

You have no stacks cap anymore but every stack over 16 deals 0.05 damage per second to you


On max stacks, summon the plague monarch which circles and throws a flask every 3s. Each throw giving 5 attack, crit chance and evasion to players in a 6 block radius for 9s and each throw after that giving the same amount of stats but for 3s less each time (30s CD)


Flies from earlier nodes deal more damage based on the tier point of your ability, puddles now give +7 attack for 6s
T1–T8: 1.1x
T9: 1.3x
T10: 1.5x
T11: 1.75x
12TP+: 2.0x


Getting hit makes you summon Valus' hand which damages equal to stacks^(0.9+multiplier/20)/7 per 1s for 3s (3s CD). The multiplier scales based on ability tier point
0–8TP: 7 Damage
9TP: 8 Damage
10TP: 10 Damage
11TP: 11 Damage
12TP+: 13 Damage


Every dagger hit has up to a 10% chance to give an antidote stack or a stack of contagion depending on which you selected


Crouching and using your poison will consume 8 stacks and heal you 3.5 HP when the poison lands


Stacks now take 10s to decay and gaining stacks past the cap spawns a poison puddle. Standing in a puddle removes 1 stack and gives +6 attack for 4s per second


Using your poison while crouching will consume all stacks summoning flies on poison impact, for each stack deal 1.25dmg/0.5s each and they last 4.5 seconds


Poisons have +1 increased damage tick


Poisons have +3 increased radius


Every time an enemy is hit by a tick of your poison, gain an antidote stack. Each stack grants +0.5 evasion and +1 speed (max 16 stacks) (1 stack decays every 5s)


Every time an enemy is hit by a tick of your poison, gain a stack of contagion. Each stack grants +1% damage to your poison (max 16 stacks) (1 stack decays every 5s)


Poisons tick 50% faster






































