Knight Skill Trees


Upon activating a shield, for 5s every time you land from a jump you will deal
damage in a 4 block radius based on ability tier point
0–7TP: 10 Damage
8–9TP: 13 Damage
10TP: 16 Damage
11–12TP: 19 Damage
13TP+: 23 Damage


Your passive shields now all turn into Seraphshade shields which deal 45 damage
and heal for 0.6 HP when hit. (MAX 2, 3s CD)


When using a shield, create a domain that buffs allies within its 9 block
radius +10 defense and +5 vitality. Each extra ally in the domain will boost
the amount of defense gain by +2 and vitality by +1 (20s CD)


Activating a shield within 4 blocks of an enemy reduces ability cooldown by 33%


At 30% HP, summon angels that set vitality to 0, spawn spears on each hit that
heal 2.5 HP and damage based on sword tier point (lasts 7s, 60s CD)
0–7TP: 20 Damage
8–9TP: 25 Damage
10TP: 30 Damage
11–12TP: 35 Damage
13TP+: 40 Damage


Upon activating a shield, dash forward 12 blocks dealing damage based on
ability tier point and gain invulnerability for 1s
0–7TP: 50 Damage
8–9TP: 60 Damage
10TP: 70 Damage
11–12TP: 80 Damage
13TP+: 95 Damage


+1 Max Passive Shield


+1 Shield Shot


For every Passive Shield, gain +3 attack. Taking damage grants +2.5 attack for 4
s (max 15)


For every Passive Shield, gain +2 vitality


Upon landing a sword hit, gain a rotating Demonic Shield that retaliates for 30
damage after taking damage. Shield will be consumed after use. (MAX 2, 3s CD).


Upon landing a sword hit, gain a rotating Angelic Shield that heals you for 0.4
HP after taking damage. Shield will be consumed after use. (MAX 2, 3s CD)


When your shield deals damage or when you take damage, gain +2 defense for 3s (M
ax 20)


Whilst you are not at max stacks, each successful sword hit has a chance to
summon a special beam on the enemy that deals 0.2x the base damage of your
sword. The chance of summoning the beam is equal to your crit chance stat


Using your state summons a fallen legend that teleports to the nearest enemy
and deals a 2 block AoE based on sword tier point. You also get 10 CritChance an
d 1 Vitality for every 5% HP lost for 7s (10s CD)
0–7 TP: 60 Damage
8–9 TP: 65 Damage
10 TP: 70 Damage
11–12 TP: 75 Damage
13 TP+: 80 Damage


Whilst in your rage or concentration state, lose 25% or your defense for 8s but
your sword hits deal +20% extra damage for 5s


Every hit you complete gives you +5% attack speed, stacks to +25%, resets after
8s of no damage dealt. You now attack 15% slower by default


Using an emblem while within 4 blocks of an enemy gives you +4 stacks


When successfully landing the special combo hit, your next emblem use will only
have a 4s cooldown but won't give any stats (15s CD)


Your group buff radius is increased by +1 radius and gain +1 vitality and +1
critical chance for every person in your group buff (max 10)


Whilst crouching, each successful sword hit when not at max stacks will give
you a rage stack but deal 1 damage to you (0.5s CD)


Combo gives you a concentration stack (8 max). Crouch+use your ability to enter
a meditation state for 10s at max stacks, decreasing your attack speed by 25% bu
t making your attacks do the combo every hit. (0.1s combo CD)


Taking damage gives you a rage stack permanently (8 max). On max stacks, you
can crouch+use your ability to enter a rage state for 10s, decreasing your
defense by 50% but increasing both attack and crit chance by the defense you
lost


A special sword combo that triggers every 5th sword hit from any sword, which
deals 50% of your base sword damage. If you don't hit an enemy with your sword
for 8s the combo will reset. You can gain a point towards your combo once per 0.
2s


While emblem is active, you deal extra damage based on missing HP, 1% extra
damage for each 2% HP missing


Gain +1 range when your emblem increases your sword attack speed
