World Bosses

Revision as of 00:58, 12 October 2025 by imported>Dawning (change all dropdowns to nice template steamhappy (by SublimeText.Mediawiker))

World Bosses

Within the open world of Telos, there are stronger enemies that have asserted themselves in their own biomes and arenas.

Their allegiances wildly vary so do not leave anything to chance. I do not recommended engaging these bosses alone with less than 40 tier points.

All 10 World Bosses are spawned in every realm and when defeated, they are placed on a respawn timer of 200s. Each World Boss will each drop their own dungeons and unique UT's. Upon killing ten World Bosses, the Sanguine Lord himself will challenge you to a final duel.


The Realm Bosses loot table is listed below.


size=32px    T7 Equipment     Guaranteed    
size=32px    T8 Equipment     Guaranteed    
size=32px    Gilded Forge Fragment     15%    
size=32px    Royal UT     2.5%    


Below is a list of realm bosses.


  Tidol

Tidol
General Info
HP
3630
Fame Given
250
Biome
Available Tiered Drops
7-8
Dungeon Dropped

Once a revered leader the sea, Tidol seeks the ruins of his underwater kingdom on the beaches of Telos. His cries of anguish are often heard echoing throughout the realm, followed by bellows of rage directed at the Sanguine Lord.

Tidol throws his trident in a direction, landing and creating shockwaves on the ground. Upon calling the trident back, Tidol releases 1 shockwave and linear projectiles in all directions on the floor.

Tidol propels himself backwards and launches a mix of light blue and dark blue projectiles. After reaching a certain distance, the dark blue projectiles home in on the aggroed player.

Tidol launches golden trident projectiles in all directions, which turn red and launch towards the aggroed player.

Tidol summons mines across the arena, exploding and dealing damage to anyone inside one.

Tidol summons large ghost tridents, which home in on the aggroed player with a large turning radius.

[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: TIDOL] BYPASS STATE: Tests show that the waters surrounding Telos are noticeably higher in pH than usual. There also seems to be a toxic concentration of iron within the currents. The seas might conceal more bloodshed than the lands have witnessed.


  Astaroth

Astaroth
Lord's Lieutenant
General Info
HP
4400
Fame Given
250
Available Tiered Drops
7-8
Dungeon Dropped
Loot
Fragments

The Voided King's most loyal subject; sworn in as his lieutenant. He has been ordered to eternally guard the gates of the forgotten kingdom to prevent any unwanted guests.

Boss Patterns

Astaroth fires 3 projectiles that follow the player, slowing down to a stop and speeding up in the process.

Astaroth fires 2 large shots towards the aggroed player, and then runs towards the player to fire another large shot, dealing damage in the surrounding area on the final shot.

Astaroth fires 2 large shots towards the aggroed player in conjunction with another phase.

Astaroth slams his scythe down, creating a line of cracked ground. The cracked ground explodes into many projectiles soon after.

Boss Phases

66%


  Glumi

Glumi
InfectedPanda
General Info
HP
3740
Fame Given
250
Biome
Available Tiered Drops
7-8
Dungeon Dropped

Curiosity took the better of this jungle panda, leading to its possession at the hands of the Void. Upon its shattering, the Void used this event as a catalyst to spread mayhem among the local wildlife. The Void plague altered Glumi's DNA, causing irreversible and rapid evolution.

Boss Patterns

Glumi jumps backwards, sending out 4 sets of projectiles into the four cardinal directions.

Glumi sends a flurry of arcing projectiles into the air, along with a wave of projectiles towards the aggroed player.

Glumi dashes towards the aggroed player and sends out projectiles in all directions at the end of the dash.

Glumi jumps upwards and summons two waves of projectiles in all directions.

Boss Phases

66%


  Anubis

Anubis
Guardian of Ancient Tech
General Info
HP
3850
Fame Given
250
Biome
Available Tiered Drops
7-8
Dungeon Dropped
Loot
Royal Loot

This ancient Egyptian god was forcefully summoned and subdued by the Sanguine Lord to watch over the desert. This was no easy feat and the biome was cursed as a result.

Boss Patterns

Anubis sends out a wave of mines in all directions, with there being more in the four cardinal directions. These mines disappear after a few seconds, and deal damage to anyone in the mine upon disappearing.

Anubis throws his staff, which circles around him and fires projectiles in all directions from the staff. Anubis also deals damage in the surrounding area.

Anubis stomps the ground and summons four pillars, which will fire lasers at the aggroed player if not killed.

Anubis slams his staff down and fires many waves of projectiles in all directions, stemming from his staff.

Boss Phases

66%


  Oozul

Oozul
Slime God
General Info
HP
2970
Fame Given
250
Biome
Available Tiered Drops
7-8
Dungeon Dropped
Loot
Royal Loot
Fragments

Oozul is a naturally occurring magical creature that assumed its esteemed position among the slimes through living for thousands of years. Oozul has achieved its large size from ingesting millions of living organism and possibly numerous fragments of dark energy.

