World Bosses
Within the open world of Telos, there are stronger enemies that have asserted themselves in their own biomes and arenas. Their allegiances wildly vary, so do not leave anything to chance. It is not recommended to engage these bosses alone with less than 40 tier points.
All ten World Bosses are spawned in every realm and, when defeated, are placed on a respawn timer of 250s (200s on Realm Day). Each World Boss will drop their own respective dungeon and unique UT's. Upon killing ten World Bosses, Raphael, the Sanguine Lord himself, will challenge you to a final duel.
The Realm Bosses loot table is listed below.
| Guaranteed | |
| Guaranteed | |
| 15% | |
| 2.5% |
Chungus
Voided Rabbit


Arriving in a voided meteorite, Chungus has claimed the blast site as their home and will not hesitate to use voided magic on approaching adventurers out of panic. Chungus fears that what remaining life they have left will be spent on this foreign planet.
Boss Behaviour
(Attack 1) | Chungus leaps into the air before crashing down, releasing a bouncing, arcing projectiles in all directions that deal damage upon impact.
(Attack 2) | Chungus levitates into the air, summoning a storm of void projectiles that rain across the arena. Each projectile explodes on impact, dealing AoE damage.
(Attack 3) | Chungus fires three waves of projectiles toward the player, the third wave firing projectiles in all directions and dealing damage on contact.
(Attack 4) | Chungus targets a nearby player, launching them upwards before slamming them down into the ground, dealing damage upon contact with every strike.
(Attack 5) | Chungus summons voided particles around them before launching them at the player.
100% to 33% (Phase 1) | Chungus cycles through their main attacks listed above in order to damage the player while occasionally teleporting to random positions across the arena.
33% to 0% (Phase 2) | Chungus summons multiple shadow clones that must be killed before they can be damaged. During this phase, Chungus continues cycling through their main attacks listed above while randomly teleporting and occasionally summoning more clones.
[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s Chungus LOG: So this is where the plague spread from. Despite this creature's claims of extraterrestrial origins, the samples show that this is simply another animal twisted and evolved by the Void. Strike it down, that'll hold him alright.] BYPASS STATE: {{{3}}}
Illarius
Minotaur King


The Sanguine Lord's reign led to the culling of Illarius’ kind. Now, Illarius stands as the final protector of the jungle and has sworn to keep his hideout safe which harbors other creatures of the jungle who suffered a similar fate. It is said that an ancient being also resides within this sanctum...
Boss Behaviour
(Attack 1) | Illarius tears a massive piece of ground from below him and throws it forward. Upon impact, it shatters into eight boulders that scatter in all directions, each one exploding into fragments that spread in all directions on impact.
(Attack 2) | Illarius leaps into the air and crashes down, sending out eight boulders in all directions. Each boulder explodes on impact, scattering fragments in every direction.
(Attack 3) | Illarius slams the ground, releasing boulders in four directions that explode into fragments on impact.
(Attack 4) | Illarius throws a single boulder toward the player which explodes into a burst of fragments when it hits the ground or a target.
(Attack 5) | Illarius charges forward in a furious rush, dealing contact damage to any player caught in his path.
(Attack 6) | Illarius rushes the player, grabbing them before throwing them high into the air, then striking mid-air — dealing heavy damage and massive knockback.
100% to 33% (Phase 1) | Illarius cycles through his main attacks listed above in order to damage the player.
33% to 0% (Phase 2) | Illarius draws his battleaxe and hurls it toward the player. The axe rebounds across the arena’s walls, continuing its path and dealing damage to any player it touches. During this phase, Illarius cycles through his main attacks listed above in order to damage the player as the axe continues in its path.
[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s Illarius LOG: Poor creature...the last one of its species. Wait... Is that... Silverling. Turn back. Now.] BYPASS STATE: {{{3}}}
Astaroth
Lord's Lieutenant


