Realm Bosses

Within the open world of Telos, there are stronger enemies that have asserted themselves in their own biomes and arenas.

Their allegiances wildly vary so do not leave anything to chance. I do not recommended engaging these bosses alone with less than 40 tier points.

Two random bosses will have a chance to spawn at a time, which will each drop their own dungeons. Upon killing all ten Realm Bosses, the Sanguine Lord himself will challenge you to a final duel.

The Realm Bosses loot table is listed below.


size=32px    T7 Equipment     Guaranteed    
size=32px    T8 Equipment     Guaranteed    
size=32px    Gilded Forge Fragment     15%    
size=32px    Royal UT     2.5%    


Below is a list of realm bosses.

<infobox> <title source="title"> <default>World Bosses</default> </title> <image source="image"/> <panel> <section> <label>Aliases</label>

   

<label>Biome</label>

       <format>Beach</format>

   

<label>Treasure Room</label>

   

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{{{Tiered}}}
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<format>

{{{CChance}}}

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{{{Companion}}}
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{{{IChance}}}

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{{{Irradiated}}}
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{{{RChance}}}

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<label>UTs Dropped</label> <format> Greaves Of The JuggernautFile:GreavesOfTheJuggernaut.png
Emblem Of The JuggernautFile:EmblemOfTheJuggernaut.png

   </format>

   
<format>
{{{Fragment}}}
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<label>Dungeon Dropped</label>

<format>
Corsair's Conductorium CorsairConductorium-Portal.png
</format>

</section> </panel> </infobox> Once a revered leader the sea, Tidol seeks the ruins of his underwater kingdom on the beaches of Telos. His cries of anguish are often heard echoing throughout the realm, followed by bellows of rage directed at the Sanguine Lord.

Boss Patterns

Tidol throws his trident in a direction, landing and creating shockwaves on the ground. Upon calling the trident back, Tidol releases 1 shockwave and linear projectiles in all directions on the floor.
Tidol propels himself backwards and launches a mix of light blue and dark blue projectiles. After reaching a certain distance, the dark blue projectiles home in on the aggroed player.
Tidol launches golden trident projectiles in all directions, which turn red and launch towards the aggroed player.
Tidol summons mines across the arena, exploding and dealing damage to anyone inside one.
Tidol summons large ghost tridents, which home in on the aggroed player with a large turning radius.

Boss Phases

66% | Invulnerability Phase.
33% | Invulnerability Phase, Tidol deals damage in the surrounding area.
D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s Entity Log: Tidol 
Tests show that the waters surrounding Telos are noticeably higher in pH than usual. There also seems to be a toxic concentration of iron within the currents. The seas might conceal more bloodshed than the lands have witnessed.

<infobox> <title source="title"> <default>World Bosses</default> </title> <image source="image"/> <panel> <section> <label>Aliases</label>

   

<label>Biome</label>

       <format>Crimson</format>

   

<label>Treasure Room</label>

   

<format>

{{{Tiered}}}
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<format>

{{{CChance}}}

</format>

   

<format>

{{{Companion}}}
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<format>

{{{IChance}}}

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<format>

{{{Irradiated}}}
</format>

   
<format>

{{{RChance}}}

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<label>UTs Dropped</label> <format> Kunai Of ConflictFile:KunaiOfConflict.png
Orb Of ConflictFile:OrbOfConflict.png

   </format>

   
<format>
{{{Fragment}}}
</format>

<label>Dungeon Dropped</label>

<format>
Shattered Kingdomsize=32px
</format>

</section> </panel> </infobox>

The Voided King's most loyal subject; sworn in as his lieutenant. He has been ordered to eternally guard the gates of the forgotten kingdom to prevent any unwanted guests.

Boss Patterns

Astaroth fires 3 projectiles that follow the player, slowing down to a stop and speeding up in the process.
Astaroth fires 2 large shots towards the aggroed player, and then runs towards the player to fire another large shot, dealing damage in the surrounding area on the final shot.
Astaroth fires 2 large shots towards the aggroed player in conjunction with another phase.
Astaroth slams his scythe down, creating a line of cracked ground. The cracked ground explodes into many projectiles soon after.

