the personal records of D — opened, reluctantly, to Silverlings
The Archives
Every blade, beast and biome in Telos, written down so you lot stop asking.
0 records kept2,327 images filed7,079 corrections loggedstatus: immaculate
[D's personal log: welcome address] bypass state: open
Greetings,

I, D, have taken the liberty of archiving the world of Telos for you. Some decently competent Silverlings have also assisted me in this endeavor, but alas they lack in certain areas.

Direct any inconsistencies in the Archives — or interest in maintaining them — here.

— D̷
start with these. in order.
Getting Started
Read this before your first death.
The Nexus
D's sanctuary between the realms.
Player Support
Bugs, appeals and lost progress.
Combat recordsknow your blade before you swing it
Classes
Classes6 disciplines
The six disciplines of Telos — their weapons, abilities, skill trees, and what each one is actually good at.
Skill Tree
Branching nodes that decide how your class actually plays — with demonstrations of every node.
Stats
What every number on your gear actually does.
The worldwhere you will die, sorted by region
Dungeons
Dungeons6–66 Tier Points
Boss patterns, loot tables and survival notes for every expedition — from the Skull Cavern to the far end of creation.
World Bosses
World Bosses10 entities
Ten entities rule the open realm. Fell all ten, and Raphael himself comes looking for you.
Biomes
Biomes9 regions
The regions of Telos, what spawns in them, and which ones will kill you early.
Spoils and systemswhat you keep, and the rules for keeping it
Loot
LootT1–T8 · untiered
Every tier, every untiered, every essence — and where each of them drops.
Companions
The creatures that fight beside you, and the ones that just carry you around.
Economy
Fame, glory, the Auction House, and the market between Silverlings.
Game Mechanics
Tier Points, permadeath, Realm Day — the rules underneath everything else.
Seasons
Season pass tiers, rewards, and the events that run between them.
Rulesets
Rulesets4 modes
Choose how you die — every mode has permadeath; the rest is negotiable.