
You have no stacks cap anymore but
every stack over 16 deals
0.05 damage per second to you

On max stacks, summon the plague monarch
which cirsles and throws a flask every 3s.
Each throw giving 5 attack, crit chance and evasion to players
in a 6 block radius for 9s and each throw after that
giving the same amount of stats but for 3s less each time (30s CD)

Flies from earlier nodes deal more damage
based on the tier point of your ability
puddles now give +7 attack for 6s
T0-T7: 1.1x
T8-T9: 1.3x
T10: 1.5x
T11-T12: 1.75x
T13+: 2.0x

Getting hit makes you summon Valus' hand which damages equal to
stacks^(0.9+multiplier/20)/7 per 1s for 3s (3s CD).
The multiplier scales based on the ability tier point
0-7TP: 7 Damage
8-9TP: 8 Damage
10TP: 10 Damage
11-12TP: 11 Damage
13+TP: 13 Damage

Every dagger hit has up to 10% chance to give an antidote stack or
a stack of contagion depending on which one you selected

Crouching and using your poison will consume
8 stacks and heal you 3.5 HP when the poison lands

Stacks now take 10s to decay and gaining stacks
past the cap spawns a poison puddle.
Standing in a puddle removes 1 stack and gives
+7 attack for 4s per second

Using your poison while crouching will consume all stacks
summoning flies on poison impact, for each stack deal 0.75dmg/0.5s
each and they last 4.5 seconds

Poisons have +1 increased damage tick

Poisons have +3 increased radius

Every time an enemy is hit by a tick of your poison,
gain an antidote stack. Each stack grants
+0.5 evasion and +1 speed (max 16 stacks) (1 stack decays every 5s)

Every time an enemy is hit by a tick of your poison,
gain a stack of contagion. Each stack grants
+1% damage to your poison (max 16 stacks) (1 stack decays every 5s)

Poisons tick 50% faster