imported>LoekTheBawz
m LoekTheBawz moved page Assassin/Skill Tree to Template:Assassin/Skill Tree: Oooooohhhh I'm Wiking It!
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|title=Mad Scientist
|title=Mad Scientist
|content=
|content=
<p>You have no stacks cap anymore but every stack over <span>16 </span>deals <span>0.05 damage per<br>second </span>to you</p>
<p>You have no stacks cap anymore but every stack over <span>16 </span>deals <span>0.05 damage per second </span>to you</p>
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|title=Toxic Relationship
|title=Toxic Relationship
|content=
|content=
<p>On max stacks, summon the plague monarch which circles and throws a flask every<br><span>3s. </span>Each throw giving <span>5 attack, crit chance </span>and <span>evasion </span>to players in a <span>6 block<br>radius </span>for <span>9s </span>and each throw after that giving the same amount of stats but for<br><span>3s </span>less each time (<span>30s CD</span>)</p>
<p>On max stacks, summon the plague monarch which circles and throws a flask every <span>3s. </span>Each throw giving <span>5 attack, crit chance </span>and <span>evasion </span>to players in a <span>6 block radius </span>for <span>9s </span>and each throw after that giving the same amount of stats but for <span>3s </span>less each time (<span>30s CD</span>)</p>
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|title=King of the Underworld
|title=King of the Underworld
|content=
|content=
<p>Flies from earlier nodes deal more damage based on the tier point of your<br>ability, puddles now give <span>+7 attack </span>for <span>6s<br></span>T0–T7: <span>1.1x<br></span>T8–T9: <span>1.3x<br></span>T10: <span>1.5x<br></span>T11–T12: <span>1.75x<br></span>T13+: <span>2.0x</span></p>
<p>Flies from earlier nodes deal more damage based on the tier point of your ability, puddles now give <span>+7 attack </span>for <span>6s<br></span>T1–T8: <span>1.1x<br></span>T9: <span>1.3x<br></span>T10: <span>1.5x<br></span>T11: <span>1.75x<br></span>12TP+: <span>2.0x</span></p>
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|title=Play of the Sentry
|title=Play of the Sentry
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|content=
<p>Getting hit makes you summon Valus' hand which damages equal to <span>stacks^(0.9+mult<br>iplier/20)/7 </span>per <span>1s </span>for <span>3s </span>(<span>3s CD</span>). The multiplier scales based on ability tier<br>point<br>0–7TP: <span>7 Damage<br></span>8–9TP: <span>8 Damage<br></span>10TP: <span>10 Damage<br></span>11–12TP: <span>11 Damage<br></span>13+TP: <span>13 Damage</span></p>
<p>Getting hit makes you summon Valus' hand which damages equal to <span>stacks^(0.9+multiplier/20)/7 </span>per <span>1s </span>for <span>3s </span>(<span>3s CD</span>). The multiplier scales based on ability tier point<br>0–8TP: <span>7 Damage<br></span>9TP: <span>8 Damage<br></span>10TP: <span>10 Damage<br></span>11TP: <span>11 Damage<br></span>12TP+: <span>13 Damage</span></p>
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|title=Stacked Hand
|title=Stacked Hand
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|content=
<p>Every dagger hit has up to a <span>10% chance </span>to give an antidote stack or a stack of<br>contagion depending on which you selected</p>
<p>Every dagger hit has up to a <span>10% chance </span>to give an antidote stack or a stack of contagion depending on which you selected</p>
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|title=Not a Poison
|title=Not a Poison
|content=
|content=
<p>Crouching and using your poison will consume <span>8 stacks </span>and heal you <span>3.5 HP </span>when<br>the poison lands</p>
<p>Crouching and using your poison will consume <span>8 stacks </span>and heal you <span>3.5 HP </span>when the poison lands</p>
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|title=Salvor&#x27;s Bezoar
|title=Salvor&#x27;s Bezoar
|content=
|content=
<p>Stacks now take <span>10s to decay </span>and gaining stacks past the cap spawns a poison<br>puddle. Standing in a puddle removes <span>1 stack </span>and gives <span>+7 attack </span>for <span>4s per<br>second</span></p>
