World Bosses

Revision as of 03:49, 30 August 2024 by imported>Dawning (Created page with "Within the open-world, there are a collection of world bosses. These are bigger, stronger and harder enemies that have their own dedicated arenas. It is recommended to not attempt to fight these bosses if the player has less than 40 tier points. Each boss can drop its own dungeon and loot (see below). ==Tidol== <div class="mw-collapsible mw-collapsed" style="width: 100%;"> <div style="float: left;"> {{Dungeon Boss | title = Tidol | image = Site-logo.png | Health =...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Within the open-world, there are a collection of world bosses.

These are bigger, stronger and harder enemies that have their own dedicated arenas.

It is recommended to not attempt to fight these bosses if the player has less than 40 tier points.

Each boss can drop its own dungeon and loot (see below).

Tidol

<infobox> <title source="title"> <default>World Bosses</default> </title> <image source="image"/> <panel> <section> <label>Health</label>

   

<label>Biome</label>

       <format>[[Beach]]</format>

   

<label>Treasure Room</label>

   

<format>

{{{Tiered}}}
</format>

   
<format>

{{{IChance}}}

</format>

   

<format>

{{{Irradiated}}}
</format>

<format>

{{{GChance}}}

</format>

   

<format>

{{{Gilded}}}
</format>

   
<format>

{{{RChance}}}

</format>

   

<format>

{{{Royal}}}
</format>

   
<format>

{{{BChance}}}

</format>

   

<format>

{{{Bloodshot}}}
</format>

<format>

{{{UChance}}}

</format>

   

<format>

{{{Unholy}}}
</format>

<format>

{{{VChance}}}

</format>

<format>

{{{Voidbound}}}

</format>

   
<format>

{{{CChance}}}

</format>

   

<format>

{{{Companion}}}
</format>

<format>

{{{RUChance}}}

</format>

<format>

{{{Rune}}}
</format>

   
<format>
{{{Fragment}}}
</format>

   <header> Tier Points </header>
   

<label>Required Tier Points</label>

   

<label>Rec. Solo Tier Points</label> </section> </panel> </infobox>

Once a revered leader, Tidol wanders the beaches of Telos looking for the family he lost as well as the entrance to the forgotten kingdom to exact his revenge on the king.

Boss Patterns

Tidol throws his trident in a direction, landing and creating shockwaves on the ground. Upon calling the trident back, Tidol releases 1 shockwave and linear projectiles in all directions on the floor.
Tidol propels himself backwards and launches a mix of light blue and dark blue projectiles. After reaching a certain distance, the dark blue projectiles home in on the aggroed player.
Tidol launches golden trident projectiles in all directions, which turn red and launch towards the aggroed player.
Tidol summons mines across the arena, exploding and dealing damage to anyone inside one.
Tidol summons large ghost tridents, which home in on the aggroed player with a large turning radius.

Boss Phases

66% | Invulnerability Phase.
33% | Invulnerability Phase, Tidol deals damage in the surrounding area.

Dropped Dungeon