Untiered (UT) items drop with 3 Trait Slots that grant powerful traits to your character and items.
Reroll Information
Rarities & Costs (SQ / HQ)
The max tier and Glory costs depend on the UT's rarity:
| Rarity | Max Tier | SQ / HQ Glory Cost | Fragment Cost (Ironman and Group Ironman) |
|---|---|---|---|
| Irradiated | Tier B | 110 / 330 | +1 Irradiated Fragment |
| Gilded | Tier A | 250 / 1,500 | +1 Gilded Fragment |
| Royal | Tier S | 850 / 20,000 | +5 Royal Fragments |
| Bloodshot | Tier S | 2,500 / 200,000 | +15 Bloodshot Fragments |
| Voidbound | Tier S | 3,000 / 225,000 | +18 Bloodshot Fragments |
| Unholy | Tier S | 5,000 / 325,000 | +20 Bloodshot Fragments |
Fragment costs on Normal and Seasonal characters is always 1.
How to Reroll
To reroll your traits, visit the Blacksmith in The Nexus.
- Standard Quality (SQ): Costs Glory + a matching UT Fragment. Rolls a completely random tier.
- High Quality (HQ): Costs Glory + a Duplicate UT + Fragments. Removes the lowest tiers (D & C) entirely and massively boosts the chance of rolling the highest tiers, while allowing you to pick one trait to reroll only.
- Ironman / Group Ironman: Both gamemodes have unique rerolling costs. Check the Rulesets section for more information.
Unholy / Voidbound Items
When crafted, both Unholy & Voidbound items get rerolls which are unaffected by the items used to craft them. They also use a Bloodshot Fragment for rerolling.
Provides a total percentage increase to one specific character stat.
- Buff Scaling (Tier 1 to 5): (3, 4.5, 6, 8.5, 10)%
| Stat Name | Description |
|---|---|
| Health | +% Increase in total Health |
| Defense | +% Increase in total Defense |
| CritChance | +% Increase in total CritChance |
| Speed | +% Increase in total Speed |
| Attack | +% Increase in total Attack |
| Evasion | +% Increase in total Evasion |
| Vitality | +% Increase in total Vitality |
Provides a direct percentage buff to one of the weapon's native attributes.
- Buff Scaling (Tier 1 to 5): (6, 8, 10, 13, 15)%
| Modifier | Effect |
|---|---|
| Damage | +% Damage increase |
| Velocity | +% Velocity increase |
| Cooldown | +% Cooldown decrease |
| Range | +% Range increase |
Unique passive traits that apply special combat effects on hit.
| Trait Name | Description | Tier Scaling (T1, T2, T3, T4, T5) |
|---|---|---|
| Feastbound | Every hit feeds your soul. After 10 stacks, next hit deals bonus damage. (1.2s cooldown per stack) | (56, 61, 66, 73, 78) bonus damage |
| Soul Leach | Every weapon hit lifesteals for a % of the base damage dealt. | (0.16, 0.18, 0.20, 0.23, 0.25)% lifesteal |
| Deep Cut | Hitting enemies causes them to bleed for damage/sec for 4s. Refreshes on hit. | (2, 2.5, 3, 4.5, 5) damage/sec |
| Infernal Surge | On weapon hit, summons a fiery quake forward dealing damage up to 9 blocks away. (5s cooldown) | (13, 16, 19, 23, 26.0) damage |
| Primed | Your first hit after not attacking for 4s strikes them a second time, allowing you to deal weapon damage for 1.2s. (Cancels when swapping) | (1.2x, 1.35x, 1.5x, 1.85x, 2x) weapon damage |
| Starfall | On hit, summons a meteor dealing massive AoE damage in a 5 block radius. (20s cooldown) | (75, 85, 95, 110, 120) AoE damage |
Provides a flat increase to a single stat.
| Stat Name | Flat Increase (T1, T2, T3, T4, T5) |
|---|---|
| Health | +(0.8, 1.1, 1.4, 1.8, 2.0) |
| Defense | +(1, 2, 3, 5, 6) |
| CritChance | +(1, 2, 3, 5, 6) |
| Speed | +(2, 4, 6, 10, 12) |
| Attack | +(0.5, 1.5, 2.5, 4, 5) |
| Evasion | +(0.6, 1.2, 1.8, 3, 4) |
| Vitality | +(0.5, 1, 1.5, 2.5, 3) |
Provides a percentage boost to one of the stats/modifiers that the armour natively provides.
