

Upon activating a shield, for 5s every time you land from a jump you will deal
damage in a 4 block radius based on ability tier point
0–7TP: 10 Damage
8–9TP: 13 Damage
10TP: 16 Damage
11–12TP: 19 Damage
13TP+: 23 Damage


Your passive shields now all turn into Seraphshade shields which deal 45 damage
and heal for 0.6 HP when hit. (MAX 2, 3s CD)


When using a shield, create a domain that buffs allies within its 9 block
radius +10 defense and +5 vitality. Each extra ally in the domain will boost
the amount of defense gain by +2 and vitality by +1 (20s CD)


Activating a shield within 4 blocks of an enemy reduces ability cooldown by 33%


At 30% HP, summon angels that set vitality to 0, spawn spears on each hit that
heal 2.5 HP and damage based on sword tier point (lasts 7s, 60s CD)
0–7TP: 20 Damage
8–9TP: 25 Damage
10TP: 30 Damage
11–12TP: 35 Damage
13TP+: 40 Damage


Upon activating a shield, dash forward 12 blocks dealing damage based on
ability tier point and gain invulnerability for 1s
0–7TP: 50 Damage
8–9TP: 60 Damage
10TP: 70 Damage
11–12TP: 80 Damage
13TP+: 95 Damage


+1 Max Passive Shield


+1 Shield Shot


For every Passive Shield, gain +3 attack. Taking damage grants +2.5 attack for 4
s (max 15)


For every Passive Shield, gain +2 vitality


Upon landing a sword hit, gain a rotating Demonic Shield that retaliates for 30
damage after taking damage. Shield will be consumed after use. (MAX 2, 3s CD).


Upon landing a sword hit, gain a rotating Angelic Shield that heals you for 0.4
HP after taking damage. Shield will be consumed after use. (MAX 2, 3s CD)


When your shield deals damage or when you take damage, gain +2 defense for 3s (M
ax 20)



































