

After having all the skulls from Otherside Friends activated for 6s. The stats
they give will double


On skull use, lose all your vitality for 7s. Your skull companion will shoot a 1
2 range ray that deals damage based on(vitality*5)


On skull use, summon a random mini skull on players in a 3 block radius. As
well as 1 random skull to yourself. The skulls give +8 of a stat depending on
the colour for 6s


Hitting enemies with a staff spawns an orbiting skull with a 1s CD. When you
reach 4 skulls they will change colour to represent a stat, each skull gives +6
of the stat. (Getting hit or teleporting will remove all skulls)


+50% group buff effectiveness, to all avenues of healing to allies


Mark the target upon skull hit, increasing the damage they take with staves by 5
% for 6s. After the timer expires. Damage done by staves tallied in that
duration explodes on the target dealing 25% of the total damage


Healing 3 or more players with 1 skull use will summon a health flask at up to 2
players. Healing less than 3 players will spawn 1 flask. (30s CD)


On skull use, summon a healing skull totem that heals allies only a total of 3.5
health over 5s in a 3 block radius


Every second time you use a skull, your companion will force you to cast a
projectile forward dealing damage based on ability tier point.
0–7TP: 45 Damage
8–9TP: 55 Damage
10TP: 65 Damage
11–12TP: 75 Damage
13+TP: 90 Damage


Skull group buff radius is increased by 2 blocks


Summon a skull companion that follows you, upon skull use, it gives you +15
attack for 5s


Summon a skull companion that follows you, upon skull use, it gives your allies
+8 attack for 5s in a (6 block radius)


All skulls now do AoE damage (4 blocks)





































