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Seraph's Domain - Telos Realms Wiki
True Seraph
The Forsaken Conqueror
General Info
HP
22000
Fame Given
10000
Available Tiered Drops
11
Tier Points
Required Tier Points
70
Recommended Solo Tier Points
82

Dungeon Data

[PROJECT: ICARUS], now commencing... You can sense them, right? It's time to fulfil your purpose. Show me what you can do, Silverling. Prepare yourself.

This dungeon is accessed by defeating Seraphim and then using a Sigil of Eternal Light, obtained from being the highest damager of Raphael in Raphael's Chamber, on the locked gate.

Boss Behaviour

(Set 1, Attack 1: Slow Beams) | True Seraph summons seven celestial anchors which he moves outward from him. These anchors summon celestial beams in eight directions which, once they activate, deal a huge amount of damage if the player remains in their path. Throughout this phase, True Seraph is also releasing small, exalted feathers from himself which shoot outward and deal contact damage, as well as larger feathers that are shot out from two sides of the arena. He summons the anchors four times before the phase ends.

(Set 1, Attack 2) | True Seraph teleports to the centre of the arena and pulls the player with him. He then splits the arena into two rings; the largest ring deals damage, and the player must remain in the medium ring. He then proceeds to start releasing two types of projectiles from himself in all directions; slower, exalted, black feather-like projectiles with small gaps in between them, as well as black feather-like projectiles which are faster and are meant to confuse the player. Throughout this phase, True Seraph receives 50% less damage.

(Set 2, Attack 1: Fast Beams) | True Seraph flies above the centre of the arena before flooding it with celestial beams, only leaving small diamond-shaped pockets that the player must stand in to not receive damage. He also summons feather-like projectiles in the edges of the arena which move slowly and deal contact damage.

(Set 2, Attack 2: Rain) | True Seraph begins hovering around the arena while throwing down poison onto the floor. This is indicated by a line of action from Seraphim as well as an indicator to what area they will affect. Additionally, eyes will periodically spawn on the outer ring of the arena which, when stabbed with a holy cross, will release feather-like projectiles in all directions which deal damage on contact.

100% to 80% (Phase 1) | True Seraph teleports to five areas of the arena (the four cardinal directions as well as the middle), each time firing four sets of seven feather-like projectiles in all directions after a brief delay of teleporting. In addition, there are five white balls in the outer ring of the area which periodically shoot out three projectiles. Both of these projectiles can bounce off of the arena's wall once before despawning.

80% to 50% (Phase 2) | True Seraph flies across the arena in a straight line extremely quickly. Upon reaching the edge of the arena, he creates an expanding shot of feathers. True Seraph then begins cycling through his Set 1 attacks listed above in order to damage the player, but always beginning with Attack 1, Slow Beams.

50% (Phase 3: QR Code) | True Seraph teleports the player into a different dimension; the Seraphic Dimension. He then begins selecting random places in the small arena to summon celestial anchors which summon celestial beams in all directions, which after a small delay, deal huge damage if the player remains in them. Throughout this phase, True Seraph informs the player what colored block they must stand on in order to not receive damage. In addition, two sides of the arena will release a line of feather-like projectiles which deal contact damage.

50% to 20% (Phase 4) | True Seraph cycles through his Set 2 attacks listed above in order to damage the player.

20% to 0% (Phase 5: Desperation) | True Seraph hovers over the arena and encloses it in beams. He then targets a player and forms a line of action towards them which, after a brief delay, will release red feather-like projectiles in all directions which deal a high amount of contact damage. After the first feathers are released, True Seraph dashes into the indicated area before releasing another wave of red feather-like projectiles in all directions. In addition, black, exalted feather-like projectiles are released periodically from the edges of the arena throughout the fight.

Lore

[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: Azrael] BYPASS STATE: As the sun dips below the horizon, one must grovel if they are to survive the darkness. But they chose to persevere. And continue to live...

End their suffering. This is my ultimatum.


  Boss & Dungeon Dialogue

Bossfight
Trigger Dialogue
Arrival [True Seraph] "I hear you, scum of the False God. What will it be this time? My wings? My liver?"
[True Seraph] "Take your pick. I will not let you defile me so easily."
[True Seraph] "I will send you back to Zarithal in ashes."
Phase 1 End [True Seraph] "I sense a Seraphim’s fading spirit. Poor child. Your death deals me more pain than any torture…"
[True Seraph] "Is this YOUR doing?!! Inconceivable."
Phase 2 End [True Seraph] "And yet…you are unlike anything I have encountered in my ventures to the unknown…"
Phase 3 End LET THERE BE DARKNESS...
Phase 4 End [True Seraph] "GAH...you...YOU MISERABLE CREATURES. / YOU THINK THIS HINDERS ME?"
[True Seraph] "YOU CANNOT FATHOM THE TRUE MEANING OF PAIN!"
10% Boss HP [True Seraph] "LOOK AT ME. RIP ME APART AND I SHALL PIECE…"
5% Boss HP [True Seraph] "Your eyes…they’re…his. It can’t be…"
Boss Death [True Seraph] "My body…I’m not supposed to… / I promised them…Ezekiel…Samael…"
[D...] "Time to come home, Azrael."

Tips and Tricks

  • It is recommended to use a weapon with a high cooldown and quick hit, so you can flick up and hit True Seraph. In the downtime of your weapon you can go back to looking down to focus on dodging.