Boss Behaviour
(Arena Hazard) | Throughout the entire fight, Silex spreads the souls of the cult across the arena floor. After one second, these souls explode, dealing AoE damage in a small radius around their point of detonation.
(Attack 1) | Silex targets the player and unleashes a sharp slash that flies forward, dealing damage upon impact.
(Attack 2) | Silex performs a three-wave attack, releasing slashes in all directions. The final wave doubles in intensity, sending out twice as many slashes.
(Attack 3) | Silex channels his attack before sending multiple rapid slashes in a single direction, each dealing damage to any player caught in their path.
100% to 80% (Phase 1) | Silex cycles through his main attacks listed above to damage the player.
80% (Phase 2) | Silex summons Crinx to aid him in battle and calls forth purple beams that pull players inward, dealing damage to any caught within. During this phase, Silex becomes immune to damage until Crinx is defeated.
80% to 55% (Phase 3) | Silex periodically releases smaller blue slashes between his main attacks alongside his main attacks listed above.
55% (Phase 4) | Silex summons Tharms and Arahji, vanishing from the arena until both are killed.
55% to 30% (Phase 5) | Using the souls of Crinx, Tharms, and Arahji, Silex conjures waves of slashes in radial bursts across the entire arena, whilst also cycling through his main attacks listed above to damage the player.
30% to 0% (Phase 6) | Silex teleports to the player’s location, firing radial waves of projectiles each time he appears for a few seconds before repeating.