The Voided King's most loyal subject; sworn in as his lieutenant. He has been ordered to eternally guard the gates of the forgotten kingdom to prevent any unwanted guests.
Boss Behaviour
(Attack 1) | Astaroth fires three projectiles that home in on the player, slowing momentarily before speeding up.
(Attack 2) | Astaroth fires two large shots toward the targeted player, then runs forward to unleash a larger third shot, dealing more damage on impact.
(Attack 3) | Astaroth fires two large shots in sync with his first attack.
(Attack 4) | Astaroth slams his scythe into the ground, creating a long fissure in the ground. A few seconds later, the cracked ground explodes into a barrage of projectiles.
100% to 33% (Phase 1) | Astaroth cycles through his main attacks listed above in order to damage the player.
33% to 0% (Phase 2) | Astaroth tears open the ground beneath him, releasing arcing projectiles from the resulting fissure. He continues cycling through his main attacks listed above in order to damage the player.
[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s Astaroth LOG: How bizarre. A conscious subject of the Voided King. It seems that this loyal lieutenant is sworn to eternally stand guard over the kingdom. I do have to admit, his choice of fashion really shines in his disguise. Unfortunately he's unaware that he's already failed his duties. Although...there might be something I can take inspiration from here.] BYPASS STATE: {{{3}}}
Glumi
InfectedPanda

Curiosity took the better of this jungle panda, leading to its possession at the hands of the Void. Upon its shattering, the Void used this event as a catalyst to spread mayhem among the local wildlife. The Void plague altered Glumi's DNA, causing irreversible and rapid evolution.
Boss Behaviour
(Attack 1) | Glumi leaps backward, releasing four sets of projectiles that are shout out in the four cardinal directions, dealing damage on impact.
(Attack 2) | Glumi fires a barrage of arcing projectiles into the air while launching a wave of projectiles toward the aggroed player at the same time.
(Attack 3) | Glumi dashes toward the player, releasing a burst of projectiles in all directions when he reaches the end of his dash.
(Attack 4) | Glumi jumps high into the air, summoning two waves of projectiles that are shout out in all directions and deal damage on contact.
100% to 33% (Phase 1) | Glumi cycles through its main attacks listed above in order to damage the player.
33% to 0% (Phase 2) | Glumi summons three corrupted ponds that continuously fire projectiles randomly in the arena. These projectiles explode on impact with the ground or a player, dealing AoE damage. During this phase, Glumi also deals periodic damage to nearby players.
[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s Glumi LOG: I see the Void has developed new means of annihilation. Its intelligence seems to grow with every world it takes. I've already begun to find a cure but I fear that the panda will never be the same again.] BYPASS STATE: {{{3}}}
Lotil
Omnipotent's Servant

This beast and his never ending appetite for human flesh has claimed the permafrost as its territory. Lotil single-handedly destroyed the once commanding stronghold led by Raphael, of which he now occupies.
Boss Behaviour
(Attack 1) | Lotil rolls a massive snowball toward the player. The snowball moves towards the targeted player, shooting out projectiles in all directions and pushing back any players who get to close.
(Attack 2) | Lotil scoops up snow and throws four shotgun bursts of condensed snow at the player.
(Attack 3) | Lotil burrows underground and jumps upward from beneath the targeted player, dealing damage and great knockback.
(Attack 4) | Lotil stomps the ground, releasing a shockwave that expands outward, dealing damage on contact.
100% to 33% (Phase 1) | Lotil cycles through his main attacks listed above in order to damage the player.
33% to 0% (Phase 2) | Lotil enrages, slamming the ground to release a wave of ice projectiles in all directions. He then fires two volleys of three ice projectiles at the targeted player before slamming the ground again. Afterward, he continues cycling through his main attacks listed above in order to damage the player..
[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s Lotil LOG: I wonder how this creature became a peon for Omnipotent. How interesting.] BYPASS STATE: {{{3}}}
Tidol
Merloc Chieftain

