Boss Behaviour
(Attack 1) | Voided Omnipotent teleports to a player and spawns a vortex that can be avoided by jumping. He then releases three sets of projectiles in eight directions, each moving in a snake-like pattern and dealing damage on contact. Afterwards, he shoots out a final circular wave of projectiles outward from himself. He repeats this multiple times.
(Attack 2) | Voided Omnipotent teleports to a player and summons void pillars while releasing massive bursts of projectiles in all directions. He repeats this four times, with all projectiles and pillars dealing damage on contact.
(Attack 3) | Voided Omnipotent moves all players closer to himself and summons two black holes that rotate around him. The black holes continuously spawn small carpet-like void projectiles that deal damage. During this attack, Voided Omnipotent moves toward the aggroed player while limiting movement by creating a zone which players can't pass.
100% (Phase 1: Unchaining) | Omnipotent is chained. The player must approach the chain platforms to be teleported into a voided box, where they must land a floating sword on the central cube three times. Projectiles are also fired which deal damage, however the sword itself does not deal damage.
100% to 85% (Phase 2) | Upon being unchained, Voided Omnipotent targets a random player, teleporting slightly away before teleporting back to them and unleashing a wave of projectiles which deal damage on contact. Throughout this phase, golden rings periodically appear, and players must stand in them or they will be damaged and get blinded.
85% to 65% (Phase 3) | Voided Omnipotent summons a black cube at the center of the arena that emits rotating beams. Depending on beam height, players must either jump over or sneak beneath them to avoid damage. Voided Omnipotent circles the arena while throwing black projectiles into the central cube, causing high velocity damaging cubes to be sent outward in all directions. Portions of the floor are marked with red wool that will be targeted and turn purple after, and remaining on them when they are transformed will deal damage.
65% to 30% (Phase 4) | Voided Omnipotent cycles through his main attacks listed above in order to damage the player.
30% to 15% (Phase 5: Bells) | Voided Omnipotent drags all players to the center of the arena and begins summoning cubes that move both inward and outward which can be dodged by moving in a zig-zag pattern. Raphael then manifests bells across the arena, where players must strike these bells three times to end the phase.
15% to 0% (Phase 6) | The Void erupts from Omnipotent in a form that is akin to the Wither Storm. The arena becomes flooded with lasers that deal damage once they darken, alongside projectiles which are fired from the center. The Void randomly pulls players toward its eyes three times, and the targeted players must right click them in order to resist the pull of the Void. To end this phase, players must repeat this three times.