Boss Patterns

(<66%) Oozul fires a volley of projectiles at the aggroed player.

(33%) Oozul slams down upon a marked area, dealing damage to anyone in radius

(33%) Oozul dashes towards the aggroed player 3 times, dealing contact damage.

Boss Phases

100% Invincibility Phase, Oozul’s slimes must be killed before Oozul can be damaged. Oozul continuously fires projectiles in all directions.


  Freddy

Freddy
Animatronic Bear
General Info
HP
3300
Fame Given
250
Biome
Dungeon Dropped

Afton’s legacy reimagined into Telos through a misguided shipment. Intended to be sent to the Mariana Trench for disposal but instead made its way to the mysterious island of Telos. The boat arrived with the crew missing…

Boss Patterns

Freddy teleports to the aggroed player 4 times, firing a flamethrower from his behind in the direction of the player.

Freddy summons circles of flame in the surrounding area, dealing damage to anyone who stands in them as they disappear.

Freddy summons 8 circles around him, which fire projectiles in a pattern, stemming from the middle of the circle.

Freddy inflicts darkness on all players and chases the aggroed player, dealing contact damage (along with a visual jumpscare).

Freddy summons two identical clones that have less health than him. These clones must be killed before being able to deal damage to Freddy. The player must also crouch several times to avoid the “dance” effect inflicted by this phase.

Boss Phases

66%


  Chungus

Chungus
Voided Rabbit
General Info
HP
3850
Fame Given
250
Biome
Available Tiered Drops
7-8
Dungeon Dropped

Arriving in a voided meteorite, Chungus has claimed the blast site as their home and will not hesitate to use voided magic on approaching adventurers out of panic. Chungus fears that what remaining life they have left will be spent on this foreign planet.

Boss Patterns

Chungus jumps up and release bouncing, arcing projectiles upon reaching the floor

Chungus jumps up into the air and summons many projectiles, which rain down on the players in the arena and deal AOE damage upon contact with the floor.

Chungus fires 3 rapid waves of projectiles at the player, with the 3rd being in all directions.

Chungus locks the player in a combo, hitting the player higher and higher until the combo ends.

Boss Phases

66%


  Lotil

Lotil
Omnipotent's Servant
General Info
HP
3630
Fame Given
250
Available Tiered Drops
7-8
Dungeon Dropped
Loot
Fragments

This beast and his never ending appetite for human flesh has claimed the permafrost as its territory. Lotil single-handedly destroyed the once commanding stronghold led by Raphael, of which he now occupies.

Boss Patterns

Lotil rolls a snowball towards the player. The snowball homes in on the aggroed player, fires projectiles in all directions, and pushes the player back if any player gets too close to the snowball.

Lotil digs into the ground, launching upwards from the ground at the aggroed players feet.

Lotil stomps, dealing damage on the floor in a certain radius.

Boss Phases

66%


  Illarius

Illarius
Minotaur King
General Info
HP
3300
Fame Given
250
Biome
Available Tiered Drops
7-8
Dungeon Dropped
Loot
Fragments


The Sanguine Lord's reign led to the culling of Illarius’ kind. Now, Illarius stands as the final protector of the jungle and has sworn to keep his hideout safe which harbors other creatures of the jungle who suffered a similar fate. It is said that an ancient being also resides within this sanctum...

Boss Patterns

Illarius runs towards the player, grabbing the player and punching the player upwards into the air.

Illarius digs up the ground and throws it towards the player, which deals damage and also explodes into more projectiles.

Illarius dashes into the player.

Illarius jumps up into the air, and slams the ground near the player, pushing the player back and creating many projectiles.

Illarius slams the ground, creating many projectiles.

Boss Phases

66%


  Valus

Valus
ForgottenSentry
General Info
HP
3740
Fame Given
250
Available Tiered Drops
7-8
Dungeon Dropped
Loot
Fragments

Valus resides in a forgotten graveyard, watches over the barren landscape of the Necropolis. He reminisces on a more pleasant era of Telos, where the ground he walked on bloomed with lush grass and beautiful flowers. Alas, that time is long gone. And all must pick a side if they are to survive.

Boss Patterns

Valus summons swords from the sky, which land in random areas across the arena.

Valus dashes into the player.

Valus teleports four times around the player, each time dealing damage across the floor in the direction of the player.

Valus shoots out projectiles in all directions, dealing damage. If a player is hit by these projectiles, they are launched up and dealt another hit of damage. At the end of the phase, Valus deals damage across the floor in a certain radius.

Valus summons swords from the sky, which slam down on every player in the vicinity.

Boss Phases

66%


Shadowlands Bosses

[Transmission Received]

The air reeks of rot here. The sun dares not peek over the horizon, for it fears the indescribable horrors lurking in the shadows.

The legion that swore to protect this valley has been reduced to twisted monstrosities that mindlessly roam this wasteland. Killing these mobs will accumulate points.

