

After having all the skulls from Otherside Friends. The stats they give will double


On skull use, lose all your vitality for 7s. Your skull companion will shoot a 12 range ray that deals damage based on(vitality*3.5)


On skull use, summon a random mini skull on players in a 3 block radius. As well as 1 random skull to yourself. The skulls give +8 of a stat depending on the colour for 6s


Hitting enemies with a staff spawns an orbiting skull with a 1s CD. When you reach 4 skulls they will change colour to represent a stat, each skull gives +6 of the stat. (Getting hit or teleporting will remove all skulls)


+50% group buff effectiveness, to all avenues of healing to allies


Mark the target upon skull hit, increasing the damage they take with staves by 5% for 6s. After the timer expires. Damage done by staves tallied in that duration explodes on the target dealing 10% of the total damage in a 4 block radius


Healing 3 or more players with 1 skull use will summon a health flask at up to 2 players. Healing less than 3 players will spawn 1 flask. (20s CD)


On skull use, summon a healing skull totem that heals allies only a total of 3.5 health over 5s in a 3 block radius


Every second time you use a skull, your skull companion will force you to cast a projectile forward dealing damage based on ability tier point.
0–8TP: 15 Damage
9TP: 22.5 Damage
10TP: 30 Damage
11TP: 37.5 Damage
12TP+: 45 Damage


Skull group buff radius is increased by 2 blocks


Summon a skull companion that follows you, upon skull use, it gives you +15 attack for 5s


Summon a skull companion that follows you, upon skull use, it gives your allies +8 attack for 5s in a (6 block radius)


All skulls now do AoE damage (4 blocks)