Template:Necromancer/Skill Tree

Revision as of 18:12, 13 August 2026 by Kyusaru (talk | contribs) (Necro Scripture Skill Tree Update (rework))

Necromancer Skill Trees


Nero's Retribution

After having all the skull for Otherside Friends. The stats they give will double.

Nero-mancy

On scripture use, lose all your vitality for 7s. Your scripture companion will shoot a 12 range ray that deals damage based on (vitality*4)

Face the Rainbow

On scripture use, summon a random skull scripture on players in a 3 block radius. As well as 1 random scripture to yourself. The scriptures give +8 of a stat depending on the colour for 6s.

Otherside Friends

Hitting enemies with a staff spawns an orbiting skull with a 1s CD. When you reach 4 scriptures they will change colour to represent a stat, each scripture gives +6 of the stat. (Getting hit or teleporting will remove all scriptures)

Apothecary

+50% group buff effectiveness, to all avenues of healing to allies.

Overflow

Mark the target upon scripture hit, increasing the damage they take with staves by 5% for 6s. After the timer expires. Damage done by staves tallied in that duration explodes on the target dealing 10% of the total damage in a 4 block radius.

Painkillers

Upon healing another player with a scripture, shoot a scripture projectile that travels to an ally healing them for 50% of the group buff effectiveness of your scripture as well as giving +4 crit chance to you and the ally for 5s. The projectile can bounce to up 2 more allies after that.

Arise

On scripture use, summon a healing totem that heals you and allies only a total of 3 health over 3s in a 6 block radius

Sanguine Ritual

Every second time you use a scripture, your scripture companion will force you to cast a projectile forward dealing damage based on ability tier point.
0-8TP: 15 Damage
9TP: 22.5 Damage
10TP: 30 Damage
11TP: 37.5 Damage
12TP+: 45 Damage

Ambulance

Scripture group buff radius is increased by 2 blocks

Adrenaline Rush

Summon a scripture companion that follows you, upon scripture use, it gives you +15 attack for 5s

Empowered Magic

Summon a scripture companion that follows you, upon scripture use, it gives your allies +8 attack for 5s in a (6 block radius)

Minor Fracture

All scriptures now do AoE damage (4 blocks)


Nero’s Retribution

After having all the skulls from Otherside Friends. The stats they give will double

Nero-mancy

On skull use, lose all your vitality for 7s. Your skull companion will shoot a 12 range ray that deals damage based on(vitality*4)

Face the Rainbow

On skull use, summon a random mini skull on players in a 3 block radius. As well as 1 random skull to yourself. The skulls give +8 of a stat depending on the colour for 6s

Otherside Friends

Hitting enemies with a staff spawns an orbiting skull with a 1s CD. When you reach 4 skulls they will change colour to represent a stat, each skull gives +6 of the stat. (Getting hit or teleporting will remove all skulls)

Apothecary

+50% group buff effectiveness, to all avenues of healing to allies

Overflow

Mark the target upon skull hit, increasing the damage they take with staves by 5% for 6s. After the timer expires. Damage done by staves tallied in that duration explodes on the target dealing 10% of the total damage in a 4 block radius

Painkillers

Healing 3 or more players with 1 skull use will summon a health flask at up to 2 players. Healing less than 3 players will spawn 1 flask. (20s CD)

Arise

On skull use, summon a healing skull totem that heals allies only a total of 3.5 health over 5s in a 6 block radius

Sanguine Ritual

Every second time you use a skull, your skull companion will force you to cast a projectile forward dealing damage based on ability tier point.
0–8TP: 15 Damage
9TP: 22.5 Damage
10TP: 30 Damage
11TP: 37.5 Damage
12TP+: 45 Damage

Ambulance

Skull group buff radius is increased by 2 blocks

Adrenaline Rush

Summon a skull companion that follows you, upon skull use, it gives you +15 attack for 5s

Empowered Magic

Summon a skull companion that follows you, upon skull use, it gives your allies +8 attack for 5s in a (6 block radius)

Minor Fracture

All skulls now do AoE damage (4 blocks)