Boss Phases

66% | Invulnerability Phase.
33% | Invulnerability Phase, Astaroth rips open the ground, summoning arcing projectiles from the created fissure.
D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s Entity Log: Astaroth 
How bizarre. A conscious subject of the Voided King. It seems that this loyal lieutenant is sworn to eternally stand guard over the kingdom. I do have to admit, his choice of fashion really shines in his disguise. Unfortunately he's unaware that he's already failed his duties. Although...there might be something I can take inspiration from here.

<infobox> <title source="title"> <default>World Bosses</default> </title> <image source="image"/> <panel> <section> <label>Aliases</label>

   

<label>Biome</label>

       <format>Swamp</format>

   

<label>Treasure Room</label>

   

<format>

{{{Tiered}}}
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<format>

{{{CChance}}}

</format>

   

<format>

{{{Companion}}}
</format>

   
<format>

{{{IChance}}}

</format>

   

<format>

{{{Irradiated}}}
</format>

   
<format>

{{{RChance}}}

</format>

   

<label>UTs Dropped</label> <format> Crystal KunaiFile:CrystalKunai.png
Crystal PoisonFile:CrystalPoison.png

   </format>

   
<format>
{{{Fragment}}}
</format>

<label>Dungeon Dropped</label>

<format>
Fungal Cavernsize=32px
</format>

</section> </panel> </infobox> Curiosity took the better of this jungle panda, leading to its possession at the hands of the Void. Upon its shattering, the Void used this event as a catalyst to spread mayhem among the local wildlife. The Void plague altered Glumi's DNA, causing irreversible and rapid evolution.

Boss Patterns

Glumi jumps backwards, sending out 4 sets of projectiles into the four cardinal directions.
Glumi sends a flurry of arcing projectiles into the air, along with a wave of projectiles towards the aggroed player.
Glumi dashes towards the aggroed player and sends out projectiles in all directions at the end of the dash.
Glumi jumps upwards and summons two waves of projectiles in all directions.

Boss Phases

66% | Invulnerability Phase.
33% | Invulnerability Phase, Glumi summons three ponds that fire out projectiles, dealing AOE damage upon hitting the floor or player. Glumi also deals periodic damage in the surrounding area.
D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s Entity Log: Glumi
I see the Void has developed new means of annihilation. Its intelligence seems to grow with every world it takes. I've already begun to find a cure but I fear that the panda will never be the same again.

<infobox> <title source="title"> <default>World Bosses</default> </title> <image source="image"/> <panel> <section> <label>Aliases</label>

   

<label>Biome</label>

       <format>Desert</format>

   

<label>Treasure Room</label>

   

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{{{Tiered}}}
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<format>

{{{CChance}}}

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<format>

{{{Companion}}}
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<format>

{{{IChance}}}

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<format>

{{{Irradiated}}}
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<format>

{{{RChance}}}

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<label>UTs Dropped</label> <format> Anubis Staff
Jewel Of The NileFile:JewelOfTheNile.png

   </format>

   
<format>
{{{Fragment}}}
</format>

<label>Dungeon Dropped</label>

<format>
Anubis Lairsize=32px
</format>

</section> </panel> </infobox> This ancient Egyptian god was forcefully summoned and subdued by the Sanguine Lord to watch over the desert. This was no easy feat and the biome was cursed as a result.

Boss Patterns

Anubis sends out a wave of mines in all directions, with there being more in the four cardinal directions. These mines disappear after a few seconds, and deal damage to anyone in the mine upon disappearing.
Anubis throws his staff, which circles around him and fires projectiles in all directions from the staff. Anubis also deals damage in the surrounding area.
Anubis stomps the ground and summons four pillars, which will fire lasers at the aggroed player if not killed.
Anubis slams his staff down and fires many waves of projectiles in all directions, stemming from his staff.