Accumulating 200 points in one of three specific regions will spawn its respective Fallen Hero.

Upon defeating any shadowlands miniboss, a point will be granted towards the spawning of the Defender.

A strange barrier seem to repel any attack made upon the Fallen Heroes, only yielding to weapons imbued with shadow. This is tracked through Shadow Points, which will accumulate up to a max of 40 upon killing Shadowland mobs. Shadow points will dissipate every 30 seconds and a minimum of 25 are required in order to damage the minibuses, however, The Defender oddly does not require a minimum amount of shadow points to kill.

Sylvaris from the Dreadwood Thicket will provide a point towards the Defender and give 50 points towards spawning each miniboss. It will also give 20 shadow points.

...

That's a lot to process isn't it? I wish you success, I really do.

I hope this works...

[Transmission Ended]


  Reaper

Reaper
Fallen Hero
General Info
HP
5550
Fame Given
500
Loot
Bloodshot Loot
Royal Loot

Commander of the Cutthroat Cohort, the Reaper was an silent killing machine. Their resolve was a value they lived by after training with Raphael. Despite this, their focus was broken as they gazed into the hauntingly hollow eyes of the Sanguine Lord, leaving only fear as they were cut down.

Arena Hazard

The Reaper's mere presence allows devastating maelstroms to form around the arena, starting cyan and harmless before turning purple and dealing continuous damage while within it.

Boss Patterns

The Reaper walks towards you, sending out two slow slash projectiles before spinning and sending out a ring of slashes.

The Reaper sends forwards a narrow shockwave that inflicts burning on players caught within.

The Reaper leaps into the air before slamming its scythe into the ground, launching players into the air.

The Reaper channels its energy before dashing forwards and sending out bursts of energy.

The Reaper slams its scythe into the ground, sending out four tombstones in a cross pattern that radiate smaller slash projectiles.

Boss Phases

50%


  Warden

Warden
Fallen Hero
General Info
HP
4400
Fame Given
500
Loot
Bloodshot Loot

Commander of the Vanguard Cohort, the Warden was known as a steadfast and kind individual. They found the most joy in teaching and raising newer soldiers to eventually join the legion; a trait passed on by their master Raphael. Alas, in their haste to guide others, they never saw the Sanguine Lord approaching.

Arena Hazard

The Warden will send out spiked disks with certain attacks, which will bounce around the arena before dissipating.

Boss Patterns

The Warden walks towards you while sending out slow slash projectiles.

The Warden channels its energy before spinning and slashing a wide area, sending forwards three spiked disks in a shotgun pattern.

The Warden jabs out with its halberd, players caught in this narrow area are dealt heavy knockback. This also sends forwards three spiked disks in a shotgun pattern.

The Warden slams its halberd into the ground, launching players into the air and sending out four spiked disks in a cross pattern.

The Warden leaps into the air before slamming its halberd into the ground, launching players into the air and sending out four spiked disks in a cross pattern.

Boss Phases

50%


  Herald

Herald
Fallen Hero
General Info
HP
4675
Fame Given
500
Loot
Bloodshot Loot

Commander of the Scout Cohort, the Herald gained their title for their willingness to venture into dangerous territory. They were thus celebrated for their brave and unyielding nature, traits passed on by their teacher Raphael. Ironically, the Herald fell to the Sanguine Lord before they were able to warn the legion of their impending doom.

Arena Hazard

The Herald will periodically call upon a rain of fire, distracting players as they look upwards to determine their trajectory.

Boss Patterns

The Herald sends forward a narrow shockwave, damaging players caught within.

The Herald sends forward a carpet of fire, damaging and setting aflame players caught within.

The Herald walks towards you while sending out slow slash projectiles.

The Herald spins around, sending out blood-red projectiles around it.

The Herald spins around, sending out yellow projectiles that return as slashes upon reaching their maximum range.

Boss Phases

50%


  Defender

Defender
Guardian of the Province
General Info
HP
8250
Fame Given
1000
Loot
Bloodshot Loot

The legendary praetor of the legion and successor to Raphael upon his departure. Despite this, he was never a match for the Sanguine Lord and perished as the last bastion of the valley. Although this entity is that of the same as other possessed armors, the Celestials recognized that the previous owner and grade of this armor was superior, selecting it as the dark knight of the Celestial Province.

Arena Hazard

The Defender will allocate a quadrant where players will need to move to, dealing heavy damage and blinding players that are caught outside after the time limit.

Boss Patterns

Defender spins around, and jumps into the air, dealing massive damage in the surrounding area.

Defender slams the ground, creating a cross of fire in the arena.

Defender jumps onto a player, dealing damage and launching the player into the air.

(50%) Defender sends a fast flying slash towards the targeted player.

(50%) Defender sends 3, sequential slashes towards the targeted player.

Defender slams the ground, dealing AOE damage.

Boss Phases

66%