Once a revered leader the sea, Tidol seeks the ruins of his underwater kingdom on the beaches of Telos. His cries of anguish are often heard echoing throughout the realm, followed by bellows of rage directed at the Sanguine Lord.
Boss Behaviour
(Attack 1) | Tidol summons five spectral tridents that hover around him before launching toward the player. These tridents home in with a wide turning radius and deal damage on impact.
(Attack 2) | Tidol propels himself backward, releasing a volley of light blue projectiles. Upon impacting with a surface or reaching their maximum distance, the projectiles change colour to dark blue and begin homing in on the player.
(Attack 3) | Tidol fires a barrage of golden trident heads. Upon impacting with a surface or reaching their maximum distance, change colour to red and home in on the player, dealing contact damage.
(Attack 4) | Tidol throws his trident, generating three shockwaves from where it lands. As he recalls his trident, he slams it into the ground, releasing a shockwave and linear projectiles in all directions on the arena floor.
(Attack 5) | Tidol summons mines across the arena three times. These mines detonate a few seconds later, dealing damage to any player caught in their radius.
100% to 33% (Phase 1) | Tidol cycles through his main attacks listed above in order to damage the player.
33% to 0% (Phase 2) | Tidol becomes enraged, releasing a shockwave that causes massive knockback to nearby players. He then continues cycling through his main attacks listed above in order to damage the player.
[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s Tidol LOG: Tests show that the waters surrounding Telos are noticeably higher in pH than usual. There also seems to be a toxic concentration of iron within the currents. The seas might conceal more bloodshed than the lands have witnessed.] BYPASS STATE: {{{3}}}
Valus
Forgotten Sentry

Valus resides in a forgotten graveyard, watches over the barren landscape of the Necropolis. He reminisces on a more pleasant era of Telos, where the ground he walked on bloomed with lush grass and beautiful flowers. Alas, that time is long gone. And all must pick a side if they are to survive.
Boss Behaviour
(Attack 1) | Valus teleports four times around the player, each time striking the ground and sending a line of damage across the floor in the player’s direction.
(Attack 2) | Valus releases a barrage of projectiles in all directions, inflicting Slowness and Blindness on impact. Players struck are launched into the air and take an additional hit of damage upon landing. At the end of the attack, Valus releases a shockwave which deals damage on contact.
(Attack 3) | Valus summons spectral swords from the sky, which slam down onto the targeted players.
(Attack 4) | Valus summons spectral swords from the sky that fall randomly across the arena.
100% to 33% (Phase 1) | Valus cycles through his main attacks listed above in order to damage the player.
33% to 0% (Phase 2) | Valus throws his ancient book randomly into the arena, summoning Djinns where it lands. Valus continues to cycle through his main attacks listed above.
[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s Valus LOG: Ah...the sentry. Forgotten, left to guard an empty land devoid of invaders. But still he stands determined, holding his faceless visage high. Reminds me a bit of you, Silvering. Don't take that the wrong way though.] BYPASS STATE: {{{3}}}
Boss Enemies
Oozul
Slime God

Oozul is a naturally occurring magical creature that assumed its esteemed position among the slimes through living for thousands of years. Oozul has achieved its large size from ingesting millions of living organism and possibly numerous fragments of dark energy.
Boss Behaviour
100% to 60% (Phase 1) | Oozul begins the battle in an invincible state, summoning four Primitive Slimes that must be defeated before it can be damaged. While invincible, Oozul continuously fires blue projectiles in all directions, dealing contact damage. Once all slimes are killed, Oozul releases a shockwave that knocks back nearby players, then continues firing waves of blue projectiles in all directions.
60% to 30% (Phase 2) | Oozul enters an invincible state again, summoning one Warrior Slime, two Lava Slimes, and two Frost Slimes, which must again be killed in order for it to be damaged. Throughout this phase, Oozul continues launching blue projectiles in all directions. When the slimes are killed, Oozul emits another shockwave explosion, knocking players away, before firing both blue particles and purple projectiles that rebound off the floor and walls.
30% (Phase 3) | Oozul enters the final invincible state, summoning one Healer Slime, one Warrior Slime, one Frost Slime, one Lava Slime, and three Primitive Slimes. The Healer Slime must be killed first to make the other slimes vulnerable. Then, once all the others are killed, Oozul releases another shockwave that knocks back nearby players.
30% to 0% (Phase 4) | Oozul defines a circular area on the ground, leaps into the air, and slams into the ground causing an explosion, dealing AoE damage. It then begins rapidly dashing toward the targeted player three times, dealing contact damage to any players in its way.
[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s Oozul LOG: I didn't know they could grow that big. My readings detect a high level of rampant time energy emanating from this abomination.] BYPASS STATE: {{{3}}}
Boss Enemies
Freddy
Animatronic Bear