Boss Phases

66% | Invulnerability Phase.
33% | Invulnerability Phase, Anubis exalts himself, creating a laser-firing sigil above himself.
D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s Entity Log: Anubis 
I don't understand the purpose of summoning this old god. Perhaps it was a feat of strength and power to strike fear within the citizens?

<infobox> <title source="title"> <default>World Bosses</default> </title> <image source="image"/> <panel> <section> <label>Aliases</label>

   

<label>Biome</label>

       <format>Jungle</format>

   

<label>Treasure Room</label>

   

<format>

{{{Tiered}}}
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<format>

{{{CChance}}}

</format>

   

<format>

{{{Companion}}}
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<format>

{{{IChance}}}

</format>

   

<format>

{{{Irradiated}}}
</format>

   
<format>

{{{RChance}}}

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<label>UTs Dropped</label> <format> Dirk Of Chronos
Dimensional StarFile:DimensionalStar.png

   </format>

   
<format>
{{{Fragment}}}
</format>

<label>Dungeon Dropped</label>

<format>
ChronosFile:Chronos-Portal.png
</format>

</section> </panel> </infobox>

Oozul is a naturally occurring magical creature that assumed its esteemed position among the slimes through living for thousands of years. Oozul has achieved its large size from ingesting millions of living organism and possibly numerous fragments of dark energy.

Boss Patterns

(<66%) Oozul fires a volley of projectiles at the aggroed player.
(33%) Oozul slams down upon a marked area, dealing damage to anyone in radius
(33%) Oozul dashes towards the aggroed player 3 times, dealing contact damage.

Boss Phases

100% Invincibility Phase, Oozul’s slimes must be killed before Oozul can be damaged. Oozul continuously fires projectiles in all directions.|
66% | Invulnerability Phase, Oozul summons different types of slimes that must be killed. Oozul continuously fires projectiles in all directions.
33% | Invulnerability Phase, Oozul summons even more varieties of slimes. The healer slime must be killed before any other slime can be killed. Oozul continuously fires projectiles in all directions.
D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s Entity Log: Oozul 
I didn't know they could grow that big. My readings detect a high level of rampant time energy emanating from this abomination.

<infobox> <title source="title"> <default>World Bosses</default> </title> <image source="image"/> <panel> <section> <label>Aliases</label>

   

<label>Biome</label>

       <format>Desert</format>

   

<label>Treasure Room</label>

   

<format>

{{{Tiered}}}
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<format>

{{{CChance}}}

</format>

   

<format>

{{{Companion}}}
</format>

   
<format>

{{{IChance}}}

</format>

   

<format>

{{{Irradiated}}}
</format>

   
<format>

{{{RChance}}}

</format>

   

<label>UTs Dropped</label> <format> Exoskeleton HoodFile:ExoskeletonHood.png
Freddy's Microphone

   </format>

   
<format>
{{{Fragment}}}
</format>

<label>Dungeon Dropped</label>

<format>
Freddy's Pizzeriasize=32px
</format>

</section> </panel> </infobox> Afton’s legacy reimagined into Telos through a misguided shipment. Intended to be sent to the Mariana Trench for disposal but instead made its way to the mysterious island of Telos. The boat arrived with the crew missing…

Boss Patterns

Freddy teleports to the aggroed player 4 times, firing a flamethrower from his behind in the direction of the player.
Freddy summons circles of flame in the surrounding area, dealing damage to anyone who stands in them as they disappear.
Freddy summons 8 circles around him, which fire projectiles in a pattern, stemming from the middle of the circle.
Freddy inflicts darkness on all players and chases the aggroed player, dealing contact damage (along with a visual jumpscare).
Freddy summons two identical clones that have less health than him. These clones must be killed before being able to deal damage to Freddy. The player must also crouch several times to avoid the “dance” effect inflicted by this phase.

Boss Phases

66% | Invulnerability Phase.
33% | Invulnerability Phase.
D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s Entity Log: Freddy 
Uhhhhhhh...what the fuck?

