

Upon activating a shield, for 5s every time you land from a jump you will deal damage in a 4 block radius based on ability tier point
0–8TP: 13 Damage
9TP: 16 Damage
10TP: 19 Damage
11TP: 21 Damage
12TP+: 23 Damage


Your passive shields now all turn into Seraphshade shields which deal 30 damage and heal for 0.6 HP when hit. (MAX 2, 3s CD)


When using a shield, create a domain that buffs allies within its 9 block radius +10 defense and +5 vitality. Each extra ally in the domain will boost the amount of defense gain by +2 and vitality by +1 (20s CD)


Activating a shield within 4 blocks of an enemy reduces ability cooldown by 33%


At 30% HP, summon angels that set vitality to 0, spawn spears on each hit that heal 2.5 HP and damage based on sword tier point (lasts 7s, 60s CD)
0–8TP: 20 Damage
9TP: 25 Damage
10TP: 30 Damage
11TP: 35 Damage
12TP+: 40 Damage


Upon activating a shield, dash forward 12 blocks dealing damage based on ability tier point and gain invulnerability for 1s (Disabled when crouching)
0–8TP: 30 Damage
9TP: 37.5 Damage
10TP: 45 Damage
11TP: 52.5 Damage
12TP+: 60 Damage


+1 Max Passive Shield


+1 Shield Shot


For every Passive Shield, gain +3 attack. Taking damage grants +2.5 attack for 4s (max 15)


For every Passive Shield, gain +2 vitality


Upon landing a sword hit, gain a rotating Demonic Shield that retaliates for 20 damage after taking damage. Shield will be consumed after use. (MAX 2, 3s CD).


Upon landing a sword hit, gain a rotating Angelic Shield that heals you for 0.4 HP after taking damage. Shield will be consumed after use. (MAX 2, 3s CD)


When your shield deals damage or when you take damage, gain +2 defense for 3s (Max 20)








































