Summoned by the presence of those who enter his sigil, Asmodeus shows invaders hell.
This dungeon is dropped by Defender.
Posessor of Raph


Boss Behaviour
(Arena Hazard) | Permanent zone indicator around the arena.
(Set 1, Attack 1) | Asmodeus will dash at the player, summoning 3 sets of projectiles in all directions three times, dealing both contact damage from his dash as well as the projectiles.
(Set 1, Attack 2) | Asmodeus will start floating and raining down meteors, the place of where they land is indicated on the floor. When the meteors land, they will summon projectiles in a "+" shape.
(Set 2, Attack 1) | Asmodeus fires 3 sets of hellflame from himself that bounce on impact with a wall and do not disappear until the end of the phase.
(Set 2, Attack 2) | Asmodeus jumps onto the target player, dealing AoE damage in a small area and launching bouncing projectiles across the arena.
100% to 75% (Phase 1) | Asmodeus cycles through his Set 1 attacks in order to damage the player.
75% to 50% (Phase 2) | Asmodeus cycles through his Set 2 attacks in order to damage the player.
50% to 20% (Phase 3) | Asmodeus swings his axe around him, dealing contact damage and firing bouncing projectiles across the arena.
20% to 0% (Phase 4) | Asmodeus triggers his final phase, separating the arena into four moving quadrants that are divided by a beam that instantly kills the player if touched, and starts summoning projectiles from himself and from the walls that surround the arena.
Lore
[D̷̛͖̲̜'s LOG: ASMODEUS] BYPASS STATE: So that's where he's run off to. It's funny how cowardly a Celestial of his stature can be.
Boss & Dungeon Dialogue
Dialogue
- Coming soon
Tips and Tricks
- N/A