<infobox> <title source="title"> <default>World Bosses</default> </title> <image source="image"/> <panel> <section> <label>Aliases</label>

   

<label>Biome</label>

       <format>Swamp</format>

   

<label>Treasure Room</label>

   

<format>

{{{Tiered}}}
</format>

   
<format>

{{{CChance}}}

</format>

   

<format>

{{{Companion}}}
</format>

   
<format>

{{{IChance}}}

</format>

   

<format>

{{{Irradiated}}}
</format>

   
<format>

{{{RChance}}}

</format>

   

<label>UTs Dropped</label> <format> Carrot On A Stick
Spring Seasoned ScriptureFile:SpringSeasonedScripture.png

   </format>

   
<format>
{{{Fragment}}}
</format>

<label>Dungeon Dropped</label>

<format>
Voidsize=32px
</format>

</section> </panel> </infobox> Arriving in a voided meteorite, Chungus has claimed the blast site as their home and will not hesitate to use voided magic on approaching adventurers out of panic. Chungus fears that what remaining life they have left will be spent on this foreign planet.

Boss Patterns

Chungus jumps up and release bouncing, arcing projectiles upon reaching the floor
Chungus jumps up into the air and summons many projectiles, which rain down on the players in the arena and deal AOE damage upon contact with the floor.
Chungus fires 3 rapid waves of projectiles at the player, with the 3rd being in all directions.
Chungus locks the player in a combo, hitting the player higher and higher until the combo ends.

Boss Phases

66% | Invulnerability Phase.
33% | Invulnerability Phase, Chungus is now able to summon two shadow clones as a phase, which teleport and deal contact damage.
D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s Entity Log: Chungus
So this is where the plague spread from. Despite this creature's claims of extraterrestrial origins, the samples show that this is simply another animal twisted and evolved by the Void. Strike it down, that'll hold him alright.

<infobox> <title source="title"> <default>World Bosses</default> </title> <image source="image"/> <panel> <section> <label>Aliases</label>

   

<label>Biome</label>

       <format>Permafrost</format>

   

<label>Treasure Room</label>

   

<format>

{{{Tiered}}}
</format>

   
<format>

{{{CChance}}}

</format>

   

<format>

{{{Companion}}}
</format>

   
<format>

{{{IChance}}}

</format>

   

<format>

{{{Irradiated}}}
</format>

   
<format>

{{{RChance}}}

</format>

   

<label>UTs Dropped</label> <format> Cloak Of The WarlordFile:CloakOfTheWarlord.png
Shield Of OgmurFile:ShieldOfOgmur.png

   </format>

   
<format>
{{{Fragment}}}
</format>

<label>Dungeon Dropped</label>

<format>
Omnipotent's CitadelFile:OmnipotentsCitadel-Portal.png
</format>

</section> </panel> </infobox> This beast and his never ending appetite for human flesh has claimed the permafrost as its territory. Lotil single-handedly destroyed the once commanding stronghold led by Raphael, of which he now occupies.

Boss Patterns

Lotil rolls a snowball towards the player. The snowball homes in on the aggroed player, fires projectiles in all directions, and pushes the player back if any player gets too close to the snowball.
Lotil digs into the ground, launching upwards from the ground at the aggroed players feet.
Lotil stomps, dealing damage on the floor in a certain radius.

Boss Phases

66% | Invulnerability Phase.
33% | Invulnerability Phase, Lotil enrages, chasing the player down. At the end of his rage, he fires projectiles at the player and in all directions.
D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s Entity Log: Lotil
I wonder how this creature became a peon for Omnipotent. How interesting.

