

Using a jewel will now only spawn 1 jewel over your head that does damage multiplied by the amount of shots the original jewel had with an additional 1.5x multiplier


Replace your passive orbital with a blackhole that gives jewel projectiles going through it both damage attributes from the Solar and Lunar orbital, but both effects now deal 10% less damage


Passive orbitals are now 75% bigger and rotate slower


Your jewels now do 60% of their base damage but they now pierce and boomerang back to you after reaching their max range


You now have double the amount of jewels per use but they all do 60% of their base damage


Hitting the sun with a piercing sceptre will make it shoot out 5 solar flares to the nearest enemy in a 12 block radius, each shot dealing 0.25x of the damage of the sceptre you are holding


Passing Jewels through a sun or moon now deals an additional 50% damage to their respective effects


Gazing at the moon for 0.5 consecutive seconds will summon a star around you. You can have up to 3 stars orbiting you and they do damage based on ability tier point
0–8TP: 1.75 Damage
9TP: 2.25 Damage
10TP: 2.75 Damage
11TP: 3.25 Damage
12TP+: 3.75 Damage


When a jewel that goes through your sun orbital hits an enemy, gain +10 attack for 10s


When a jewel that goes through your moon orbital hits an enemy, gain +20 speed for 10s


You now have 2 orbiting suns around you which buffs your jewel projectile if it goes through it, causing a DoT effect to the enemy that deals 40% of the jewel's base damage over 5s


You now have 2 orbiting moons around you which buffs your jewel if a projectile goes through it, causing the enemy to explode, dealing an additional 30% of the jewel's base damage in a 4 block radius


Jewels can now be force-casted by right clicking after activating the ability. This will force the jewels to aim in front of you and have an additional +2 range