<p>Stacks now take <span>10s to decay </span>and gaining stacks past the cap spawns a poison puddle. Standing in a puddle removes <span>1 stack </span>and gives <span>+6 attack </span>for <span>4s per second</span></p>
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|title=Lord of the Flies
|title=Lord of the Flies
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<p>Using your poison while crouching will consume all stacks summoning flies on<br>poison impact, for each stack deal 0.75dmg/0.5s each and they last <span>4.5 seconds</span></p>
<p>Using your poison while crouching will consume all stacks summoning flies on poison impact, for each stack deal 1.25dmg/0.5s each and they last <span>4.5 seconds</span></p>
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|title=Immunity
|title=Immunity
|content=
|content=
<p>Every time an enemy is hit by a tick of your poison, gain an antidote stack.<br>Each stack grants <span>+0.5 evasion </span>and <span>+1 speed </span>(<span>max 16 stacks</span>) (<span>1 stack decays<br>every 5s</span>)</p>
<p>Every time an enemy is hit by a tick of your poison, gain an antidote stack. Each stack grants <span>+0.5 evasion </span>and <span>+1 speed </span>(<span>max 16 stacks</span>) (<span>1 stack decays every 5s</span>)</p>
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|title=Affinity
|title=Affinity
|content=
|content=
<p>Every time an enemy is hit by a tick of your poison, gain a stack of contagion.<br>Each stack grants <span>+1% damage </span>to your poison (<span>max 16 stacks</span>) (<span>1 stack decays<br>every 5s</span>)</p>
<p>Every time an enemy is hit by a tick of your poison, gain a stack of contagion. Each stack grants <span>+1% damage </span>to your poison (<span>max 16 stacks</span>) (<span>1 stack decays every 5s</span>)</p>
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|title=Void Legion
|title=Void Legion
|content=
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<p>Summon <span>5 </span>shadow archers when summong the shadow warrior. They shoots <span>5 times </span>dea<br>ling <span>2 damage </span>per arrow and when they despawn, they'll give you <span>2 vitality </span>and <span>2<br> attack </span>for <span>5s </span>if you are within a <span>3 block radius </span>from them</p>
<p>Summon <span>5 </span>shadow archers when summoning the shadow warrior. They shoot <span>5 times </span>dealing <span>3 damage </span>per arrow and when they despawn, they'll give you <span>2 vitality each </span>for <span>5s</span></p>
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|title=Surprise Attack!
|title=Surprise Attack!
|content=
|content=
<p>The special mark from cloaking now lasts <span>7s, </span> buffs dagger damage to <span>15% </span>and<br>has <span>+2 radius</span></p>
<p>The special mark from cloaking now lasts <span>7s, </span>buffs dagger damage to <span>25% </span>and has <span>+2 radius</span></p>
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|img=SpinningQuestion.gif;HoverSpinningQuestion.gif
|img=SpinningQuestion.gif;HoverSpinningQuestion.gif
|title=Instant Karma
|title=Void&#x27;s Vessel
|content=
|content=
<p>Double jumps summon daggers on enemies in a <span>7 block radius </span>damaging based on<br>dagger tier point (<span>max of 5</span>)<br>0–7TP: <span>25 Damage<br></span>8–9TP: <span>30 Damage<br></span>10TP: <span>35 Damage<br></span>11TP: <span>40 Damage<br></span>13TP+: <span>45 Damage</span></p>
<p>On cloak use, summon voided daggers which fling at enemies within an <span>8 block radius</span> every <span>0.5s. </span>Every <span>6th hit will decrease your max HP by -3.5</span> and give you <span>+8 attack </span>and <span>+8 crit chance </span>for the rest of the voided states duration. (<span>9s duration & CD</span>)<br>0–8TP: <span>7.5 Damage<br></span>9TP: <span>9 Damage<br></span>10TP: <span>10.5 Damage<br></span>11TP: <span>12 Damage<br></span>12TP+: <span>13.5 Damage</span></p>
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|title=Salvor&#x27;s Creed
|title=Salvor&#x27;s Creed
|content=
|content=
<p>On cloak use summon a shadow warrior that teleports to the nearest enemy in a <span>12<br> block radius, </span>slashing <span>5 times </span>and dealing <span>10 damage </span>each time</p>