<infobox> <title source="title"> <default>World Bosses</default> </title> <image source="image"/> <panel> <section> <label>Aliases</label>

   

<label>Biome</label>

       <format>Jungle</format>

   

<label>Treasure Room</label>

   

<format>

{{{Tiered}}}
</format>

   
<format>

{{{CChance}}}

</format>

   

<format>

{{{Companion}}}
</format>

   
<format>

{{{IChance}}}

</format>

   

<format>

{{{Irradiated}}}
</format>

   
<format>

{{{RChance}}}

</format>

   

<label>UTs Dropped</label> <format> Cursed BrigadineFile:CursedBrigadine.png
Bow Of The ForstFile:BowOfTheForest.png

   </format>

   
<format>
{{{Fragment}}}
</format>

<label>Dungeon Dropped</label>

<format>
Illarius' HideoutFile:IllariusHideout-Portal.png
</format>

</section> </panel> </infobox>

The Sanguine Lord's reign led to the culling of Illarius’ kind. Now, Illarius stands as the final protector of the jungle and has sworn to keep his hideout safe which harbors other creatures of the jungle who suffered a similar fate. It is said that an ancient being also resides within this sanctum...

Boss Patterns

Illarius runs towards the player, grabbing the player and punching the player upwards into the air.
Illarius digs up the ground and throws it towards the player, which deals damage and also explodes into more projectiles.
Illarius dashes into the player.
Illarius jumps up into the air, and slams the ground near the player, pushing the player back and creating many projectiles.
Illarius slams the ground, creating many projectiles.

Boss Phases

66% | Invulnerability Phase.
33% | Invulnerability Phase, summons an axe that bounces around the arena, dealing contact damage.
D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s Entity Log: Illarius
Poor creature...the last one of its species. Wait...is that... Silverling. Turn back. Now.

<infobox> <title source="title"> <default>World Bosses</default> </title> <image source="image"/> <panel> <section> <label>Aliases</label>

   

<label>Biome</label>

       <format>Necropolis</format>

   

<label>Treasure Room</label>

   

<format>

{{{Tiered}}}
</format>

   
<format>

{{{CChance}}}

</format>

   

<format>

{{{Companion}}}
</format>

   
<format>

{{{IChance}}}

</format>

   

<format>

{{{Irradiated}}}
</format>

   
<format>

{{{RChance}}}

</format>

   

<label>UTs Dropped</label> <format> Cloak Of Bloody SurprisesFile:CloakOfBloodySurprises.png
Spooky Sandals
File:SpookySandals.png

   </format>

   
<format>
{{{Fragment}}}
</format>

<label>Dungeon Dropped</label>

<format>
Cultist's Hideout
</format>

</section> </panel> </infobox>

Valus resides in a forgotten graveyard, watches over the barren landscape of the Necropolis. He reminisces on a more pleasant era of Telos, where the ground he walked on bloomed with lush grass and beautiful flowers. Alas, that time is long gone. And all must pick a side if they are to survive.

Boss Patterns

Valus summons swords from the sky, which land in random areas across the arena.
Valus dashes into the player.
Valus teleports four times around the player, each time dealing damage across the floor in the direction of the player.
Valus shoots out projectiles in all directions, dealing damage. If a player is hit by these projectiles, they are launched up and dealt another hit of damage. At the end of the phase, Valus deals damage across the floor in a certain radius.
Valus summons swords from the sky, which slam down on every player in the vicinity.

Boss Phases

66% | Invulnerability Phase.
33% | Invulnerability Phase, launches his book, which summons djinns where it lands.
D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s Entity Log: Valus
Ah...the sentry. Forgotten, left to guard an empty land devoid of invaders. But still he stands determined, holding his faceless visage high. Reminds me a bit of you, Silvering. Don't take that the wrong way though.

Shadowlands Bosses

[Transmission Received]

The air reeks of rot here. The sun dares not peek over the horizon, for it fears the indescribable horrors lurking in the shadows.

The legion that swore to protect this valley has been reduced to twisted monstrosities that mindlessly roam this wasteland. Killing these mobs will accumulate points.

Accumulating 200 points in one of three specific regions will spawn its respective Fallen Hero.

Upon defeating any shadowlands miniboss, a point will be granted towards the spawning of the Defender.

