Boss Behaviour
(Set 1, Attack 1: Lion) | Cherubim pulls all players toward himself and begins spinning, either clockwise or counterclockwise. Three swords spawn small squares that players must maneuver around to avoid damage. Cherubim also releases a shock wave pulse that players must jump over to avoid damage; a sound cue signals when to jump
(Set 1, Attack 2: Ox) | Cherubim unleashes shots both from himself and from the sides of the arena. Periodically, a beam sweeps the arena that players must dodge by crouching or jumping; a high-pitched noise cues the player to crouch, while a low-pitched noise cues the player to jump. 3 sets of beams from behind the player close in quickly killing the player.
(Set 1, Attack 3: Eagle) | Cherubim dashes across the arena, leaving a trail of fire in his path. Upon making contact with a wall, shots spew out in all directions from the point of impact. After completing four dashes, Cherubim teleports to a targeted player and charges up a blast before releasing it, after which the sequence repeats once more.
(Set 2, Attack 1: Lion 2) | Cherubim pulls all players toward himself, then spins while moving in a random direction, firing shots both from himself and along the direction of travel. Orange squares rotate around Cherubim, which players must weave in and out of to avoid damage.
(Set 2, Attack 2: Ox 2) | Cherubim leaps into the air and slams down his hammer, causing tremors that pulse outward from the point of impact. He then fires shots in a circle around himself, along with a blue shot aimed at the aggro'd player. This sequence occurs twice.
(Set 2, Attack 3: Eagle 2) | Cherubim slams down his hammer, releasing a shockwave that players can jump over to avoid damage, while shots are fired in an alternating clock-like pattern. Hammers fall from the sky and, on impact, spawn five small blue shots. After a period of time, Cherubim dives onto a random player.
100% (Phase 1) | Cherubim teleports to 1 of 4 cardinal directions, spawning 2 virtues that cast beams to the player closest to Cherubim. Dragging these beams on Cherubim will cause his shield to weaken after the third (3rd) hit.
100% to 75% (Phase 2) | Cherubim selects an attack at random from the Set 1 attack pool and repeats this process until his health reaches 75%.
75% (Phase 3: BlackHole) | Cherubim pulls all players into a blackhole-like area, where players must move in and out of the light squares to avoid damage. Daggers are fired outward from the center of the blackhole throughout the phase.
75% to 20% (Phase 4) | Cherubim selects an attack at random from the Set 2 attack pool and repeats this process until his health reaches 20%.
20% to 0% (Phase 5: Final Verses) | Cherubim traps all players within a ring of fire that gradually shrinks over time. Book traps appear on the floor and deal damage on contact, requiring players to dodge them alongside blue shots fired from the outer ring. Players must also jump and crouch to dodge beams originating from the front of the dungeon; unlike in earlier phases, no sound cues are given for these beams.