<p>On cloak use summon a shadow warrior that teleports to the nearest enemy in a <span>12 block radius, </span>slashing <span>5 times </span>and dealing <span>15 damage </span>each time</p>
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|title=Shadowstep
|title=Shadowstep
|content=
|content=
<p>You can now lunge upwards and forwards by crouching+using your dagger</p>
<p>You can now lunge upwards and forwards by jumping+uncrouching</p>
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|title=Trick Shot
|title=Trick Shot
|content=
|content=
<p>On cloak use, summon <span>3 magical daggers </span>that home into your cursor. Damage of<br>daggers scale based on dagger tier point and have <span>10 range<br></span>0–7TP: <span>10 damage<br></span>8–9TP: <span>13 Damage<br></span>10TP: <span>15 Damage<br></span>11-12TP: <span>17 Damage<br></span>13TP+: <span>20 Damage</span></p>
<p>On cloak use, summon <span>3 magical daggers </span>that home into your cursor. Damage of daggers scale based on dagger tier point and have <span>10 range<br></span>0–8TP: <span>15 damage<br></span>9TP: <span>17 Damage<br></span>10TP: <span>20 Damage<br></span>11TP: <span>23 Damage<br></span>12TP+: <span>25 Damage</span></p>
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|title=Speed Walk
|title=Speed Walk
|content=
|content=
<p>On cloak use, dash forward <span>8 blocks </span>and gain <span>+20 speed </span>for 5 seconds. (<span>Disabled<br>when crouching</span></p>
<p>On cloak use, dash forward <span>8 blocks </span>and gain <span>+20 speed </span>for 5 seconds. (<span>Disabled when crouching</span>). If you hit a mob during the dash, you will bounce off of them dealing damage in a small AoE<br>0–8TP: <span>25 damage<br></span>9TP: <span>37.5 Damage<br></span>10TP: <span>50 Damage<br></span>11TP: <span>62.5 Damage<br></span>12TP+: <span>75 Damage</span></p>
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|title=Aftershock
|title=Aftershock
|content=
|content=
<p>On cloak use, all dagger damage done to enemies is saved and <span>20% </span>of it is<br>re-applied to all enemies in a <span>6 block radius </span>after <span>5s</span></p>
<p>On cloak use, all dagger damage done to enemies is saved and <span>20% </span>of it is re-applied to all enemies in a <span>6 block radius </span>after <span>5s</span></p>
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|title=Gas Leak
|title=Gas Leak
|content=
|content=
<p>Whilst cloak is active, leave lingering smoke that grants you with <span>+10 attack,<br>+10 critical chance </span>and <span>+5 evasion </span>when standing on it</p>
<p>Whilst cloak is active, leave lingering smoke that grants you with <span>+10 attack, +10 critical chance </span>and <span>+5 evasion </span>when standing on it</p>
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|title=The Fifth Element
|title=The Fifth Element
|content=
|content=
<p>Daggers deal more damage the less time they've travelled for (<span>+20% at start,<br>+0% 0.5 second later</span>)</p>
<p>Daggers deal more damage the less time they've travelled for (<span>+20% at start, +0% 0.5 second later</span>)</p>
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|title=Finishing Cut
|title=Finishing Cut
|content=
|content=
<p>When the mark wears off, deal a <span>10 damage </span>DoT per <span>0.5 </span>seconds to the enemy for <span>2<br>.5s</span></p>
<p>When the mark wears off, deal a <span>10 damage </span>DoT per <span>0.5 </span>seconds to the enemy for <span>2.5s</span></p>
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|title=Now You See Me…
|title=Now You See Me…
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<p>Cloaking close to enemies in a <span>7 block radius </span>gives them a special mark for <span>5<br>seconds </span>which makes your dagger deal <span>+5% more damage </span>to them</p>
<p>Cloaking close to enemies in a <span>7 block radius </span>gives them a special mark for <span>5 seconds </span>which makes your dagger deal <span>+5% more damage </span>to them</p>
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</tabber>
</tabber>

