The flames of the cultists protect Nebula's domain, but when stabilized they pave the way to the Archmage's wrath.
This dungeon is dropped by defeating Valerion.
Twilight Archmage

Dungeon Clear
- In phase 1 of the clear, you must go through the tunnels and kill the mobs to find the 3 souls located in their respective paths.
- After finding all souls, move them towards Mithrion, where you will see coloured wool indicating where each soul should go.
- Then, a teleport anchor will spawn that will send you to phase 2 of the clear.
- In phase 2 of the clear, you must repeat the same as in phase 1 where you kill the mobs and move the 3 souls to their respective areas.
- After moving the 3 souls found in the center, Nebula's arena gate opens.
Boss Behaviour
(Set 1, Attack 1) | Nebula leaps up into the air then slams into the ground on the indicated area, dealing damage to those in close proximity. Nebula also spawns on the outer circle of the impact.
(Set 1, Attack 2) | Nebula jumps up into the air then slams into the ground, dealing damage to those in close proximity. Nebula also spawns fire that extends towards the edges of the area on either side and behind her.
(Set 1, Attack 3) | Nebula dashes backwards, summoning magical beams that do high damage in every direction.
(Set 1, Attack 4) | Nebula slams the ground with her axe, spawning three rows of fire infront of her.
(Set 2, Attack 1) | Nebula slams into the ground then summons several shadowflame skulls that bounce around the arena, dealing damage in a small area upon contact with the floor. In addition, Nebula fires axehead projectiles at the player.
(Set 2, Attack 2) | Nebula slashes, dousing the arena in fire pillars and summoning a mine that follows the player.
(Set 3, Attack 1) | Nebula teleports to the player several times, each time leaving behind a source of axehead projectiles. On the final teleport, Nebula deals damage on the floor in a large radius.
(Set 3, Attack 2) | Nebula slashes, dousing the arena in fire pillars and summoning a mine that follows the player. In addition, Nebula fires axehead projectiles in all directions.
(Set 3, Attack 3) | Nebula dashes into the player, creating voided projectiles perpendicular to the dash every step of the way. These projectiles accelerate after a short time.
100% to 75% (Phase 1) | Nebula cycles through her Set 1 attacks in order to damage the player, as well as occassionally dashing towards the player and meleeing them.
75% (Phase 1.5) | Nebula summons voided pillars around the arena that deal damage to those who stand in them. These pillars also summon shadowflame skulls that rain down on the arena.
75% to 40% (Phase 2) | Nebula cycles through her Set 2 attacks as well as Set 3, attack 1 in order to damage the player.
40% (Phase 2.5) | Nebula summons voided pillars around the arena that deal damage to those who stand in them. These pillars also summon shadowflame skulls that rain down on the arena.
40% to 0% (Phase 3) | Nebula cycles through her Set 3 attacks in order to damage the player.
Lore
[D̷̛͖̲̜'s LOG: NEBULA] BYPASS STATE: A battlemage trained in the arts of fire by King Orvain himself. Upon the Kingdom's fall, Nebula's training was continued by the Voided King, who taught her to wield the dancing flames that preceded the night sky.
Boss & Dungeon Dialogue
Dialogue
- Coming soon
Dungeon Enemies

Tips and Tricks
- N/A