Afton’s legacy reimagined into Telos through a misguided shipment. Intended to be sent to the Mariana Trench for disposal but instead made its way to the mysterious island of Telos. The boat arrived with the crew missing…
Boss Behaviour
(Attack 1) | Freddy teleports to the targeted player four times, each time firing a burst of flames from his behind, dealing damage in a cone shape.
(Attack 2) | Freddy summons circles of flame across the arena's floor four times. Each circle burns for several seconds before popping, dealing damage to any player who stood in one.
(Attack 3) | Freddy teleports to the centre of the arena and summons eight circles around him. Each circle fires a eight projectiles outward in all directions from its centre.
(Attack 4) | Freddy inflicts the player with Blindness, then begins walking on all fours while chasing the player, dealing contact damage while jumpscaring the player occasionally.
(Attack 5) | Freddy summons two identical clones with less health. These clones must be killed before Freddy can be damaged. During this phase, players must also crouch repeatedly to stop the “dance” effect, which slows them down.
100% to 0% (Phase 1) | Freddy cycles through his main attacks listed above in order to damage the player.
[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s Freddy LOG: Uhhhhhhh...what the fuck?] BYPASS STATE: {{{3}}}
Anubis
Guardian of Ancient Tech

This ancient Egyptian god was forcefully summoned and subdued by the Sanguine Lord to watch over the desert. This was no easy feat and the biome was cursed as a result.
Boss Behaviour
(Attack 1) | Anubis sends out a wave of spectral mines in all directions. These mines vanish after a few seconds, dealing damage to anyone standing within them.
(Attack 2) | Anubis throws his staff, which circles around him while firing projectiles in all directions. During this attack, Anubis also damages any players that are close to him.
(Attack 3) | Anubis stomps the ground and summons four Anubical Towers. These towers continuously fire lasers at the targeted player until destroyed.
(Attack 4) | Anubis slams his staff into the ground, releasing several waves of projectiles in all directions.
100% to 33% (Phase 1) | Anubis cycles through his main attacks listed above in order to damage the player.
33% to 0% (Phase 2) | Anubis exalts himself, summoning a sigil above him that continuously fires lasers at the player. He continues cycling through his main attacks in order to damage the player.
[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s Anubis LOG: Anubis I don't understand the purpose of summoning this old god. Perhaps it was a feat of strength and power to strike fear within the citizens?] BYPASS STATE: {{{3}}}
Shadowlands Bosses
[Transmission Received]
The air reeks of rot here. The sun dares not peek over the horizon, for it fears the indescribable horrors lurking in the shadows.
The legion that swore to protect this valley has been reduced to twisted monstrosities that mindlessly roam this wasteland. Killing these mobs will accumulate points.
Accumulating 200 points in one of three specific regions will spawn its respective Fallen Hero.
Upon defeating any shadowlands miniboss, a point will be granted towards the spawning of the Defender.
A strange barrier seem to repel any attack made upon the Fallen Heroes, only yielding to weapons imbued with shadow. This is tracked through Shadow Points, which will accumulate up to a max of 40 upon killing Shadowland mobs. Shadow points will dissipate every 30 seconds and a minimum of 25 are required in order to damage the minibuses, however, The Defender oddly does not require a minimum amount of shadow points to kill.
Sylvaris from the Dreadwood Thicket will provide a point towards the Defender and give 50 points towards spawning each miniboss. It will also give 20 shadow points.
...
That's a lot to process isn't it? I wish you success, I really do.
I hope this works...
[Transmission Ended]
Reaper
Fallen Hero
Commander of the Cutthroat Cohort, the Reaper was an silent killing machine. Their resolve was a value they lived by after training with Raphael. Despite this, their focus was broken as they gazed into the hauntingly hollow eyes of the Sanguine Lord, leaving only fear as they were cut down.
Arena Hazard
The Reaper's mere presence allows devastating maelstroms to form around the arena, starting cyan and harmless before turning purple and dealing continuous damage while within it.
Boss Patterns
The Reaper walks towards you, sending out two slow slash projectiles before spinning and sending out a ring of slashes.
The Reaper sends forwards a narrow shockwave that inflicts burning on players caught within.
The Reaper leaps into the air before slamming its scythe into the ground, launching players into the air.
The Reaper channels its energy before dashing forwards and sending out bursts of energy.
The Reaper slams its scythe into the ground, sending out four tombstones in a cross pattern that radiate smaller slash projectiles.
Boss Phases
50% | Armored phase
[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: REAPER] BYPASS STATE:
Warden
Fallen Hero