Latest revision as of 12:35, 16 June 2026

Assassin Skill Trees


Mad Scientist

You have no stacks cap anymore but every stack over 16 deals 0.05 damage per second to you

Toxic Relationship

On max stacks, summon the plague monarch which circles and throws a flask every 3s. Each throw giving 5 attack, crit chance and evasion to players in a 6 block radius for 9s and each throw after that giving the same amount of stats but for 3s less each time (30s CD)

King of the Underworld

Flies from earlier nodes deal more damage based on the tier point of your ability, puddles now give +7 attack for 6s
T1–T8: 1.1x
T9: 1.3x
T10: 1.5x
T11: 1.75x
12TP+: 2.0x

Play of the Sentry

Getting hit makes you summon Valus' hand which damages equal to stacks^(0.9+multiplier/20)/7 per 1s for 3s (3s CD). The multiplier scales based on ability tier point
0–8TP: 7 Damage
9TP: 8 Damage
10TP: 10 Damage
11TP: 11 Damage
12TP+: 13 Damage

Stacked Hand

Every dagger hit has up to a 10% chance to give an antidote stack or a stack of contagion depending on which you selected

Not a Poison

Crouching and using your poison will consume 8 stacks and heal you 3.5 HP when the poison lands

Salvor's Bezoar

Stacks now take 10s to decay and gaining stacks past the cap spawns a poison puddle. Standing in a puddle removes 1 stack and gives +6 attack for 4s per second

Lord of the Flies

Using your poison while crouching will consume all stacks summoning flies on poison impact, for each stack deal 1.25dmg/0.5s each and they last 4.5 seconds

Potent Poison

Poisons have +1 increased damage tick

Shattering Flasks

Poisons have +3 increased radius

Immunity

Every time an enemy is hit by a tick of your poison, gain an antidote stack. Each stack grants +0.5 evasion and +1 speed (max 16 stacks) (1 stack decays every 5s)

Affinity

Every time an enemy is hit by a tick of your poison, gain a stack of contagion. Each stack grants +1% damage to your poison (max 16 stacks) (1 stack decays every 5s)

Secret Ingredient

Poisons tick 50% faster


Void Legion

Summon 5 shadow archers when summoning the shadow warrior. They shoot 5 times dealing 3 damage per arrow and when they despawn, they'll give you 2 vitality each for 5s

Surprise Attack!

The special mark from cloaking now lasts 7s, buffs dagger damage to 25% and has +2 radius

Void's Vessel

On cloak use, summon voided daggers which fling at enemies within an 8 block radius every 0.5s. Every 6th hit will decrease your max HP by -3.5 and give you +8 attack and +8 crit chance for the rest of the voided states duration. (9s duration & CD)
0–8TP: 7.5 Damage
9TP: 9 Damage
10TP: 10.5 Damage
11TP: 12 Damage
12TP+: 13.5 Damage

Salvor's Creed

On cloak use summon a shadow warrior that teleports to the nearest enemy in a 12 block radius, slashing 5 times and dealing 15 damage each time

Shadowstep

You can now lunge upwards and forwards by jumping+uncrouching

Trick Shot

On cloak use, summon 3 magical daggers that home into your cursor. Damage of daggers scale based on dagger tier point and have 10 range
0–8TP: 15 damage
9TP: 17 Damage
10TP: 20 Damage
11TP: 23 Damage
12TP+: 25 Damage

Speed Walk

On cloak use, dash forward 8 blocks and gain +20 speed for 5 seconds. (Disabled when crouching). If you hit a mob during the dash, you will bounce off of them dealing damage in a small AoE
0–8TP: 25 damage
9TP: 37.5 Damage
10TP: 50 Damage
11TP: 62.5 Damage
12TP+: 75 Damage

Aftershock

On cloak use, all dagger damage done to enemies is saved and 20% of it is re-applied to all enemies in a 6 block radius after 5s

Gas Leak

Whilst cloak is active, leave lingering smoke that grants you with +10 attack, +10 critical chance and +5 evasion when standing on it

The Fifth Element

Daggers deal more damage the less time they've travelled for (+20% at start, +0% 0.5 second later)

Shock Treatment

When the mark wears off, paralyze the enemy for 4s and deal 30 damage to them

Finishing Cut

When the mark wears off, deal a 10 damage DoT per 0.5 seconds to the enemy for 2.5s

Now You See Me…

Cloaking close to enemies in a 7 block radius gives them a special mark for 5 seconds which makes your dagger deal +5% more damage to them