- Modifier Buff Scaling: (6, 8, 10, 13, 15)%
- Stat Buff Scaling: (12, 16, 20, 26, 30)%
| Type | Name | Effect |
|---|---|---|
| Modifier | Damage | +% Damage increase |
| Modifier | Velocity | +% Velocity increase |
| Modifier | Cooldown | +% Cooldown decrease |
| Modifier | Range | +% Range increase |
| Stat | Health | +% Health increase |
| Stat | Defense | +% Defense increase |
| Stat | CritChance | +% CritChance increase |
| Stat | Speed | +% Speed increase |
| Stat | Attack | +% Attack increase |
| Stat | Evasion | +% Evasion increase |
| Stat | Vitality | +% Vitality increase |
| Trait Name | Description | Tier Scaling (T1, T2, T3, T4, T5) |
|---|---|---|
| Helmet Uniques | ||
| Ragebrew | Drinking a flask grants Atk for 10 seconds. | +(5, 6, 7, 9, 10) Atk |
| Fortitude | Drinking a flask grants Vit and Def for 10 seconds. | +(1.5, 2, 2.5, 4, 5) Vit & +(3, 4, 5, 6.5, 7.5) Def |
| Saturation | Flasks heal more Health. | (25, 30, 35, 45, 50)% Health |
| Fracture | Taking damage throws 3 shards outward dealing damage. (0.2s CD) | (3, 4, 5, 7, 8) damage |
| Binding | Enemies within 6 blocks that attack you are tethered, constantly burning for damage/sec while within 8 blocks. | (2, 2.5, 3, 4, 4.5) damage/sec |
| Chestplate Uniques | ||
| Resolve | When health drops below 50%, gain a surge of Vit. | +(5, 7, 9, 12, 14) Vit |
| Burning Fang | Damage dealt by your pets ignites enemies for damage/s for 8s. (5s CD) | (2.5, 3.0, 3.5, 4.5, 5.0) damage/s |
| Rally | Gain Crit DMG and Def while playing with at least 2 allies within 100 blocks. | +(1, 2, 3, 5, 6) Crit DMG & Def |
| Forsaken | Gain Crit DMG and Def while playing less than 6 allies within 100 blocks. | +(1, 2, 3, 5, 6) Crit DMG & Def |
| Composure | Avoiding damage for 8s multiplies your weapon by until hit. | (1.05x, 1.075x, 1.1x, 1.15x, 1.175x) multiplier |
| Leggings Uniques | ||
| Spiritual Bond | Pets deal more damage or heal for more health. | Damage: (7, 8.5, 10, 13.5, 15)% / Heal: (12, 15, 18, 22, 25)% |
| Ember Idol | Places a Phoenix Totem every 10s. Standing near it for 2.5s explodes for AoE damage in a 10 block radius. Totem lasts 5s. | (45, 55, 65, 80, 90) AoE damage |
| Aegis Idol | Places a Guardian Totem every 10s. Standing within 7 blocks of it grants Def. Totem lasts 8s. | +(5, 6, 7, 9, 10) Def |
| Ambush | Weapons deal more damage to enemies above 60% HP. | +(6, 8, 10, 13, 15)% damage |
| Deathmark | Weapons deal more damage to enemies below 40% HP. | +(6, 8, 10, 13, 15)% damage |
| Boots Uniques | ||
| Airborne | Jumping in dungeons grants a massive Spd burst for 4s. (10s CD) | +(40, 50, 60, 80, 90) Spd |
| Dodgebreaker | Evading an attack counters for damage to the nearest enemy. (0.2s CD) | (45, 50, 55, 65, 70) damage |
| Burning Spirit | A flame trails behind you, dealing contact damage and igniting enemies for damage/s for 5s. (4s CD on impact, burning doesn't stack) | Impact: (8.75, 12.5, 15, 20, 22) / Burn: (1.75, 2.5, 3, 4, 4.5) damage/s |
| Overdrive | Gain +1 Spd for every second you move, up to Max. Lost after stopping for 2s. | Max +(10, 15, 20, 30, 35) Spd |
| Discipline | Gain +0.5 Atk every second avoiding damage, up to Max. Resets on hit. | Max +(10, 11, 12, 14, 15) Atk |
On Ability Use, gain a flat stat boost for half the duration of your ability's cooldown.
| Stat Name | Flat Increase (T1, T2, T3, T4, T5) |
|---|---|
| Health | +(0.5, 1.5, 2.5, 4, 5) |
| Attack | +(2.5, 5, 7, 10, 12) |
| CritChance | +(2, 5, 8, 12, 15) |
| Speed | +(4, 10, 16, 24, 30) |
| Evasion | +(1, 3, 5, 8, 10) |
| Defense | +(2, 5, 8, 12, 15) |
| Vitality | +(1, 2.5, 4, 6, 7.5) |
Provides a direct percentage buff to one of the ability's native attributes.
- Buff Scaling (Tier 1 to 5): (6, 8, 10, 13, 15)%
| Modifier | Effect |
|---|---|
| Damage | +% Damage increase |
| Velocity | +% Velocity increase |
| Cooldown | +% Cooldown decrease |
| Range | +% Range increase |
| Trait Name | Description | Tier Scaling (T1, T2, T3, T4, T5) |
|---|---|---|
| Zenith Ray | Crouching for 2s fires a laser in front of you for damage. (15s CD) | (63, 72, 82.5, 102, 112.5) damage |
| Incision | On ability use, draws a line on the ground. Enemies caught on it take damage every 0.5 seconds. Line lasts for 5s. (5s CD) | (2.5, 3, 3.5, 5.0, 5.5) damage |
| Pack Mentality | Gain +Atk for every ally within an 15 block radius (Max 10 Players). | +(0.5, 0.75, 1, 1.35, 1.6) Atk |
| Overkill | Abilities have a % chance to deal double damage on damage. | (5, 7, 9, 13, 15)% chance |
| Cataclysm | On ability use, summons a massive orb in the sky that rains mini orbs, striking enemies within 20 blocks 4 times for damage per hit. (30s CD) | (12, 16, 20, 26, 30) damage per hit |
| Firebolt | On ability use, fires a fireball dealing damage on impact. (5s CD) | (11, 18, 25, 38, 45) damage |