The Screambound Amalgam

Dungeon Data
The Unrest lies in the remains of Aurumshale, awaiting the next intruder.
This dungeon is dropped by Mire, Scindle, Soul Bearer and Screamer in the Shadowlands.
Dungeon Clear
- This dungeon requires the player to walk around the valley during the clear attempting to find books.
- Books can spawn in every building in every floor through the valley, and the player must find 5 in order to fight the boss.
- During the search for the books, Unrest (the boss) is able to sense the player. When the boss has a direct line of sight of the player, a message saying "We sense you" will pop up, informing the player.
- If the boss catches up to the player, the boss initiates a melee attack listed in the Boss Behaviour section below.
Boss Behaviour
(Clear Attack) | Unrest will initiate a combo attack of three melee strikes against the player. Afterwards, Unrest will vanish and teleport away.
(Arena Hazard) | Unrest spreads spores across the map which he can trigger at any time. This is only present during Phase 1.
(Set 1, Attack 1) | Unrest screams and triggers his spores across the arena. These spores suck the player in for a second before dealing damage.
(Set 1, Attack 2) | Unrest slams the ground, dealing AoE damage in a massive area. He then begins jumping toward and away from the player, dealing damage on contact with the player as well as two seconds after he lands. He also releases eight projectiles in all directions when landing.
(Set 1, Attack 3) | Unrest dashes in the general direction of the player, summoning two lines of spikes in a V-shape which rise from the ground and deal damage after a second, as well as releasing three barrages of projectiles in all directions during the dash.
(Set 2, Attack 1) | Unrest slams the ground, splitting the arena into a big & small section. The player must stand in the big section while dodging projectiles which look like flies that are released from the spikes as well as projectiles that Unrest releases from his amalgamated, cube-like form. He may also be damaged by hitting his amalgamated form.
(Set 2, Attack 2) | Unrest teleports to the centre of the arena and splits it into two with spikes. He then further splits half of the arena into four. Fly-like projectiles are released from the spikes in both directions which the player must dodge.
100% to 75% (Phase 1) | Unrest cycles through his Set 1 attacks listed above, but prior to beginning, he always spreads spores across the arena.
75% to 50% (Phase 2) | Unrest cycles through his Set 2 attacks listed above in order to damage the player.
50% to 25% (Phase 3) | Unrest dashes across the arena, bringing a zone indicator around him. Whenever he dashes and lands, he releases a vortex which the player must jump out before releasing a barrage of projectiles in all directions.
25% to 0% (Phase 4) | Unrest transforms the arena, making it smaller. Sculk blocks are constantly fired inward from the spikes surrounding the arena and deal damage on contact. Throughout the entirety of this phase, Unrest releases a barrage of ten or thirteen projectiles outward from himself at timed intervals. Finally, the remaining area that the player can walk in is split into three arcs which may be randomly selected to deal damage after a second of charging up.
Dungeon Enemies


Lore
[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: Unrest] BYPASS STATE: Collecting Data...
Boss & Dungeon Dialogue
<tabber> English Dialogue= {
Tips and Tricks
- N/A