The personal records of D; opened, reluctantly, to Silverlings.
The Archives
Every weapon, enemy and biome in Telos, written down so you lot stop asking.
161 records kept2,304 images filed6,658 corrections loggedStatus: Perfect
[D's Personal Log: Welcome] Bypass State: Open
Greetings,

I, D, have taken the liberty of archiving the world of Telos for you. Some decently competent Silverlings have also assisted me in this endeavor, but alas they lack in certain areas.

Direct any inconsistencies in the Archives — or interest in maintaining them — here.

— D̷
Start with these. In order.
Getting Started
Read this before your first death.
The Nexus
D's sanctuary between the realms.
Player Support
Bugs, appeals and lost progress.
Combat recordsKnow your sword before you swing it.
Classes
Classes6 characters
The six adventurers of Telos; their weapons, abilities, armours, skill trees, and what each one is actually good at.
Skill Tree
Branching nodes that decide how your class actually plays, with demonstrations of every node.
Stats
What every number on your gear actually does.
The worldWhere you will die, sorted by region.
Dungeons
Dungeons6–70 Tier Points
Boss patterns, loot tables and survival notes for every adventure, from the Skull Cavern to the gardens of Neo Eden.
World Bosses
World Bosses20 entities
Twenty entities rule the open realm. Defeat ten of the strongest, and Raphael himself comes for you.
Biomes
Biomes9 regions
The regions of Telos, what spawns in them, and which ones will kill you early.
SystemsWhat you obtain, and the rules for obtaining it.
Loot
LootT1–T8 · untiered
Every weapon, ability, and armour piece; and where each of them drops.
Companions
The creatures that fight beside you, and the ones that just carry you around.
Economy
Fame, glory, the Auction House, and the market between Silverlings.
Game Mechanics
Tier Points, Trials, Daily Bonuses; the rules underneath everything else.
Seasons
Season pass tiers, rewards, and the events that run between them.
Rulesets
Rulesets4 modes
Choose how you die; every mode dies the same, the rest is negotiable.