dealing damage every 3.0s for 18.0s.
Wearing these, you feel electricity running through your veins, giving you enough energy to run for days.
Stats
Attack
8
Speed
10
Vitality
3
Health
2
Cooldown
30s
Abilities
Activating offhand accumulates charge based on distance traveled. After 10s, detonates a lightning strike on the nearest enemy dealing 1.6 damage and healing 0.04 HP for each block traveled (Max 100 blocks).
This mystic fabric is rumoured to have been woven by the Fates themselves. Dressing oneself in this cloth will cast horrific silhouettes in their wake.
Stats
Attack
6
Defense
7
Critical Chance
11
Evasion
5
Cooldown
15s
Abilities
Crouching for 1s summons a voided beam that slams down in front of you.
These boots, to be worn with pride... met only by regret.
Stats
Speed
14
Critical Chance
7
Cooldown
15s
Abilities
Mainhand damage marks the target. When the pentagram forms, offhand detonates the mark dealing damage in a 6 block radius. Siphons 66% of your current health if still within range.