Commander of the Vanguard Cohort, the Warden was known as a steadfast and kind individual. They found the most joy in teaching and raising newer soldiers to eventually join the legion; a trait passed on by their master Raphael. Alas, in their haste to guide others, they never saw the Sanguine Lord approaching.
Arena Hazard
The Warden will send out spiked disks with certain attacks, which will bounce around the arena before dissipating.
Boss Patterns
The Warden walks towards you while sending out slow slash projectiles.
The Warden channels its energy before spinning and slashing a wide area, sending forwards three spiked disks in a shotgun pattern.
The Warden jabs out with its halberd, players caught in this narrow area are dealt heavy knockback. This also sends forwards three spiked disks in a shotgun pattern.
The Warden slams its halberd into the ground, launching players into the air and sending out four spiked disks in a cross pattern.
The Warden leaps into the air before slamming its halberd into the ground, launching players into the air and sending out four spiked disks in a cross pattern.
Boss Phases
50% | Armored phase
Herald
Fallen Hero
Commander of the Scout Cohort, the Herald gained their title for their willingness to venture into dangerous territory. They were thus celebrated for their brave and unyielding nature, traits passed on by their teacher Raphael. Ironically, the Herald fell to the Sanguine Lord before they were able to warn the legion of their impending doom.
Arena Hazard
The Herald will periodically call upon a rain of fire, distracting players as they look upwards to determine their trajectory.
Boss Patterns
The Herald sends forward a narrow shockwave, damaging players caught within.
The Herald sends forward a carpet of fire, damaging and setting aflame players caught within.
The Herald walks towards you while sending out slow slash projectiles.
The Herald spins around, sending out blood-red projectiles around it.
The Herald spins around, sending out yellow projectiles that return as slashes upon reaching their maximum range.
Boss Phases
50% | Armored phase
[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: HERALD] BYPASS STATE:
Defender
Guardian of the Province
The legendary praetor of the legion and successor to Raphael upon his departure. Despite this, he was never a match for the Sanguine Lord and perished as the last bastion of the valley. Although this entity is that of the same as other possessed armors, the Celestials recognized that the previous owner and grade of this armor was superior, selecting it as the dark knight of the Celestial Province.
Arena Hazard
The Defender will allocate a quadrant where players will need to move to, dealing heavy damage and blinding players that are caught outside after the time limit.
Boss Patterns
Defender spins around, and jumps into the air, dealing massive damage in the surrounding area.
Defender slams the ground, creating a cross of fire in the arena.
Defender jumps onto a player, dealing damage and launching the player into the air.
(50%) Defender sends a fast flying slash towards the targeted player.
(50%) Defender sends 3, sequential slashes towards the targeted player.
Defender slams the ground, dealing AOE damage.
Boss Phases
66% | Armoured Phase.
33% | Armored Phase, Defender becomes exalted, dealing more damage, and unlocking slash attacks and a slam attack.
25% | Armoured Phase.
[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: DEFENDER] BYPASS STATE:













