Assassin Skill Trees


Mad Scientist

You have no stacks cap anymore but every stack over 16 deals 0.05 damage per second to you

Toxic Relationship

On max stacks, summon the plague monarch which circles and throws a flask every 3s. Each throw giving 5 attack, crit chance and evasion to players in a 6 block radius for 9s and each throw after that giving the same amount of stats but for 3s less each time (30s CD)

King of the Underworld

Flies from earlier nodes deal more damage based on the tier point of your ability, puddles now give +7 attack for 6s
T1–T8: 1.1x
T9: 1.3x
T10: 1.5x
T11: 1.75x
12TP+: 2.0x

Play of the Sentry

Getting hit makes you summon Valus' hand which damages equal to stacks^(0.9+multiplier/20)/7 per 1s for 3s (3s CD). The multiplier scales based on ability tier point
0–8TP: 7 Damage
9TP: 8 Damage
10TP: 10 Damage
11TP: 11 Damage
12TP+: 13 Damage

Stacked Hand

Every dagger hit has up to a 10% chance to give an antidote stack or a stack of contagion depending on which you selected

Not a Poison

Crouching and using your poison will consume 8 stacks and heal you 3.5 HP when the poison lands

Salvor's Bezoar

Stacks now take 10s to decay and gaining stacks past the cap spawns a poison puddle. Standing in a puddle removes 1 stack and gives +6 attack for 4s per second

Lord of the Flies

Using your poison while crouching will consume all stacks summoning flies on poison impact, for each stack deal 1.25dmg/0.5s each and they last 4.5 seconds

Potent Poison

Poisons have +1 increased damage tick

Shattering Flasks

Poisons have +3 increased radius

Immunity

Every time an enemy is hit by a tick of your poison, gain an antidote stack. Each stack grants +0.5 evasion and +1 speed (max 16 stacks) (1 stack decays every 5s)

Affinity

Every time an enemy is hit by a tick of your poison, gain a stack of contagion. Each stack grants +1% damage to your poison (max 16 stacks) (1 stack decays every 5s)

Secret Ingredient

Poisons tick 50% faster


Void Legion

Summon 5 shadow archers when summoning the shadow warrior. They shoot 5 times dealing 3 damage per arrow and when they despawn, they'll give you 2 vitality each for 5s

Surprise Attack!

The special mark from cloaking now lasts 7s, buffs dagger damage to 25% and has +2 radius

Void's Vessel

On cloak use, summon voided daggers which fling at enemies within an 8 block radius every 0.5s. Every 6th hit will decrease your max HP by -3.5 and give you +8 attack and +8 crit chance for the rest of the voided states duration. (9s duration & CD)
0–8TP: 7.5 Damage
9TP: 9 Damage
10TP: 10.5 Damage
11TP: 12 Damage
12TP+: 13.5 Damage

Salvor's Creed

On cloak use summon a shadow warrior that teleports to the nearest enemy in a 12 block radius, slashing 5 times and dealing 15 damage each time

Shadowstep

You can now lunge upwards and forwards by jumping+uncrouching

Trick Shot

On cloak use, summon 3 magical daggers that home into your cursor. Damage of daggers scale based on dagger tier point and have 10 range
0–8TP: 15 damage
9TP: 17 Damage
10TP: 20 Damage
11TP: 23 Damage
12TP+: 25 Damage

Speed Walk

On cloak use, dash forward 8 blocks and gain +20 speed for 5 seconds. (Disabled when crouching). If you hit a mob during the dash, you will bounce off of them dealing damage in a small AoE
0–8TP: 25 damage
9TP: 37.5 Damage
10TP: 50 Damage
11TP: 62.5 Damage
12TP+: 75 Damage

Aftershock

On cloak use, all dagger damage done to enemies is saved and 20% of it is re-applied to all enemies in a 6 block radius after 5s

Gas Leak

Whilst cloak is active, leave lingering smoke that grants you with +10 attack, +10 critical chance and +5 evasion when standing on it

The Fifth Element

Daggers deal more damage the less time they've travelled for (+20% at start, +0% 0.5 second later)

Shock Treatment

When the mark wears off, paralyze the enemy for 4s and deal 30 damage to them

Finishing Cut

When the mark wears off, deal a 10 damage DoT per 0.5 seconds to the enemy for 2.5s

Now You See Me…

Cloaking close to enemies in a 7 block radius gives them a special mark for 5 seconds which makes your dagger deal +5% more damage to them