Template:Assassin/Skill Tree

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Assassin Skill Trees


Mad Scientist

You have no stacks cap anymore but every stack over 16 deals 0.05 damage per
second
to you

Toxic Relationship

On max stacks, summon the plague monarch which circles and throws a flask every
3s. Each throw giving 5 attack, crit chance and evasion to players in a 6 block
radius
for 9s and each throw after that giving the same amount of stats but for
3s less each time (30s CD)

King of the Underworld

Flies from earlier nodes deal more damage based on the tier point of your
ability, puddles now give +7 attack for 6s
T0–T7: 1.1x
T8–T9: 1.3x
T10: 1.5x
T11–T12: 1.75x
T13+: 2.0x

Play of the Sentry

Getting hit makes you summon Valus' hand which damages equal to stacks^(0.9+mult
iplier/20)/7
per 1s for 3s (3s CD). The multiplier scales based on ability tier
point
0–7TP: 7 Damage
8–9TP: 8 Damage
10TP: 10 Damage
11–12TP: 11 Damage
13+TP: 13 Damage

Stacked Hand

Every dagger hit has up to a 10% chance to give an antidote stack or a stack of
contagion depending on which you selected

Not a Poison

Crouching and using your poison will consume 8 stacks and heal you 3.5 HP when
the poison lands

Salvor's Bezoar

Stacks now take 10s to decay and gaining stacks past the cap spawns a poison
puddle. Standing in a puddle removes 1 stack and gives +7 attack for 4s per
second

Lord of the Flies

Using your poison while crouching will consume all stacks summoning flies on
poison impact, for each stack deal 0.75dmg/0.5s each and they last 4.5 seconds

Potent Poison

Poisons have +1 increased damage tick

Shattering Flasks

Poisons have +3 increased radius

Immunity

Every time an enemy is hit by a tick of your poison, gain an antidote stack.
Each stack grants +0.5 evasion and +1 speed (max 16 stacks) (1 stack decays
every 5s
)

Affinity

Every time an enemy is hit by a tick of your poison, gain a stack of contagion.
Each stack grants +1% damage to your poison (max 16 stacks) (1 stack decays
every 5s
)

Secret Ingredient

Poisons tick 50% faster


Void Legion

Summon 5 shadow archers when summong the shadow warrior. They shoots 5 times dea
ling 2 damage per arrow and when they despawn, they'll give you 2 vitality

Surprise Attack!

The special mark from cloaking now lasts 7s, buffs dagger damage to 25% and
has +2 radius

Instant Karma

Double jumps summon daggers on enemies in a 7 block radius damaging based on
dagger tier point (max of 5)
0–7TP: 25 Damage
8–9TP: 30 Damage
10TP: 35 Damage
11TP: 40 Damage
13TP+: 45 Damage

Salvor's Creed

On cloak use summon a shadow warrior that teleports to the nearest enemy in a 12
block radius,
slashing 5 times and dealing 10 damage each time

Shadowstep

You can now lunge upwards and forwards by crouching+using your dagger

Trick Shot

On cloak use, summon 3 magical daggers that home into your cursor. Damage of
daggers scale based on dagger tier point and have 10 range
0–7TP: 10 damage
8–9TP: 13 Damage
10TP: 15 Damage
11-12TP: 17 Damage
13TP+: 20 Damage

Speed Walk

On cloak use, dash forward 8 blocks and gain +20 speed for 5 seconds. (Disabled
when crouching

Aftershock

On cloak use, all dagger damage done to enemies is saved and 20% of it is
re-applied to all enemies in a 6 block radius after 5s

Gas Leak

Whilst cloak is active, leave lingering smoke that grants you with +10 attack,
+10 critical chance
and +5 evasion when standing on it

The Fifth Element

Daggers deal more damage the less time they've travelled for (+20% at start,
+0% 0.5 second later
)

Shock Treatment

When the mark wears off, paralyze the enemy for 4s and deal 30 damage to them

Finishing Cut

When the mark wears off, deal a 10 damage DoT per 0.5 seconds to the enemy for 2
.5s

Now You See Me…

Cloaking close to enemies in a 7 block radius gives them a special mark for 5
seconds
which makes your dagger deal +5% more damage to them