A strange barrier seem to repel any attack made upon the Fallen Heroes, only yielding to weapons imbued with shadow. This is tracked through Shadow Points, which will accumulate up to a max of 40 upon killing Shadowland mobs. Shadow points will dissipate every 30 seconds and a minimum of 25 are required in order to damage the minibuses, however, The Defender oddly does not require a minimum amount of shadow points to kill.

Sylvaris from the Dreadwood Thicket will provide a point towards the Defender and give 50 points towards spawning each miniboss. It will also give 20 shadow points.

...

That's a lot to process isn't it? I wish you success, I really do.

I hope this works...

[Transmission Ended]

<infobox> <title source="title"> <default>World Bosses</default> </title> <image source="image"/> <panel> <section> <label>Aliases</label>

   

<label>Biome</label>

       <format>Shadowlands</format>

   

<label>Treasure Room</label>

   

<format>

{{{Tiered}}}
</format>

   
<format>

{{{CChance}}}

</format>

   

<format>

{{{Companion}}}
</format>

   
<format>

{{{IChance}}}

</format>

   

<format>

{{{Irradiated}}}
</format>

   
<format>

{{{RChance}}}

</format>

   

<label>UTs Dropped</label> <format> Reaper's Vest File:ReapersVest.png
Soulless Shoes File:SoullessShoes.png
Chalice Of Rot File:UT-ChaliceOfRot.png

   </format>

   
<format>
{{{Fragment}}}
</format>

<label>Dungeon Dropped</label>

<format>
{{{Dungeon Dropped}}}
</format>

</section> </panel> </infobox>

Commander of the Cutthroat Cohort, the Reaper was an silent killing machine. Their resolve was a value they lived by after training with Raphael. Despite this, their focus was broken as they gazed into the hauntingly hollow eyes of the Sanguine Lord, leaving only fear as they were cut down.

Arena Hazard

The Reaper's mere presence allows devastating maelstroms to form around the arena, starting cyan and harmless before turning purple and dealing continuous damage while within it. 

Boss Patterns

The Reaper walks towards you, sending out two slow slash projectiles before spinning and sending out a ring of slashes.
The Reaper sends forwards a narrow shockwave that inflicts burning on players caught within.
The Reaper leaps into the air before slamming its scythe into the ground, launching players into the air.
The Reaper channels its energy before dashing forwards and sending out bursts of energy.
The Reaper slams its scythe into the ground, sending out four tombstones in a cross pattern that radiate smaller slash projectiles.

Boss Phases

50% | Armored phase

<infobox> <title source="title"> <default>World Bosses</default> </title> <image source="image"/> <panel> <section> <label>Aliases</label>

   

<label>Biome</label>

       <format>Shadowlands</format>

   

<label>Treasure Room</label>

   

<format>

{{{Tiered}}}
</format>

   
<format>

{{{CChance}}}

</format>

   

<format>

{{{Companion}}}
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<format>

{{{IChance}}}

</format>

   

<format>

{{{Irradiated}}}
</format>

   
<format>

{{{RChance}}}

</format>

   

<label>UTs Dropped</label> <format> Dawnbringer
Warden's Faceguard File:WardensFaceguard.png
Warden's Garment File:UT-WardensGarment.png

   </format>

   
<format>
{{{Fragment}}}
</format>

<label>Dungeon Dropped</label>

<format>
{{{Dungeon Dropped}}}
</format>

</section> </panel> </infobox> Commander of the Vanguard Cohort, the Warden was known as a steadfast and kind individual. They found the most joy in teaching and raising newer soldiers to eventually join the legion; a trait passed on by their master Raphael. Alas, in their haste to guide others, they never saw the Sanguine Lord approaching.

Arena Hazard

The Warden will send out spiked disks with certain attacks, which will bounce around the arena before dissipating.

