Assassin Skill Trees


Mad Scientist

You have no stacks cap anymore but
every stack over 16 deals
0.05 damage per second to you

Toxic Relationship

On max stacks, summon the plague monarch
which cirsles and throws a flask every 3s.
Each throw giving 5 attack, crit chance and evasion to players
in a 6 block radius for 9s and each throw after that
giving the same amount of stats but for 3s less each time (30s CD)

King of the Underworld

Flies from earlier nodes deal more damage
based on the tier point of your ability
puddles now give +7 attack for 6s
T0-T7: 1.1x
T8-T9: 1.3x
T10: 1.5x
T11-T12: 1.75x
T13+: 2.0x

Play of the Sentry

Getting hit makes you summon Valus' hand which damages equal to
stacks^(0.9+multiplier/20)/7 per 1s for 3s (3s CD).
The multiplier scales based on the ability tier point
0-7TP: 7 Damage
8-9TP: 8 Damage
10TP: 10 Damage
11-12TP: 11 Damage
13+TP: 13 Damage

Satcked Hand

Every dagger hit has up to 10% chance to give an antidote stack or
a stack of contagion depending on which one you selected

Not a Poison

Crouching and using your poison will consume
8 stacks and heal you 3.5 HP when the poison lands

Salvor's Bezoar

Stacks now take 10s to decay and gaining stacks
past the cap spawns a poison puddle.
Standing in a puddle removes 1 stack and gives
+7 attack for 4s per second

Lord of the flies

Using your poison while crouching will consume all stacks
summoning flies on poison impact, for each stack deal 0.75dmg/0.5s
each and they last 4.5 seconds

Potent Poison

Poisons have +1 increased damage tick

Shattering Flasks

Poisons have +3 increased radius

Immunity

Every time an enemy is hit by a tick of your poison,
gain an antidote stack. Each stack grants
+0.5 evasion and +1 speed (max 16 stacks) (1 stack decays every 5s)

Affinity

Every time an enemy is hit by a tick of your poison,
gain a stack of contagion. Each stack grants
+1% damage to your poison (max 16 stacks) (1 stack decays every 5s)

Secret Ingredient

Poisons tick 50% faster


Void Legion

Your shadow minions now attack a 6th time dealing
an additional 40 damage on this attack and giving you
+10 attack for 6 seconds if shadow warrior or +10 vitality for
6 seconds if shadow archer

Trick Shot

On cloak use, summon 3 magical daggers that home into your cursor.
Damage of the daggers scale based on dagger tier point and have 10 range
0-7TP: 10 damage
8-9TP: 13 damage
10TP: 15 damage
11-12TP: 17 damage
13TP+: 20 damage

Instant Karma

Double jumps summon daggers on enemies in
a 7 block radius damaging based on dagger
tier point and doing less damage with
each enemy in radius (max of 5)
0-7TP: 16 damage
8-9TP: 19 damage
10TP: 22 damage
11-12TP: 25 damage
13TP+: 28 damage

Salvor's Creed

On cloak use, if above 50% HP summon a shadow warrior
that teleports to the nearest enemy in a 12 block radius,
slashing 5 times and dealing 10 damage each time.
If under 50% HP summon a shadow archer that shoots
5 times dealing 15 damage per arrow

Shadowstep

You can now lunge upwards and forwards by
crouching + using your dagger

Surprise Attack!

Whilst invisible, your daggers gain +10 velocity and +1 range.
Also, all invisibility cloaks gain +1 second of invisibility

Speed Walk

On cloak use, dash forward 8 blocks and gain
+20 speed for 5 seconds (Disabled when crouching)

Aftershock

On cloak use, all dagger damage done to enemies is saved and
20% of it is re-applied to all enemies in a 6 block radius after 5s

Gas Leak

Whilst cloak is active, leave lingering smoke that grants you with
+10 attack, +10 critical chance and +5 evasion when standing on it.

The Fifth Element

Daggers deal more damage the less time they've travelled for
(+20% at start, +0% 0.5 seconds later)

Shock Treatment

When the mark wears off, paralyze the enemy
for 4s and deal 30 damage to them

Finishing Cut

When the mark wears off, deal a 10 damage DoT
per 0.5 seconds to the enemy for 2.5s

Now You See Me...

Cloaking close to enemies in a 7 block radius gives them a
special mark for 5 seconds which makes your dagger deal
+5% more damage to them