Template:Arcanist/Skill Tree

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Arcanist Skill Trees


Null and Void

Replace your passive orbital with a blackhole that swallows your jewel
projectiles, after 30 damage worth of jewel projectiles is absorbed, the
blackhole will instantly shoot towards your cursor with 15 velocity and 12
range,
dealing 200 damage in a 4 block radius

One and True

Using a jewel will now only spawn 1 jewel over your head that does damage
multiplied by the amount of shots the original jewel had with an additional 1.5
x multiplier

Size and Scale

Passive orbitals are now 75% bigger and rotate slower

Echolocate

Your jewels now do 60% of their base damage but they now pierce and boomerang
back to you after reaching their max range

Arin's Greed

You now have double the amount of jewels per use but they all do 60% of their
base damage

Refraction

Hitting the sun with a piercing sceptre will make it shoot out 5 solar flares to
the nearest enemy in a 12 block radius, each shot dealing 0.25x of the damage
of the sceptre
you are holding

Potentiation

Passing jewels through a sun or a moon now deals an additional +50% damage

Stargazer

Gazing at the moon for 0.5 consecutive seconds will summon a star around you.
You can have up to 3 stars orbiting you and they do damage based on ability
tier point
0–7TP: 2.5 Damage
8–9TP: 3 Damage
10TP: 3.5 Damage
11–12TP: 4 Damage
13+TP: 4.5 Damage

Cold Blooded

When a jewel goes through your sun orbital, gain +10 attack for the duration of
the cooldown of the jewel (10s CD)

Nocturnal

When a jewel goes through your moon orbital, gain +20 speed for the duration of
the cooldown of the jewel (10s CD)

Solar Gambit

You now have 2 orbiting suns around you which buffs your jewel projectile if it
goes through it, causing a DoT effect to the enemy that deals 40% of the
jewel's base damage
over 5s

Selenic Gift

You now have 2 orbiting moons around you which buffs your jewel if a projectile
goes through it, causing the enemy to explode, dealing an additional 30% of the
jewel's base damage
in a 4 block radius

Tactical Strike

Jewels can now be force-casted by right clicking after activating the ability.
This will force the jewels to aim in front of you and have an additional +2
range


Endless Horizons

Increase the multiplier of Dislocate from 0.25 to 0.5

Darkest Hour

At 30% HP, consume attack & critical chance for 10s, convert attack into
defense and critical chance into vitality at 30% rate. You can't attack with
sceptre but a tendril spawns at you & monoliths. Attacking will cause the
tendril to damage based on ability tier point & slow enemies for 1s (40s CD)
0-7TP: 17,8-9TP: 20,10TP: 23,11-12TP: 26,13+TP: 30

Ravages of Time

Upon consuming duration, a skull will spawn near the monolith. Any damage dealt
to the skull will be redirected to a random enemy within a 10 block radius of
it dealing 30% of the total damage dealt to the skull

Dislocate

Using your orb will teleport you to your monolith, dealing damage relative to (l
ifetime*distance*0.25
) in the radius of the monolith. (Max 20 blocks increase)

Rewind

Shift-right clicking your orb will set the monolith's duration down to its base
duration. For every 5s consumed, it will unleash a pulse that deals damage
based on ability tier point
0-7TP: 15 Damage 8-9TP: 20 Damage 10TP: 25 Damage
11-12TP: 30 Damage 13+TP: 35 Damage

Eye of the Storm

While in the monolith's radius, it will constantly emit a 6 block aura that
deals 10 damage per 0.5s

Omniscient Marble

Instead of pulling the monolith towards an enemy when crouching, you will now
force it to teleport to the target and cancel the gravity of the monolith

Dual Pillars

You can now have up to 2 monoliths active at once but the effective range of
the monolith is 1 block less, stats are gained at 75% effectiveness and their
movement speed is slower

Devastate

Hitting distorted enemies with a sceptre will release 3 projectiles that target
a random enemy in an 8 block radius, dealing damage based on ability tier point
0-7TP: 3 Damage
8-9TP: 4 Damage
10TP: 5 Damage
11-12TP: 6 Damage
13+TP: 8 Damage

Pandemonium

Monoliths recast 20% of the total damage of your orb in a 5 block radius on orb
use

Warp Force

Enemies within the range of your monolith become distorted. Distorted mobs take
10% more damage from your sceptre

Tempered Power

Using your orb when an enemy is within the range of a monolith will convert all
attack gained from the monolith into vitality at 50% effectiveness. Can switch
this back to attack by reusing the orb when an enemy is within the radius

Monolith of Arin

Orb use summons a monolith for 10s (4s CD). Hitting a mob with a sceptre within
6 blocks of it will increase its life by 3s (30s max, 1s CD). Gain +1 attack for
every 1.5s it's alive (max 20 attack). You can move it closer to an enemy by
crouch+attacking with sceptre