Boss Patterns

The Warden walks towards you while sending out slow slash projectiles. 
The Warden channels its energy before spinning and slashing a wide area, sending forwards three spiked disks in a shotgun pattern.
The Warden jabs out with its halberd, players caught in this narrow area are dealt heavy knockback. This also sends forwards three spiked disks in a shotgun pattern.
The Warden slams its halberd into the ground, launching players into the air and sending out four spiked disks in a cross pattern.
The Warden leaps into the air before slamming its halberd into the ground, launching players into the air and sending out four spiked disks in a cross pattern. 

Boss Phases

50% | Armored phase

<infobox> <title source="title"> <default>World Bosses</default> </title> <image source="image"/> <panel> <section> <label>Aliases</label>

   

<label>Biome</label>

       <format>Shadowlands</format>

   

<label>Treasure Room</label>

   

<format>

{{{Tiered}}}
</format>

   
<format>

{{{CChance}}}

</format>

   

<format>

{{{Companion}}}
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<format>

{{{IChance}}}

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<format>

{{{Irradiated}}}
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<format>

{{{RChance}}}

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<label>UTs Dropped</label> <format> Herald's Essence File:HeraldsEssence.png
Heraldic Heelguards File:HeraldicHeelguards.png
Luminous Flame File:UT-LuminousFlame.png

   </format>

   
<format>
{{{Fragment}}}
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<label>Dungeon Dropped</label>

<format>
{{{Dungeon Dropped}}}
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</section> </panel> </infobox>

Commander of the Scout Cohort, the Herald gained their title for their willingness to venture into dangerous territory. They were thus celebrated for their brave and unyielding nature, traits passed on by their teacher Raphael. Ironically, the Herald fell to the Sanguine Lord before they were able to warn the legion of their impending doom.

Arena Hazard

The Herald will periodically call upon a rain of fire, distracting players as they look upwards to determine their trajectory.

Boss Patterns

The Herald sends forward a narrow shockwave, damaging players caught within.
The Herald sends forward a carpet of fire, damaging and setting aflame players caught within.
The Herald walks towards you while sending out slow slash projectiles. 
The Herald spins around, sending out blood-red projectiles around it.
The Herald spins around, sending out yellow projectiles that return as slashes upon reaching their maximum range.

Boss Phases

50% | Armored phase

<infobox> <title source="title"> <default>World Bosses</default> </title> <image source="image"/> <panel> <section> <label>Aliases</label>

   

<label>Biome</label>

       <format>Shadowlands</format>

   

<label>Treasure Room</label>

   

<format>

{{{Tiered}}}
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<format>

{{{CChance}}}

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<format>

{{{Companion}}}
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<format>

{{{IChance}}}

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<format>

{{{Irradiated}}}
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<format>

{{{RChance}}}

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<label>UTs Dropped</label> <format> Phantasmic Greaves File:PhantasmicGreaves.png
Shrouded Shield File:ShroudedShield.png
Afterburner File:UT-Afterburner.png

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<format>
{{{Fragment}}}
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<label>Dungeon Dropped</label>

<format>
Celestial's Province
</format>

</section> </panel> </infobox> The legendary praetor of the legion and successor to Raphael upon his departure. Despite this, he was never a match for the Sanguine Lord and perished as the last bastion of the valley. Although this entity is that of the same as other possessed armors, the Celestials recognized that the previous owner and grade of this armor was superior, selecting it as the dark knight of the Celestial Province.

Arena Hazard

The Defender will allocate a quadrant where players will need to move to, dealing heavy damage and blinding players that are caught outside after the time limit.  

Boss Patterns

Defender spins around, and jumps into the air, dealing massive damage in the surrounding area.
Defender slams the ground, creating a cross of fire in the arena.
Defender jumps onto a player, dealing damage and launching the player into the air.
(50%) Defender sends a fast flying slash towards the targeted player.
(50%) Defender sends 3, sequential slashes towards the targeted player.
Defender slams the ground, dealing AOE damage.

Boss Phases

66% | Armoured Phase.
33% | Invulnerability Phase, Defender becomes exalted, dealing more damage, and unlocking slash attacks and a slam attack.
25% | Armoured Phase.